(svn r18906) -Codechange: Use start and end column position instead of a mask for drawing a column in the smallmap.

This commit is contained in:
alberth 2010-01-23 22:32:30 +00:00
parent c83d57f228
commit d2fc24d61c
1 changed files with 13 additions and 47 deletions

View File

@ -410,19 +410,6 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
return _owner_colours[o];
}
static const uint32 _smallmap_mask_left[3] = {
MKCOLOUR(0xFF000000),
MKCOLOUR(0xFFFF0000),
MKCOLOUR(0xFFFFFF00),
};
static const uint32 _smallmap_mask_right[] = {
MKCOLOUR(0x000000FF),
MKCOLOUR(0x0000FFFF),
MKCOLOUR(0x00FFFFFF),
};
/* Each tile has 4 x pixels and 1 y pixel */
/** Holds function pointers to determine tile colour in the smallmap for each smallmap mode. */
@ -500,15 +487,16 @@ class SmallMapWindow : public Window {
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
* @param mask Some bytes may need to be masked out when at the border of drawn area
* @param start_pos Position of first pixel to draw.
* @param end_pos Position of last pixel to draw (exclusive).
* @param blitter current blitter
* @param proc Pointer to the colour function
* @note If pixel position is below \c 0, skip drawing.
* @see GetSmallMapPixels(TileIndex)
*/
void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc) const
void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter, GetSmallMapPixels *proc) const
{
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
do {
/* Check if the tile (xc,yc) is within the map range */
@ -518,21 +506,12 @@ class SmallMapWindow : public Window {
if (dst < _screen.dst_ptr) continue;
if (dst >= dst_ptr_abs_end) continue;
uint32 val = proc(TileXY(xc, yc)) & mask;
uint32 val = proc(TileXY(xc, yc));
uint8 *val8 = (uint8 *)&val;
if (dst <= dst_ptr_end) {
blitter->SetPixelIfEmpty(dst, 0, 0, val8[0]);
blitter->SetPixelIfEmpty(dst, 1, 0, val8[1]);
blitter->SetPixelIfEmpty(dst, 2, 0, val8[2]);
blitter->SetPixelIfEmpty(dst, 3, 0, val8[3]);
} else {
/* It happens that there are only 1, 2 or 3 pixels left to fill, so
* in that special case, write till the end of the video-buffer */
int i = 0;
do {
blitter->SetPixelIfEmpty(dst, 0, 0, val8[i]);
} while (i++, dst = blitter->MoveTo(dst, 1, 0), dst < dst_ptr_abs_end);
int idx = max(0, -start_pos);
for (int pos = max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
idx++;
}
}
/* Switch to next tile in the column */
@ -733,27 +712,14 @@ class SmallMapWindow : public Window {
int y = 0;
for (;;) {
uint32 mask = 0xFFFFFFFF;
/* Distance from left edge */
if (x >= -3) {
if (x < 0) {
/* Mask to use at the left edge */
mask = _smallmap_mask_left[x + 3];
}
if (x >= dpi->width) break; // Exit the loop.
/* Distance from right edge */
int t = dpi->width - x;
if (t < 4) {
if (t <= 0) break; // Exit loop
/* Mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
/* Number of lines */
int reps = (dpi->height - y + 1) / 2;
int end_pos = min(dpi->width, x + 4);
int reps = (dpi->height - y + 1) / 2; // Number of lines.
if (reps > 0) {
this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, blitter, _smallmap_draw_procs[this->map_type]);
this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter, _smallmap_draw_procs[this->map_type]);
}
}