(svn r24252) -Fix [FS#5162]: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default.

This commit is contained in:
frosch 2012-05-15 20:37:42 +00:00
parent 48a6e31f36
commit d351f3dae5
2 changed files with 12 additions and 4 deletions

View File

@ -79,6 +79,7 @@ struct MemBlock {
static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static uint _allocated_sprite_cache_size = 0;
static int _compact_cache_counter;
static void CompactSpriteCache();
@ -843,10 +844,17 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
static void GfxInitSpriteCache()
{
/* initialize sprite cache heap */
if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)MallocT<byte>(_sprite_cache_size * 1024 * 1024);
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
uint target_size = _sprite_cache_size * 1024 * 1024 * max(1, bpp / 8);
if (_spritecache_ptr == NULL || _allocated_sprite_cache_size != target_size) {
free(_spritecache_ptr);
_allocated_sprite_cache_size = target_size;
_spritecache_ptr = (MemBlock*)MallocT<byte>(_allocated_sprite_cache_size);
}
/* A big free block */
_spritecache_ptr->size = ((_sprite_cache_size * 1024 * 1024) - sizeof(MemBlock)) | S_FREE_MASK;
_spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
/* Sentinel block (identified by size == 0) */
NextBlock(_spritecache_ptr)->size = 0;
}

View File

@ -213,10 +213,10 @@ var = _freetype.mono_aa
def = false
[SDTG_VAR]
name = ""max_sprite_cache_size""
name = ""sprite_cache_size_px""
type = SLE_UINT
var = _sprite_cache_size
def = 64
def = 128
min = 1
max = 512