mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r19335) -Codechange: StationRect::BeforeAddTile() returns a CommandCost.
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@ -13,6 +13,7 @@
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#define BASE_STATION_BASE_H
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#include "core/pool_type.hpp"
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#include "command_type.h"
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#include "viewport_type.h"
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#include "station_map.h"
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@ -39,7 +40,7 @@ struct StationRect : public Rect {
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void MakeEmpty();
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bool PtInExtendedRect(int x, int y, int distance = 0) const;
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bool IsEmpty() const;
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bool BeforeAddTile(TileIndex tile, StationRectMode mode);
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CommandCost BeforeAddTile(TileIndex tile, StationRectMode mode);
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bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
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bool AfterRemoveTile(BaseStation *st, TileIndex tile);
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bool AfterRemoveRect(BaseStation *st, TileIndex tile, int w, int h);
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@ -366,7 +366,7 @@ bool StationRect::IsEmpty() const
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return this->left == 0 || this->left > this->right || this->top > this->bottom;
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}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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@ -386,8 +386,7 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
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assert(mode != ADD_TRY);
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_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
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return false;
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return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
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}
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/* spread-out ok, return true */
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@ -398,13 +397,19 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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} else {
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; // new point is inside the rect, we don't need to do anything
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}
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return true;
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return CommandCost();
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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return (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) && // important when the old rect is completely inside the new rect, resp. the old one was empty
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this->BeforeAddTile(tile, mode) && this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
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/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
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CommandCost ret = this->BeforeAddTile(tile, mode);
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if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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if (ret.Succeeded()) return true;
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ret.SetGlobalErrorMessage();
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}
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return false;
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}
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/**
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