diff --git a/src/tile.h b/src/tile.h index 4d6e48ce53..156f75b762 100644 --- a/src/tile.h +++ b/src/tile.h @@ -16,54 +16,115 @@ /** Maximum allowed snowline height */ #define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2) +/** + * The different type of a tile. + * + * Each tile belongs to one type, according whatever is build on it. + * + * @note A railway with a crossing street is marked as MP_ROAD. + */ enum TileType { - MP_CLEAR, - MP_RAILWAY, - MP_STREET, - MP_HOUSE, - MP_TREES, - MP_STATION, - MP_WATER, - MP_VOID, // invisible tiles at the SW and SE border - MP_INDUSTRY, - MP_TUNNELBRIDGE, - MP_UNMOVABLE, + MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc. + MP_RAILWAY, ///< A railway + MP_STREET, ///< A street + MP_HOUSE, ///< A house by a town + MP_TREES, ///< Tile got trees + MP_STATION, ///< A tile of a station + MP_WATER, ///< Water tile + MP_VOID, ///< Invisible tiles at the SW and SE border + MP_INDUSTRY, ///< Part of an industry + MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads + MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters }; +/** + * Additional infos of a tile on a tropic game. + * + * Each non-water tile in a tropic game is either a rainforest tile or a + * desert one. + */ enum TropicZone { - TROPICZONE_INVALID = 0, - TROPICZONE_DESERT = 1, - TROPICZONE_RAINFOREST = 2, + TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type + TROPICZONE_DESERT = 1, ///< Tile is desert + TROPICZONE_RAINFOREST = 2, ///< Normal grass tile }; Slope GetTileSlope(TileIndex tile, uint *h); uint GetTileZ(TileIndex tile); uint GetTileMaxZ(TileIndex tile); +/** + * Returns the height of a tile + * + * This function returns the height of the northern corner of a tile. + * This is saved in the global map-array. It does not take affect by + * any slope-data of the tile. + * + * @param tile The tile to get the height from + * @return the height of the tile + * @pre tile < MapSize() + */ static inline uint TileHeight(TileIndex tile) { assert(tile < MapSize()); return GB(_m[tile].type_height, 0, 4); } +/** + * Sets the height of a tile. + * + * This function sets the height of the northern corner of a tile. + * + * @param tile The tile to change the height + * @param height The new height value of the tile + * @pre tile < MapSize() + * @pre heigth <= MAX_TILE_HEIGHT + */ static inline void SetTileHeight(TileIndex tile, uint height) { assert(tile < MapSize()); - assert(height < 16); + assert(height <= MAX_TILE_HEIGHT); SB(_m[tile].type_height, 0, 4, height); } +/** + * Returns the height of a tile in pixels. + * + * This function returns the height of the northern corner of a tile in pixels. + * + * @param tile The tile to get the height + * @return The height of the tile in pixel + */ static inline uint TilePixelHeight(TileIndex tile) { return TileHeight(tile) * TILE_HEIGHT; } +/** + * Get the tiletype of a given tile. + * + * @param tile The tile to get the TileType + * @return The tiletype of the tile + * @pre tile < MapSize() + */ static inline TileType GetTileType(TileIndex tile) { assert(tile < MapSize()); return (TileType)GB(_m[tile].type_height, 4, 4); } +/** + * Set the type of a tile + * + * This functions sets the type of a tile. If the type + * MP_VOID is selected the tile must be at the south-west or + * south-east edges of the map and vice versa. + * + * @param tile The tile to save the new type + * @param type The type to save + * @pre tile < MapSize() + * @pre type MP_VOID <=> tile is on the south-east or south-west edge. + */ static inline void SetTileType(TileIndex tile, TileType type) { assert(tile < MapSize()); @@ -73,12 +134,32 @@ static inline void SetTileType(TileIndex tile, TileType type) SB(_m[tile].type_height, 4, 4, type); } +/** + * Checks if a tile is a give tiletype. + * + * This function checks if a tile got the given tiletype. + * + * @param tile The tile to check + * @param type The type to check agains + * @return true If the type matches agains the type of the tile + */ static inline bool IsTileType(TileIndex tile, TileType type) { return GetTileType(tile) == type; } - +/** + * Returns the owner of a tile + * + * This function returns the owner of a tile. This cannot used + * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY + * as no player owned any of these buildings. + * + * @param tile The tile to check + * @return The owner of the tile + * @pre tile < MapSize() + * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY + */ static inline Owner GetTileOwner(TileIndex tile) { assert(tile < MapSize()); @@ -89,6 +170,17 @@ static inline Owner GetTileOwner(TileIndex tile) return (Owner)_m[tile].m1; } +/** + * Sets the owner of a tile + * + * This function sets the owner status of a tile. Note that you cannot + * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY. + * + * @param tile The tile to change the owner status. + * @param owner The new owner. + * @pre tile < MapSize() + * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY + */ static inline void SetTileOwner(TileIndex tile, Owner owner) { assert(tile < MapSize()); @@ -99,6 +191,13 @@ static inline void SetTileOwner(TileIndex tile, Owner owner) _m[tile].m1 = owner; } +/** + * Checks if a tile belongs to the given owner + * + * @param tile The tile to check + * @param owner The owner to check agains + * @return True if a tile belongs the the given owner + */ static inline bool IsTileOwner(TileIndex tile, Owner owner) { return GetTileOwner(tile) == owner;