(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)

This commit is contained in:
rubidium 2014-02-06 21:01:50 +00:00
parent fcb122124b
commit d05ff6e77b
1 changed files with 18 additions and 0 deletions

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@ -340,6 +340,24 @@ static void AnimateTile_Town(TileIndex tile)
*/
static bool IsCloseToTown(TileIndex tile, uint dist)
{
/* On a large map with many towns, it may be faster to check the surroundings of the tile.
* An iteration in TILE_AREA_LOOP() is generally 2 times faster than one in FOR_ALL_TOWNS(). */
if (Town::GetNumItems() > (size_t) (dist * dist * 2)) {
const int tx = TileX(tile);
const int ty = TileY(tile);
TileArea tile_area = TileArea(
TileXY(max(0, tx - (int) dist), max(0, ty - (int) dist)),
TileXY(min(MapMaxX(), tx + (int) dist), min(MapMaxY(), ty + (int) dist))
);
TILE_AREA_LOOP(atile, tile_area) {
if (GetTileType(atile) == MP_HOUSE) {
Town *t = Town::GetByTile(atile);
if (DistanceManhattan(tile, t->xy) < dist) return true;
}
}
return false;
}
const Town *t;
FOR_ALL_TOWNS(t) {