mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12588) -Codechange: do not access the destination of an order directly.
This commit is contained in:
parent
8cd1795fe3
commit
d6623cf654
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@ -263,8 +263,8 @@ static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v)
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FOR_VEHICLE_ORDERS(v, o) {
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if (!o->IsValid()) continue;
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if (!IsValidStationID(o->dest)) continue;
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const Station *st = GetStation(o->dest);
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if (!IsValidStationID(o->GetDestination())) continue;
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const Station *st = GetStation(o->GetDestination());
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if (!(st->facilities & FACIL_AIRPORT)) continue;
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AirportFTAClass::Flags flags = st->Airport()->flags;
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@ -3662,7 +3662,7 @@ static void AiStateRemoveStation(Player *p)
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byte *in_use = MallocT<byte>(GetMaxStationIndex() + 1);
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memset(in_use, 0, GetMaxStationIndex() + 1);
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FOR_ALL_ORDERS(ord) {
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if (ord->IsType(OT_GOTO_STATION)) in_use[ord->dest] = 1;
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if (ord->IsType(OT_GOTO_STATION)) in_use[ord->GetDestination()] = 1;
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}
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// Go through all stations and delete those that aren't in use
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@ -553,7 +553,7 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st)
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->IsType(OT_GOTO_STATION) && GetStation(order->dest) == st) {
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if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination()) == st) {
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// This vehicle has this city in its list
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count++;
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}
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@ -705,7 +705,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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return;
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}
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const Station *st = GetStation(v->current_order.dest);
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const Station *st = GetStation(v->current_order.GetDestination());
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/* only goto depot if the target airport has terminals (eg. it is airport) */
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if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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@ -1054,7 +1054,7 @@ static bool AircraftController(Vehicle *v)
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/* Jump into our "holding pattern" state machine if possible */
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if (v->u.air.pos >= afc->nofelements) {
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v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, afc);
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} else if (v->u.air.targetairport != v->current_order.dest) {
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} else if (v->u.air.targetairport != v->current_order.GetDestination()) {
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/* If not possible, just get out of here fast */
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v->u.air.state = FLYING;
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UpdateAircraftCache(v);
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@ -1501,7 +1501,7 @@ static void AircraftNextAirportPos_and_Order(Vehicle *v)
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{
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if (v->current_order.IsType(OT_GOTO_STATION) ||
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v->current_order.IsType(OT_GOTO_DEPOT))
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v->u.air.targetairport = v->current_order.dest;
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v->u.air.targetairport = v->current_order.GetDestination();
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const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
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v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
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@ -1610,7 +1610,7 @@ static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc
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if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
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/* We are already at the target airport, we need to find a terminal */
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if (v->current_order.dest == v->u.air.targetairport) {
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if (v->current_order.GetDestination() == v->u.air.targetairport) {
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/* FindFreeTerminal:
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* 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
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if (v->subtype == AIR_HELICOPTER) {
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@ -1660,7 +1660,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
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v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
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break;
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case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
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if (v->current_order.dest == v->u.air.targetairport) {
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if (v->current_order.GetDestination() == v->u.air.targetairport) {
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v->u.air.state = HANGAR;
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} else {
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v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
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@ -206,29 +206,29 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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v->tick_counter++;
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if (v->current_order.dest < 2) {
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if (v->current_order.GetDestination() < 2) {
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if (HasBit(v->tick_counter, 0)) return;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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if (v->current_order.dest == 1) {
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if (v->current_order.GetDestination() == 1) {
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if (++v->age == 38) {
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v->current_order.dest = 2;
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v->current_order.SetDestination(2);
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v->age = 0;
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}
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if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
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} else if (v->current_order.dest == 0) {
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} else if (v->current_order.GetDestination() == 0) {
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tile = v->tile;
