(svn r16040) -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants.

This commit is contained in:
alberth 2009-04-12 15:30:16 +00:00
parent 0196f06744
commit d0f91fbea2
1 changed files with 3 additions and 1 deletions

View File

@ -246,7 +246,9 @@ public:
bool ingame = _game_mode != GM_EDITOR;
this->flags4 |= WF_DISABLE_VP_SCROLL;
InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1;
int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1;
InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN);
if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode