From cfe08b86c9275fbfe42e5b49572720b01fb2de1d Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Sep 2014 11:53:06 +0000 Subject: [PATCH] (svn r26883) -Change: make maximum desert height scale with the maximum configured height --- src/landscape.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/landscape.cpp b/src/landscape.cpp index c4116eaafd..0f21b2920b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -892,6 +892,7 @@ static void CreateDesertOrRainForest() { TileIndex update_freq = MapSize() / 4; const TileIndexDiffC *data; + uint max_desert_height = CeilDiv(_settings_game.construction.max_heightlevel, 4); for (TileIndex tile = 0; tile != MapSize(); ++tile) { if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); @@ -901,7 +902,7 @@ static void CreateDesertOrRainForest() for (data = _make_desert_or_rainforest_data; data != endof(_make_desert_or_rainforest_data); ++data) { TileIndex t = AddTileIndexDiffCWrap(tile, *data); - if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break; + if (t != INVALID_TILE && (TileHeight(t) >= max_desert_height || IsTileType(t, MP_WATER))) break; } if (data == endof(_make_desert_or_rainforest_data)) { SetTropicZone(tile, TROPICZONE_DESERT);