(svn r19171) -Codechange: Split CheckFlatLandBelow into different functions.

This commit is contained in:
terkhen 2010-02-20 18:12:56 +00:00
parent 6b849b5483
commit d1cce94525
2 changed files with 53 additions and 8 deletions

View File

@ -713,15 +713,37 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
}
/** Tries to clear the given area.
* @param tile_area Area to check.
* @param flags Operation to perform.
* @return The cost in case of success, or an error code if it failed.
*/
CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
TILE_AREA_LOOP(tile_cur, tile_area) {
CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z);
if (ret.Failed()) return ret;
cost.AddCost(ret);
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
return cost;
}
/** Checks if a rail station can be built at the given area.
* @param tile_area Area to check.
* @param flags Operation to perform.
* @param invalid_dirs Prohibited directions (set of #DiagDirection).
* @param station StationID to be queried and returned if available.
* @param check_clear If clearing tile should be performed (in wich case, cost will be added).
* @param rt The rail type to check for (overbuilding rail stations over rail).
* @return The cost in case of success, or an error code if it failed.
*/
CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE)
static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, RailType rt = INVALID_RAILTYPE)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
@ -745,7 +767,7 @@ CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint inv
return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
} else if (check_clear) {
} else {
/* Rail type is only valid when building a railway station; in station to
* build isn't a rail station it's INVALID_RAILTYPE. */
if (rt != INVALID_RAILTYPE &&
@ -778,6 +800,29 @@ CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint inv
return cost;
}
/** Checks if a road stop can be built at the given tile.
* @param tile Location of the stop.
* @param flags Operation to perform.
* @param invalid_dirs Prohibited directions (set of DiagDirections).
* @param check_clear True if clearing tile should be performed (in that case, cost will be added).
* @return The cost in case of success, or an error code if it failed.
*/
static CommandCost CheckFlatLandRoadStop(TileIndex tile, DoCommandFlag flags, uint invalid_dirs, bool check_clear = true)
{
int allowed_z = -1;
CommandCost cost = CheckBuildableTile(tile, invalid_dirs, allowed_z);
if (cost.Failed()) return cost;
if (check_clear) {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
return cost;
}
/**
* Check whether we can expand the rail part of the given station.
* @param st the station to expand
@ -1021,7 +1066,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
/* Clear the land below the station. */
CommandCost cost = CheckFlatLandBelow(new_location, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, true, rt);
CommandCost cost = CheckFlatLandRailStation(TileArea(tile_org, w_org, h_org), flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL, rt);
if (cost.Failed()) return cost;
/* Add construction expenses. */
cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
@ -1585,7 +1630,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
rts |= cur_rts;
}
CommandCost cost = CheckFlatLandBelow(TileArea(tile, 1, 1), flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road);
CommandCost cost = CheckFlatLandRoadStop(tile, flags, is_drive_through ? 5 << p1 : 1 << p1, !build_over_road);
if (cost.Failed()) return cost;
uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
@ -1942,7 +1987,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return CMD_ERROR;
}
CommandCost cost = CheckFlatLandBelow(TileArea(tile, w, h), flags, 0, NULL);
CommandCost cost = CheckFlatLand(TileArea(tile, w, h), flags);
if (cost.Failed()) return cost;
/* Go get the final noise level, that is base noise minus factor from distance to town center */

View File

@ -98,7 +98,7 @@ void UpdateCompanyHQ(Company *c, uint score)
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
extern CommandCost CheckFlatLandBelow(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true, RailType rt = INVALID_RAILTYPE);
extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
@ -113,7 +113,7 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Company *c = Company::Get(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(TileArea(tile, 2, 2), flags, 0, NULL);
cost = CheckFlatLand(TileArea(tile, 2, 2), flags);
if (cost.Failed()) return cost;
if (c->location_of_HQ != INVALID_TILE) { // Moving HQ