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(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)
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@ -1378,13 +1378,12 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
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/* Try to grow the town from this point */
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GrowTownInTile(&tile, cur_rb, target_dir, t);
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if (_grow_town_result == GROWTH_SUCCEED) return true;
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/* Exclude the source position from the bitmask
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* and return if no more road blocks available */
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if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir));
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if (cur_rb == ROAD_NONE) {
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return _grow_town_result == GROWTH_SUCCEED;
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}
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if (cur_rb == ROAD_NONE) return false;
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* Only build in the direction away from the tunnel or bridge. */
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@ -1419,7 +1418,7 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
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/* Max number of times is checked. */
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} while (--_grow_town_result >= 0);
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return _grow_town_result == GROWTH_SUCCEED - 1;
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return false;
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}
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/**
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