(svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.

This commit is contained in:
peter1138 2006-06-07 07:20:28 +00:00
parent 4a26eb083b
commit d286235a6a
3 changed files with 76 additions and 0 deletions

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@ -21,6 +21,7 @@
#include "vehicle_gui.h"
#include "table/sprites.h"
#include "newgrf_engine.h"
#include "newgrf_callbacks.h"
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
@ -156,6 +157,34 @@ static int32 EstimateAircraftCost(EngineID engine_type)
}
/**
* Calculates cargo capacity based on an aircraft's passenger
* and mail capacities.
* @param cid Which cargo type to calculate a capacity for.
* @param engine Which engine to find a cargo capacity for.
* @return New cargo capacity value.
*/
static uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
assert(cid != CT_INVALID);
/* An aircraft can carry twice as much goods as normal cargo,
* and four times as many passengers. */
switch (cid) {
case CT_PASSENGERS:
return avi->passenger_capacity;
case CT_MAIL:
return avi->passenger_capacity + avi->mail_capacity;
case CT_GOODS:
return (avi->passenger_capacity + avi->mail_capacity) / 2;
default:
return (avi->passenger_capacity + avi->mail_capacity) / 4;
}
}
/** Build an aircraft.
* @param tile tile of depot where aircraft is built
* @param p1 aircraft type being built (engine)
@ -192,6 +221,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
CargoID cargo;
uint x;
uint y;
@ -256,6 +286,32 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->subtype = 4;
/* Danger, Will Robinson!
* If the aircraft is refittable, but cannot be refitted to
* passengers, we select the cargo type from the refit mask.
* This is a fairly nasty hack to get around the fact that TTD
* has no default cargo type specifier for planes... */
cargo = FindFirstRefittableCargo(p1);
if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
uint16 callback = CALLBACK_FAILED;
v->cargo_type = cargo;
if (HASBIT(EngInfo(p1)->callbackmask, CBM_REFIT_CAPACITY)) {
callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
}
if (callback == CALLBACK_FAILED) {
/* Callback failed, or not executed; use the default cargo capacity */
v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type);
} else {
v->cargo_cap = callback;
}
/* Set the 'second compartent' capacity to none */
u->cargo_cap = 0;
}
e = GetEngine(p1);
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;

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@ -692,6 +692,25 @@ bool CanRefitTo(EngineID engine_type, CargoID cid_to)
return HASBIT(EngInfo(engine_type)->refit_mask, cid);
}
/** Find the first cargo type that an engine can be refitted to.
* @param engine Which engine to find cargo for.
* @return A climate dependent cargo type. CT_INVALID is returned if not refittable.
*/
CargoID FindFirstRefittableCargo(EngineID engine_type)
{
CargoID cid;
uint32 refit_mask = EngInfo(engine_type)->refit_mask;
if (refit_mask != 0) {
for (cid = CT_PASSENGERS; cid < NUM_CARGO; cid++) {
if (HASBIT(refit_mask, _global_cargo_id[_opt_ptr->landscape][cid])) return cid;
}
}
return CT_INVALID;
}
static void DoDrawVehicle(const Vehicle *v)
{
uint32 image = v->cur_image;

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@ -267,6 +267,7 @@ byte VehicleRandomBits(void);
bool CanFillVehicle(Vehicle *v);
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);