Fix #8131: small bridges also have pillars drawn

This commit is contained in:
ilayaraja97 2020-05-16 20:35:37 +05:30 committed by Charles Pigott
parent a4a9908a51
commit cf8ccf4b08
1 changed files with 1 additions and 16 deletions

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@ -1623,22 +1623,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (IsInvisibilitySet(TO_BRIDGES)) return;
psid++;
if (ti->z + 5 == z) {
/* draw poles below for small bridges */
if (psid->sprite != 0) {
SpriteID image = psid->sprite;
SpriteID pal = psid->pal;
if (IsTransparencySet(TO_BRIDGES)) {
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
}
DrawGroundSpriteAt(image, pal, x - ti->x, y - ti->y, z - ti->z);
}
} else {
/* draw pillars below for high bridges */
DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
}
DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
}