From cef342d57c89dcb962545432bd0bf0edaccc8708 Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 30 Oct 2013 10:01:49 +0000 Subject: [PATCH] (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. --- src/town_cmd.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index d431242c3e..38894fe766 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2527,7 +2527,20 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui if (t == NULL) return CMD_ERROR; if (flags & DC_EXEC) { - t->growth_rate = (p2 == 0) ? 0 : p2 | TOWN_GROW_RATE_CUSTOM; + if (p2 == 0) { + /* Clear TOWN_GROW_RATE_CUSTOM, UpdateTownGrowRate will determine a proper value */ + t->growth_rate = 0; + } else { + uint old_rate = t->growth_rate & ~TOWN_GROW_RATE_CUSTOM; + if (t->grow_counter >= old_rate) { + /* This also catches old_rate == 0 */ + t->grow_counter = p2; + } else { + /* Scale grow_counter, so half finished houses stay half finished */ + t->grow_counter = t->grow_counter * p2 / old_rate; + } + t->growth_rate = p2 | TOWN_GROW_RATE_CUSTOM; + } UpdateTownGrowRate(t); InvalidateWindowData(WC_TOWN_VIEW, p1); }