From d0e7b0fd9df6fda297bbfdc9037e730143fe2efc Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 17 Dec 2011 21:20:41 +0000 Subject: [PATCH] (svn r23580) -Codechange: put the infrastructure maintenance cache testing behind the desync debug level guard, improving the game's speed significantly --- src/openttd.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index f6b00e421a..5745fadee1 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1119,6 +1119,10 @@ void SwitchToMode(SwitchMode new_mode) */ static void CheckCaches() { + /* Return here so it is easy to add checks that are run + * always to aid testing of caches. */ + if (_debug_desync_level <= 1) return; + /* Check company infrastructure cache. */ SmallVector old_infrastructure; Company *c; @@ -1135,10 +1139,6 @@ static void CheckCaches() i++; } - /* Return here so it is easy to add checks that are run - * always to aid testing of caches. */ - if (_debug_desync_level <= 1) return; - /* Strict checking of the road stop cache entries */ const RoadStop *rs; FOR_ALL_ROADSTOPS(rs) {