mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
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@ -1600,7 +1600,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
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InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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_sl_version = 0;
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AfterLoadGame();
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if (!AfterLoadGame()) return SL_REINIT;
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return SL_OK;
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}
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