(svn r21858) -Codechange: Give more similar names to ArticulatedPart functions.

This commit is contained in:
terkhen 2011-01-19 18:41:53 +00:00
parent 10a7678beb
commit cfbbcf1597
4 changed files with 14 additions and 14 deletions

View File

@ -28,7 +28,7 @@ static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts
* @param mirrored Returns whether the part shall be flipped.
* @return engine to add or INVALID_ENGINE
*/
static EngineID GetNextArticPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
{
assert(front == NULL || front->engine_type == front_type);
@ -55,7 +55,7 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
uint i;
for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
if (GetNextArticPart(i, engine_type, v) == INVALID_ENGINE) break;
if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
}
delete v;
@ -113,7 +113,7 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
@ -138,7 +138,7 @@ bool IsArticulatedVehicleRefittable(EngineID engine)
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
if (IsEngineRefittable(artic_engine)) return true;
@ -165,7 +165,7 @@ void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type,
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticPart(i, engine);
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
@ -223,7 +223,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
break;
case VEH_ROAD:
@ -270,7 +270,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
switch (v->type) {
case VEH_TRAIN:
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
break;
case VEH_ROAD:
@ -306,7 +306,7 @@ void AddArticulatedParts(Vehicle *first)
Vehicle *v = first;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
bool flip_image;
EngineID engine_type = GetNextArticPart(i, first->engine_type, first, &flip_image);
EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
if (engine_type == INVALID_ENGINE) return;
/* In the (very rare) case the GRF reported wrong number of articulated parts

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@ -267,7 +267,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
* Result is undefined for normal engine.
* @return next part of articulated engine
*/
FORCEINLINE Train *GetNextArticPart() const
FORCEINLINE Train *GetNextArticulatedPart() const
{
assert(this->HasArticulatedPart());
return this->Next();
@ -302,7 +302,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
FORCEINLINE Train *GetLastEnginePart()
{
Train *v = this;
while (v->HasArticulatedPart()) v = v->GetNextArticPart();
while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
return v;
}
@ -313,7 +313,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
FORCEINLINE Train *GetNextVehicle() const
{
const Train *v = this;
while (v->HasArticulatedPart()) v = v->GetNextArticPart();
while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
/* v now contains the last artic part in the engine */
return v->Next();

View File

@ -2373,7 +2373,7 @@ void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
u = u->GetFirstEnginePart();
while (u->index != v->index) {
set.Include(u->index);
u = u->GetNextArticPart();
u = u->GetNextArticulatedPart();
}
}

View File

@ -764,7 +764,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
w = Train::From(w)->GetNextArticPart();
w = Train::From(w)->GetNextArticulatedPart();
} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
w = w->Next();
} else {
@ -780,7 +780,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
}
if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
v = Train::From(v)->GetNextArticPart();
v = Train::From(v)->GetNextArticulatedPart();
} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
v = v->Next();
} else {