(svn r18837) -Codechange: Rename DrawStationTileSeq() to DrawCommonTileSeq() and move it to separate file.

This commit is contained in:
frosch 2010-01-16 22:25:44 +00:00
parent 199091600a
commit d27999e446
9 changed files with 113 additions and 89 deletions

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@ -683,6 +683,10 @@
RelativePath=".\..\src\sound.cpp"
>
</File>
<File
RelativePath=".\..\src\sprite.cpp"
>
</File>
<File
RelativePath=".\..\src\spritecache.cpp"
>

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@ -680,6 +680,10 @@
RelativePath=".\..\src\sound.cpp"
>
</File>
<File
RelativePath=".\..\src\sprite.cpp"
>
</File>
<File
RelativePath=".\..\src\spritecache.cpp"
>

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@ -58,6 +58,7 @@ settings.cpp
signal.cpp
signs.cpp
sound.cpp
sprite.cpp
spritecache.cpp
station.cpp
string.cpp

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@ -18,8 +18,6 @@
#include "transparency.h"
#include "sprite.h"
#include "table/sprites.h"
/**
* Maps an entity id stored on the map to a GRF file.
* Entities are objects used ingame (houses, industries, industry tiles) for
@ -109,45 +107,6 @@ uint32 GetTerrainType(TileIndex tile);
TileIndex GetNearbyTile(byte parameter, TileIndex tile);
uint32 GetNearbyTileInformation(TileIndex tile);
/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;
}
}
/**
* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;
}
}
void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette);
#endif /* NEWGRF_COMMONS_H */

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@ -19,7 +19,6 @@
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_engine.h"
#include "landscape_type.h"
#include "newgrf_commons.h"
#include "train.h"
#include "variables.h"
#include "autoslope.h"
@ -1982,7 +1981,7 @@ static void DrawTile_Track(TileInfo *ti)
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
/* No NewGRF depots, so no relocation */
DrawStationTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
DrawCommonTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
}
DrawBridgeMiddle(ti);
}

58
src/sprite.cpp Normal file
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@ -0,0 +1,58 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sprite.cpp Handling of sprites */
#include "stdafx.h"
#include "sprite.h"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "table/sprites.h"
/**
* Draws a tile sprite sequence.
* @param ti The tile to draw on
* @param dts Sprite and subsprites to draw
* @param to The transparancy bit that toggles drawing of these sprites
* @param orig_offset Sprite-Offset for original sprites
* @param newgrf_offset Sprite-Offset for NewGRF defined sprites
* @param default_palette The default recolour sprite to use (typically company colour)
*/
void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette)
{
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, dts->seq) {
SpriteID image = dtss->image.sprite;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (newgrf_offset == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += orig_offset;
} else {
image += newgrf_offset;
}
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
}
}
}

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@ -13,6 +13,9 @@
#define SPRITE_H
#include "gfx_type.h"
#include "transparency.h"
#include "table/sprites.h"
#define GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START)
#define COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner]))
@ -65,6 +68,47 @@ struct DrawBuildingsTileStruct {
/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
bool SkipSpriteData(byte type, uint16 num);
/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID SpriteLayoutPaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;
}
}
/**
* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette.
*
* @param image The sprite to draw
* @param pal The palette from the sprite layout
* @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
* @return The palette to use
*/
static inline SpriteID GroundSpritePaletteTransform(SpriteID image, SpriteID pal, SpriteID default_pal)
{
if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
return (pal != 0 ? pal : default_pal);
} else {
return PAL_NONE;
}
}
#endif /* SPRITE_H */

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@ -23,7 +23,6 @@
#include "industry.h"
#include "newgrf_cargo.h"
#include "newgrf_station.h"
#include "newgrf_commons.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "road_internal.h" /* For drawing catenary/checking road removal */
#include "variables.h"
@ -2456,48 +2455,7 @@ static void DrawTile_Station(TileInfo *ti)
total_offset = 0;
}
DrawStationTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
}
/**
* Draws a station, waypoint or depot including all subsprites on a tile.
* @param ti The tile to draw on
* @param dts Sprite and subsprites to draw
* @param to The transparancy bit that toggles drawing of these sprites
* @param total_offset Sprite-Offset between the current railtype and normal rail
* @param relocation Sprite-Offset for NewGRF defined stations
* @param default_palette The default recolour sprite to use (typically company colour)
*/
void DrawStationTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 relocation, SpriteID default_palette)
{
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, dts->seq) {
SpriteID image = dtss->image.sprite;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += total_offset;
} else {
image += relocation;
}
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
}
}
DrawCommonTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
}
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)

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@ -17,7 +17,6 @@
#include "rail_type.h"
#include "road_type.h"
#include "cargo_type.h"
#include "transparency.h"
#include "company_type.h"
void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
@ -35,8 +34,6 @@ void UpdateStationAcceptance(Station *st, bool show_msg);
const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
void DrawStationTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 relocation, SpriteID default_palette);
bool HasStationInUse(StationID station, CompanyID company);
RoadStop *GetRoadStopByTile(TileIndex tile, RoadStopType type);