mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14614) -Codechange [FS#2423]: GetTreeCount() should behave as its name and documentation imply. Remove unused SetTreeCount() (PhilSophus)
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@ -350,7 +350,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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switch (GetTileType(tile)) {
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case MP_TREES:
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/* no more space for trees? */
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if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
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if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 4) {
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msg = STR_2803_TREE_ALREADY_HERE;
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continue;
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}
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@ -478,7 +478,7 @@ static void DrawTile_Trees(TileInfo *ti)
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TreeListEnt te[4];
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/* put the trees to draw in a list */
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uint trees = GetTreeCount(ti->tile) + 1;
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uint trees = GetTreeCount(ti->tile);
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for (uint i = 0; i < trees; i++) {
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SpriteID image = s[0].sprite + (i == trees - 1 ? GetTreeGrowth(ti->tile) : 3);
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@ -538,7 +538,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
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if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
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}
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num = GetTreeCount(tile) + 1;
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num = GetTreeCount(tile);
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if (IsInsideMM(GetTreeType(tile), TREE_RAINFOREST, TREE_CACTUS)) num *= 4;
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if (flags & DC_EXEC) DoClearSquare(tile);
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@ -664,7 +664,7 @@ static void TileLoop_Trees(TileIndex tile)
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break;
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case 1: /* add a tree */
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if (GetTreeCount(tile) < 3) {
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if (GetTreeCount(tile) < 4) {
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AddTreeCount(tile, 1);
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SetTreeGrowth(tile, 0);
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break;
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@ -694,7 +694,7 @@ static void TileLoop_Trees(TileIndex tile)
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break;
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case 6: /* final stage of tree destruction */
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if (GetTreeCount(tile) > 0) {
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if (GetTreeCount(tile) > 1) {
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/* more than one tree, delete it */
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AddTreeCount(tile, -1);
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SetTreeGrowth(tile, 3);
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@ -144,7 +144,7 @@ static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
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static inline uint GetTreeCount(TileIndex t)
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{
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assert(IsTileType(t, MP_TREES));
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return GB(_m[t].m5, 6, 2);
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return GB(_m[t].m5, 6, 2) + 1;
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}
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/**
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@ -164,21 +164,6 @@ static inline void AddTreeCount(TileIndex t, int c)
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_m[t].m5 += c << 6;
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}
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/**
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* Sets the tree amount of a tile.
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*
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* This function directly sets the amount of trees of a tile.
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*
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* @param t The tile to set the amount of trees
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* @param c The number of trees
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* @pre Tile must be of type MP_TREES
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*/
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static inline void SetTreeCount(TileIndex t, uint c)
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{
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assert(IsTileType(t, MP_TREES)); // XXX incomplete
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SB(_m[t].m5, 6, 2, c);
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}
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/**
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* Returns the tree growth status.
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*
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