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IsHumanPlayer(GetTileOwner(tile))) {
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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v->age = 0;
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SetDParam(0, GetStationIndex(tile));
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@ -243,7 +243,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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return;
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}
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if (v->current_order.dest > 2) {
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if (v->current_order.GetDestination() > 2) {
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if (++v->age <= 13320) return;
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tile = v->tile;
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@ -284,7 +284,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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EV_EXPLOSION_SMALL);
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}
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} else if (v->age == 350) {
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v->current_order.dest = 3;
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v->current_order.SetDestination(3);
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v->age = 0;
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}
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@ -312,7 +312,7 @@ static void DisasterTick_Ufo(Vehicle *v)
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v->u.disaster.image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
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if (v->current_order.dest == 0) {
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if (v->current_order.GetDestination() == 0) {
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/* Fly around randomly */
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int x = TileX(v->dest_tile) * TILE_SIZE;
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int y = TileY(v->dest_tile) * TILE_SIZE;
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@ -326,7 +326,7 @@ static void DisasterTick_Ufo(Vehicle *v)
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v->dest_tile = RandomTile();
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return;
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}
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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FOR_ALL_VEHICLES(u) {
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if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) {
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@ -405,7 +405,7 @@ static void DisasterTick_Airplane(Vehicle *v)
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{
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
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(v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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@ -415,7 +415,7 @@ static void DisasterTick_Airplane(Vehicle *v)
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return;
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}
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if (v->current_order.dest == 2) {
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if (v->current_order.GetDestination() == 2) {
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if (GB(v->tick_counter, 0, 2) == 0) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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@ -428,13 +428,13 @@ static void DisasterTick_Airplane(Vehicle *v)
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GB(r, 12, 4),
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55) v->current_order.dest = 3;
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if (++v->age >= 55) v->current_order.SetDestination(3);
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}
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} else if (v->current_order.dest == 1) {
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} else if (v->current_order.GetDestination() == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.dest = 2;
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v->current_order.SetDestination(2);
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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@ -444,7 +444,7 @@ static void DisasterTick_Airplane(Vehicle *v)
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AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, DNC_NONE, i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.dest == 0) {
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} else if (v->current_order.GetDestination() == 0) {
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int x, y;
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TileIndex tile;
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uint ind;
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@ -461,7 +461,7 @@ static void DisasterTick_Airplane(Vehicle *v)
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v->dest_tile = ind;
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if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) {
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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v->age = 0;
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}
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}
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@ -478,7 +478,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
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{
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v->tick_counter++;
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v->u.disaster.image_override =
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(v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
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(v->current_order.GetDestination() == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
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@ -488,7 +488,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
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return;
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}
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if (v->current_order.dest == 2) {
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if (v->current_order.GetDestination() == 2) {
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if (GB(v->tick_counter, 0, 2) == 0) {
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Industry *i = GetIndustry(v->dest_tile);
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int x = TileX(i->xy) * TILE_SIZE;
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@ -501,13 +501,13 @@ static void DisasterTick_Helicopter(Vehicle *v)
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GB(r, 12, 4),
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EV_EXPLOSION_SMALL);
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if (++v->age >= 55) v->current_order.dest = 3;
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if (++v->age >= 55) v->current_order.SetDestination(3);
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}
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} else if (v->current_order.dest == 1) {
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} else if (v->current_order.GetDestination() == 1) {
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if (++v->age == 112) {
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Industry *i;
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v->current_order.dest = 2;
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v->current_order.SetDestination(2);
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v->age = 0;
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i = GetIndustry(v->dest_tile);
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@ -517,7 +517,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
