(svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a

new player instead of a 0.
This commit is contained in:
Darkvater 2006-10-15 23:48:34 +00:00
parent 7cac86186e
commit d5baf25923
6 changed files with 31 additions and 8 deletions

View File

@ -739,7 +739,8 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (argc == 0) {
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'");
IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
IConsoleHelp("Player #0 is new company, #255 is spectator all others are a certain company");
return true;
}
@ -749,14 +750,25 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
NetworkDisconnect();
ip = argv[1];
/* Default settings: default port and new company */
rport = NETWORK_DEFAULT_PORT;
_network_playas = PLAYER_NEW_COMPANY;
ParseConnectionString(&player, &port, ip);
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
if (player != NULL) {
_network_playas = atoi(player);
IConsolePrintF(_icolour_def, " player-no: %s", player);
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
/* From a user pov 0 is a new player, internally it's different and all
* players are offset by one to ease up on users (eg players 1-8 not 0-7) */
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
if (!IsValidPlayer(_network_playas - 1) &&
(_network_playas != PLAYER_SPECTATOR &&
_network_playas != PLAYER_NEW_COMPANY)) {
return false;
}
}
if (port != NULL) {
rport = atoi(port);

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@ -511,7 +511,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// Say we received the map and loaded it correctly!
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
if (_network_playas == 0 || _network_playas > MAX_PLAYERS ||
// new company/spectator (invalid player) or company we want to join is not active
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas - 1) ||
!GetPlayer(_network_playas - 1)->is_active) {
if (_network_playas == PLAYER_SPECTATOR) {

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@ -929,7 +929,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
}
break;
case 8: /* New company */
_network_playas = 0;
_network_playas = PLAYER_NEW_COMPANY;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 9: /* Spectate game */
@ -1195,7 +1195,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
_clientlist_proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
if (IsValidPlayer(_network_playas - 1)) {
// We are no spectator
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);

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@ -596,7 +596,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
// join another company does not affect these values
switch (playas) {
case 0: /* New company */
case PLAYER_NEW_COMPANY: /* New company */
if (ActivePlayerCount() >= _network_game_info.companies_max) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
@ -608,6 +608,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
return;
}
break;
default: /* Join another company (companies 1-8) */
if (!IsValidPlayer(playas - 1)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
break;
}
// We need a valid name.. make it Player

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@ -480,7 +480,10 @@ int ttd_main(int argc, char *argv[])
ParseConnectionString(&player, &port, network_conn);
if (player != NULL) _network_playas = atoi(player);
if (player != NULL) {
_network_playas = atoi(player);
if (_network_playas == 0) _network_playas = PLAYER_NEW_COMPANY;
}
if (port != NULL) rport = atoi(port);
LoadIntroGame();

View File

@ -213,7 +213,8 @@ VARDEF PlayerID _current_player;
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
enum {
enum Players {
PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company
PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor
MAX_PLAYERS = 8,
};