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This results in the aircraft glitching as the wrong viewport area is drawn.
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@ -1186,6 +1186,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
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v->crashed_counter = 500;
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v->z_pos++;
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}
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SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
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}
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if (v->crashed_counter < 650) {
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