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AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, DNC_NONE, i->xy, 0);
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SndPlayTileFx(SND_12_EXPLOSION, i->xy);
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}
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} else if (v->current_order.dest == 0) {
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} else if (v->current_order.GetDestination() == 0) {
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int x, y;
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TileIndex tile;
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uint ind;
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@ -534,7 +534,7 @@ static void DisasterTick_Helicopter(Vehicle *v)
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v->dest_tile = ind;
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if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) {
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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v->age = 0;
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}
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}
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@ -568,7 +568,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
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v->tick_counter++;
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if (v->current_order.dest == 1) {
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if (v->current_order.GetDestination() == 1) {
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int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
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if (Delta(v->x_pos, x) + Delta(v->y_pos, y) >= 8) {
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@ -585,7 +585,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
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return;
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}
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v->current_order.dest = 2;
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v->current_order.SetDestination(2);
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FOR_ALL_VEHICLES(u) {
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if (u->type == VEH_TRAIN || u->type == VEH_ROAD) {
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@ -618,7 +618,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
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u->SetNext(w);
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InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow);
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w->vehstatus |= VS_SHADOW;
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} else if (v->current_order.dest == 0) {
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} else if (v->current_order.GetDestination() == 0) {
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int x = TileX(v->dest_tile) * TILE_SIZE;
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int y = TileY(v->dest_tile) * TILE_SIZE;
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if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= TILE_SIZE) {
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@ -632,7 +632,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
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v->dest_tile = RandomTile();
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return;
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}
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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tile_org = tile = RandomTile();
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do {
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@ -669,10 +669,10 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
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return;
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}
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if (v->current_order.dest == 0) {
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if (v->current_order.GetDestination() == 0) {
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u = GetVehicle(v->u.disaster.big_ufo_destroyer_target);
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if (Delta(v->x_pos, u->x_pos) > TILE_SIZE) return;
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v->current_order.dest = 1;
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v->current_order.SetDestination(1);
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CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
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SndPlayVehicleFx(SND_12_EXPLOSION, u);
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@ -1969,7 +1969,7 @@ int WhoCanServiceIndustry(Industry* ind)
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FOR_VEHICLE_ORDERS(v, o) {
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if (o->IsType(OT_GOTO_STATION) && !HasBit(o->flags, OF_TRANSFER)) {
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/* Vehicle visits a station to load or unload */
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Station *st = GetStation(o->dest);
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Station *st = GetStation(o->GetDestination());
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if (!st->IsValid()) continue;
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/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
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@ -981,9 +981,9 @@ void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
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* So only for train orders to stations we fill fstd->station_index, for all
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* others only dest_coords */
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if (v->current_order.IsType(OT_GOTO_STATION) && v->type == VEH_TRAIN) {
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fstd->station_index = v->current_order.dest;
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fstd->station_index = v->current_order.GetDestination();
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/* Let's take the closest tile of the station as our target for trains */
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fstd->dest_coords = CalcClosestStationTile(v->current_order.dest, v->tile);
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fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile);
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} else {
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fstd->dest_coords = v->dest_tile;
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fstd->station_index = INVALID_STATION;
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@ -2305,7 +2305,7 @@ bool AfterLoadGame()
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/* Update go to buoy orders because they are just waypoints */
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Order *order;
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FOR_ALL_ORDERS(order) {
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if (order->IsType(OT_GOTO_STATION) && GetStation(order->dest)->IsBuoy()) {
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if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination())->IsBuoy()) {
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order->flags = 0;
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}
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}
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@ -28,6 +28,7 @@ private:
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friend const struct SaveLoad *GetOrderDescription(); ///< Saving and loading of orders.
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OrderTypeByte type; ///< The type of order
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DestinationID dest; ///< The destination of the order.
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CargoID refit_cargo; ///< Refit CargoID
