(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game

This commit is contained in:
smatz 2009-05-18 00:33:24 +00:00
parent b385cf31cb
commit d1f9a90d32
2 changed files with 4 additions and 4 deletions

View File

@ -2086,8 +2086,8 @@ bool HasStationInUse(StationID station, CompanyID company)
static CommandCost RemoveBuoy(Station *st, DoCommandFlag flags)
{
/* XXX: strange stuff */
if (!Company::IsValidID(_current_company)) return_cmd_error(INVALID_STRING_ID);
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
TileIndex tile = st->dock_tile;

View File

@ -640,8 +640,8 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
Station *st;
FOR_ALL_STATIONS(st) {
/* There can be buoys, remove them */
if (IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
delete st;
if (st->IsBuoy() && IsBuoyTile(st->xy)) DoCommand(st->xy, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
if (st->facilities == 0) delete st;
}
/* The same for waypoints */