(svn r21624) -Codechange: Remove many small static functions.

This commit is contained in:
alberth 2010-12-24 15:04:33 +00:00
parent d9405a0bcc
commit d28d469b7a
1 changed files with 19 additions and 98 deletions

View File

@ -172,50 +172,6 @@ enum TerraformToolbarWidgets {
TTW_PLACE_OBJECT, ///< Place object button
};
static void TerraformClick_Lower(Window *w)
{
HandlePlacePushButton(w, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
}
static void TerraformClick_Raise(Window *w)
{
HandlePlacePushButton(w, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
}
static void TerraformClick_Level(Window *w)
{
HandlePlacePushButton(w, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
}
static void TerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
}
static void TerraformClick_BuyLand(Window *w)
{
HandlePlacePushButton(w, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
}
static void TerraformClick_Trees(Window *w)
{
/* This button is NOT a place-push-button, so don't treat it as such */
w->HandleButtonClick(TTW_PLANT_TREES);
ShowBuildTreesToolbar();
}
static void TerraformClick_PlaceSign(Window *w)
{
HandlePlacePushButton(w, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
}
static void TerraformClick_PlaceObject(Window *w)
{
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetCount() == 0) return;
if (HandlePlacePushButton(w, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
}
struct TerraformToolbarWindow : Window {
TerraformToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
@ -241,35 +197,39 @@ struct TerraformToolbarWindow : Window {
switch (widget) {
case TTW_LOWER_LAND: // Lower land button
TerraformClick_Lower(this);
HandlePlacePushButton(this, TTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL, PlaceProc_LowerLand);
break;
case TTW_RAISE_LAND: // Raise land button
TerraformClick_Raise(this);
HandlePlacePushButton(this, TTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL, PlaceProc_RaiseLand);
break;
case TTW_LEVEL_LAND: // Level land button
TerraformClick_Level(this);
HandlePlacePushButton(this, TTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
break;
case TTW_DEMOLISH: // Demolish aka dynamite button
TerraformClick_Dynamite(this);
HandlePlacePushButton(this, TTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
break;
case TTW_BUY_LAND: // Buy land button
TerraformClick_BuyLand(this);
HandlePlacePushButton(this, TTW_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT, PlaceProc_BuyLand);
break;
case TTW_PLANT_TREES: // Plant trees button
TerraformClick_Trees(this);
/* This button is NOT a place-push-button, so don't treat it as such */
this->HandleButtonClick(TTW_PLANT_TREES);
ShowBuildTreesToolbar();
break;
case TTW_PLACE_SIGN: // Place sign button
TerraformClick_PlaceSign(this);
HandlePlacePushButton(this, TTW_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT, PlaceProc_Sign);
break;
case TTW_PLACE_OBJECT: // Place object button
TerraformClick_PlaceObject(this);
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetCount() == 0) return;
if (HandlePlacePushButton(this, TTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
break;
default: NOT_REACHED();
@ -565,45 +525,6 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
EndContainer(),
};
/**
* @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
* and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
*/
static void EditorTerraformClick_Dynamite(Window *w)
{
HandlePlacePushButton(w, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
}
static void EditorTerraformClick_LowerBigLand(Window *w)
{
HandlePlacePushButton(w, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
}
static void EditorTerraformClick_RaiseBigLand(Window *w)
{
HandlePlacePushButton(w, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
}
static void EditorTerraformClick_LevelLand(Window *w)
{
HandlePlacePushButton(w, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
}
static void EditorTerraformClick_RockyArea(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
}
static void EditorTerraformClick_Desert(Window *w)
{
HandlePlacePushButton(w, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
}
static void EditorTerraformClick_PlaceObject(Window *w)
{
if (HandlePlacePushButton(w, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w);
}
/**
* Callback function for the scenario editor 'reset landscape' confirmation window
* @param w Window unused
@ -686,31 +607,31 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
switch (widget) {
case ETTW_DEMOLISH: // Demolish aka dynamite button
EditorTerraformClick_Dynamite(this);
HandlePlacePushButton(this, ETTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, PlaceProc_DemolishArea);
break;
case ETTW_LOWER_LAND: // Lower land button
EditorTerraformClick_LowerBigLand(this);
HandlePlacePushButton(this, ETTW_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT, PlaceProc_LowerBigLand);
break;
case ETTW_RAISE_LAND: // Raise land button
EditorTerraformClick_RaiseBigLand(this);
HandlePlacePushButton(this, ETTW_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT, PlaceProc_RaiseBigLand);
break;
case ETTW_LEVEL_LAND: // Level land button
EditorTerraformClick_LevelLand(this);
HandlePlacePushButton(this, ETTW_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL, PlaceProc_LevelLand);
break;
case ETTW_PLACE_ROCKS: // Place rocks button
EditorTerraformClick_RockyArea(this);
HandlePlacePushButton(this, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea);
break;
case ETTW_PLACE_DESERT: // Place desert button (in tropical climate)
EditorTerraformClick_Desert(this);
HandlePlacePushButton(this, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea);
break;
case ETTW_PLACE_OBJECT: // Place transmitter button
EditorTerraformClick_PlaceObject(this);
if (HandlePlacePushButton(this, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(this);
break;
case ETTW_INCREASE_SIZE: