mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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155114aa98
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d534c80e94
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@ -159,7 +159,7 @@ static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightnes
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__m128i briAB = _mm_cvtsi32_si128(brightness);
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briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
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colAB = _mm_mullo_epi16(colAB, briAB);
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__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
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__m128i colAB_ob = _mm_srli_epi16(colAB, 8 + 7);
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colAB = _mm_srli_epi16(colAB, 7);
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/* Sum overbright.
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@ -196,7 +196,7 @@ bool SpriteFontCache::GetDrawGlyphShadow()
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return false;
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}
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/*static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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/* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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@ -311,7 +311,7 @@ void MultiCommodityFlow::CleanupPaths(NodeID source_id, PathVector &paths)
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* @param path End of the path the flow should be pushed on.
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* @param accuracy Accuracy of the calculation.
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* @param max_saturation If < UINT_MAX only push flow up to the given
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* saturation, otherwise the path can be "overloaded".
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* saturation, otherwise the path can be "overloaded".
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*/
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uint MultiCommodityFlow::PushFlow(Edge &edge, Path *path, uint accuracy,
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uint max_saturation)
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@ -101,4 +101,4 @@ protected:
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void RefreshLinks(const Order *cur, const Order *next, uint8 flags, uint num_hops = 0);
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};
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#endif // REFRESH_H
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#endif /* REFRESH_H */
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@ -210,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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* when that's the case handle it appropriately.
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* @return true when everything went okay.
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*/
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/*static */ bool ClientNetworkGameSocketHandler::Receive()
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/* static */ bool ClientNetworkGameSocketHandler::Receive()
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{
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if (my_client->CanSendReceive()) {
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NetworkRecvStatus res = my_client->ReceivePackets();
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@ -225,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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}
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/** Send the packets of this socket handler. */
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/*static */ void ClientNetworkGameSocketHandler::Send()
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/* static */ void ClientNetworkGameSocketHandler::Send()
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{
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my_client->SendPackets();
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my_client->CheckConnection();
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@ -2122,7 +2122,7 @@ bool AfterLoadGame()
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/* Delete small ufos heading for non-existing vehicles */
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Vehicle *v;
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FOR_ALL_DISASTERVEHICLES(v) {
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if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
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if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
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const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
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if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
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delete v;
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@ -259,10 +259,10 @@ char *ScriptEventAdminPort::ReadValue(HSQUIRRELVM vm, char *p)
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sq_newarray(vm, 0);
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/* Empty array? */
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char *p2 = p+1;
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char *p2 = p + 1;
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SKIP_EMPTY(p2);
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if (*p2 == ']') {
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p = p2+1;
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p = p2 + 1;
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break;
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}
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@ -230,7 +230,7 @@ template<bool Tfrom, bool Tvia>
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return ::Station::Get(station_id)->town->index;
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}
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/*static */ bool ScriptStation::IsAirportClosed(StationID station_id)
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/* static */ bool ScriptStation::IsAirportClosed(StationID station_id)
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{
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EnforcePrecondition(false, IsValidStation(station_id));
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EnforcePrecondition(false, HasStationType(station_id, STATION_AIRPORT));
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@ -238,7 +238,7 @@ template<bool Tfrom, bool Tvia>
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return (::Station::Get(station_id)->airport.flags & AIRPORT_CLOSED_block) != 0;
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}
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/*static */ bool ScriptStation::OpenCloseAirport(StationID station_id)
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/* static */ bool ScriptStation::OpenCloseAirport(StationID station_id)
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{
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EnforcePrecondition(false, IsValidStation(station_id));
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EnforcePrecondition(false, HasStationType(station_id, STATION_AIRPORT));
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@ -41,7 +41,7 @@ ScriptStationList_Cargo::ScriptStationList_Cargo(ScriptStationList_Cargo::CargoM
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ScriptStationList_Cargo::CargoSelector selector, StationID station_id, CargoID cargo,
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StationID other_station)
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{
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switch(mode) {
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switch (mode) {
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case CM_WAITING:
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ScriptStationList_CargoWaiting(selector, station_id, cargo, other_station).SwapList(this);
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break;
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@ -57,7 +57,7 @@ ScriptStationList_CargoWaiting::ScriptStationList_CargoWaiting(
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ScriptStationList_Cargo::CargoSelector selector, StationID station_id, CargoID cargo,
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StationID other_station)
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{
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switch(selector) {
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switch (selector) {
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case CS_BY_FROM:
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ScriptStationList_CargoWaitingByFrom(station_id, cargo).SwapList(this);
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break;
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@ -79,7 +79,7 @@ ScriptStationList_CargoPlanned::ScriptStationList_CargoPlanned(
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ScriptStationList_Cargo::CargoSelector selector, StationID station_id, CargoID cargo,
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StationID other_station)
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{
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switch(selector) {
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switch (selector) {
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case CS_BY_FROM:
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ScriptStationList_CargoPlannedByFrom(station_id, cargo).SwapList(this);
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break;
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@ -568,10 +568,10 @@ public:
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if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
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Dimension d;
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d.height= FONT_HEIGHT_NORMAL;
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d.height = FONT_HEIGHT_NORMAL;
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d.width = 0;
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switch(widget) {
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switch (widget) {
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case WID_SB_SEL_PAGE: {
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/* Get max title width. */
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@ -644,7 +644,7 @@ public:
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size_t idx = s - string_base;
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WChar c = Utf8Consume(&s);
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if (c < 0x10000) {
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if (c < 0x10000) {
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*this->utf16_str.Append() = (UChar)c;
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} else {
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/* Make a surrogate pair. */
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@ -999,10 +999,10 @@ static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
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static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
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static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
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static const SpriteID SPR_GRND_STADIUM_N = 1479; //stadium ground at north
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static const SpriteID SPR_GRND_STADIUM_E = 1480; //stadium ground at east
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static const SpriteID SPR_GRND_STADIUM_W = 1481; //stadium ground at west
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static const SpriteID SPR_GRND_STADIUM_S = 1482; //stadium ground at south
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static const SpriteID SPR_GRND_STADIUM_N = 1479; // stadium ground at north
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static const SpriteID SPR_GRND_STADIUM_E = 1480; // stadium ground at east
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static const SpriteID SPR_GRND_STADIUM_W = 1481; // stadium ground at west
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static const SpriteID SPR_GRND_STADIUM_S = 1482; // stadium ground at south
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
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static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
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static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
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@ -171,7 +171,7 @@ Money HouseSpec::GetRemovalCost() const
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return (_price[PR_CLEAR_HOUSE] * this->removal_cost) >> 8;
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}
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// Local
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/* Local */
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static int _grow_town_result;
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/* Describe the possible states */
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@ -1439,7 +1439,7 @@ void Train::UpdateDeltaXY(Direction direction)
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if (!IsDiagonalDirection(direction)) {
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static const int _sign_table[] =
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{
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// x, y
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/* x, y */
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-1, -1, // DIR_N
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-1, 1, // DIR_E
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1, 1, // DIR_S
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@ -250,8 +250,8 @@ void InitializeWindowViewport(Window *w, int x, int y,
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vp->overlay = NULL;
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w->viewport = vp;
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vp->virtual_left = 0;//pt.x;
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vp->virtual_top = 0;//pt.y;
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vp->virtual_left = 0; // pt.x;
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vp->virtual_top = 0; // pt.y;
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}
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static Point _vp_move_offs;
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@ -34,4 +34,4 @@ enum QueryEditSignWidgets {
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WID_QES_NEXT, ///< Next button.
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};
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#endif /* */
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#endif /* SIGN_WIDGET_H */
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