(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)

This commit is contained in:
frosch 2015-10-30 16:19:09 +00:00
parent 378653100b
commit d626962a38
1 changed files with 3 additions and 4 deletions

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@ -1378,13 +1378,12 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
/* Try to grow the town from this point */
GrowTownInTile(&tile, cur_rb, target_dir, t);
if (_grow_town_result == GROWTH_SUCCEED) return true;
/* Exclude the source position from the bitmask
* and return if no more road blocks available */
if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir));
if (cur_rb == ROAD_NONE) {
return _grow_town_result == GROWTH_SUCCEED;
}
if (cur_rb == ROAD_NONE) return false;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Only build in the direction away from the tunnel or bridge. */
@ -1419,7 +1418,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
/* Max number of times is checked. */
} while (--_grow_town_result >= 0);
return _grow_town_result == GROWTH_SUCCEED - 1;
return false;
}
/**