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byte refit_subtype; ///< Refit subtype
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@ -36,7 +37,6 @@ public:
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Order *next; ///< Pointer to next order. If NULL, end of list
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uint8 flags;
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DestinationID dest; ///< The destionation of the order.
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uint16 wait_time; ///< How long in ticks to wait at the destination.
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uint16 travel_time; ///< How long in ticks the journey to this destination should take.
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@ -117,6 +117,20 @@ public:
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*/
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void FreeChain();
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/**
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* Gets the destination of this order.
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* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
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* @return the destination of the order.
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*/
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inline DestinationID GetDestination() const { return this->dest; }
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/**
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* Sets the destination of this order.
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* @param destination the new destination of the order.
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* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
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*/
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inline void SetDestination(DestinationID destination) { this->dest = destination; }
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/**
|
||||
* Is this order a refit order.
|
||||
* @pre IsType(OT_GOTO_DEPOT)
|
||||
|
|
|
@ -160,7 +160,7 @@ Order UnpackOldOrder(uint16 packed)
|
|||
* Sanity check
|
||||
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
|
||||
*/
|
||||
if (!order.IsValid() && (order.flags != 0 || order.dest != 0)) {
|
||||
if (!order.IsValid() && (order.flags != 0 || order.GetDestination() != 0)) {
|
||||
order.MakeDummy();
|
||||
}
|
||||
|
||||
|
@ -234,8 +234,8 @@ static TileIndex GetOrderLocation(const Order& o)
|
|||
{
|
||||
switch (o.GetType()) {
|
||||
default: NOT_REACHED();
|
||||
case OT_GOTO_STATION: return GetStation(o.dest)->xy;
|
||||
case OT_GOTO_DEPOT: return GetDepot(o.dest)->xy;
|
||||
case OT_GOTO_STATION: return GetStation(o.GetDestination())->xy;
|
||||
case OT_GOTO_DEPOT: return GetDepot(o.GetDestination())->xy;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -267,10 +267,9 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
* and has the correct flags if any */
|
||||
switch (new_order.GetType()) {
|
||||
case OT_GOTO_STATION: {
|
||||
const Station *st;
|
||||
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
|
||||
|
||||
if (!IsValidStationID(new_order.dest)) return CMD_ERROR;
|
||||
st = GetStation(new_order.dest);
|
||||
const Station *st = GetStation(new_order.GetDestination());
|
||||
|
||||
if (st->owner != OWNER_NONE && !CheckOwnership(st->owner)) {
|
||||
return CMD_ERROR;
|
||||
|
@ -330,10 +329,9 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
case OT_GOTO_DEPOT: {
|
||||
if (v->type == VEH_AIRCRAFT) {
|
||||
const Station* st;
|
||||
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
|
||||
|
||||
if (!IsValidStationID(new_order.dest)) return CMD_ERROR;
|
||||
st = GetStation(new_order.dest);
|
||||
const Station *st = GetStation(new_order.GetDestination());
|
||||
|
||||
if (!CheckOwnership(st->owner) ||
|
||||
!(st->facilities & FACIL_AIRPORT) ||
|
||||
|
@ -342,10 +340,9 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
return CMD_ERROR;
|
||||
}
|
||||
} else {
|
||||
const Depot* dp;
|
||||
if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR;
|
||||
|
||||
if (!IsValidDepotID(new_order.dest)) return CMD_ERROR;
|
||||
dp = GetDepot(new_order.dest);
|
||||
const Depot *dp = GetDepot(new_order.GetDestination());
|
||||
|
||||
if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
|
||||
|
||||
|
@ -385,12 +382,11 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
}
|
||||
|
||||
case OT_GOTO_WAYPOINT: {
|
||||
const Waypoint* wp;
|
||||
|
||||
if (v->type != VEH_TRAIN) return CMD_ERROR;
|
||||
|
||||
if (!IsValidWaypointID(new_order.dest)) return CMD_ERROR;
|
||||
wp = GetWaypoint(new_order.dest);
|
||||
if (!IsValidWaypointID(new_order.GetDestination())) return CMD_ERROR;
|
||||
const Waypoint *wp = GetWaypoint(new_order.GetDestination());
|
||||
|
||||
if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;
|
||||
|
||||
|
@ -769,7 +765,7 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
if (sel_ord >= v->num_orders) return CMD_ERROR;
|
||||
|
||||
order = GetVehicleOrder(v, sel_ord);
|
||||
if ((!order->IsType(OT_GOTO_STATION) || GetStation(order->dest)->IsBuoy()) &&
|
||||
if ((!order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->IsBuoy()) &&
|
||||
(!order->IsType(OT_GOTO_DEPOT) || p2 == OF_UNLOAD) &&
|
||||
(!order->IsType(OT_GOTO_WAYPOINT) || p2 != OF_NON_STOP)) {
|
||||
return CMD_ERROR;
|
||||
|
@ -909,7 +905,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
FOR_VEHICLE_ORDERS(src, order) {
|
||||
if (order->IsType(OT_GOTO_STATION)) {
|
||||
const Station *st = GetStation(order->dest);
|
||||
const Station *st = GetStation(order->GetDestination());
|
||||
if (IsCargoInClass(dst->cargo_type, CC_PASSENGERS)) {
|
||||
if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
|
||||
} else {
|
||||
|
@ -1190,7 +1186,7 @@ void CheckOrders(const Vehicle* v)
|
|||
}
|
||||
/* Does station have a load-bay for this vehicle? */
|
||||
if (order->IsType(OT_GOTO_STATION)) {
|
||||
const Station* st = GetStation(order->dest);
|
||||
const Station* st = GetStation(order->GetDestination());
|
||||
TileIndex required_tile = GetStationTileForVehicle(v, st);
|
||||
|
||||
n_st++;
|
||||
|
@ -1251,7 +1247,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
|
|||
|
||||
order = &v->current_order;
|
||||
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
|
||||
v->current_order.dest == destination) {
|
||||
v->current_order.GetDestination() == destination) {
|
||||
order->MakeDummy();
|
||||
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
||||
}
|
||||
|
@ -1260,7 +1256,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
|
|||
invalidate = false;
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
|
||||
order->dest == destination) {
|
||||
order->GetDestination() == destination) {
|
||||
order->MakeDummy();
|
||||
invalidate = true;
|
||||
}
|
||||
|
@ -1414,8 +1410,8 @@ bool ProcessOrders(Vehicle *v)
|
|||
if (_patches.new_nonstop &&
|
||||
v->current_order.flags & OFB_NON_STOP &&
|
||||
IsTileType(v->tile, MP_STATION) &&
|
||||
v->current_order.dest == GetStationIndex(v->tile)) {
|
||||
v->last_station_visited = v->current_order.dest;
|
||||
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
|
||||
v->last_station_visited = v->current_order.GetDestination();
|
||||
UpdateVehicleTimetable(v, true);
|
||||
v->cur_order_index++;
|
||||
}
|
||||
|
@ -1442,7 +1438,7 @@ bool ProcessOrders(Vehicle *v)
|
|||
|
||||
/* If it is unchanged, keep it. */
|
||||
if (order->Equals(v->current_order) &&
|
||||
(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->dest)->dock_tile != 0)) {
|
||||
(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->dock_tile != 0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1466,15 +1462,15 @@ bool ProcessOrders(Vehicle *v)
|
|||
|
||||
switch (order->GetType()) {
|
||||
case OT_GOTO_STATION:
|
||||
v->dest_tile = v->GetOrderStationLocation(order->dest);
|
||||
v->dest_tile = v->GetOrderStationLocation(order->GetDestination());
|
||||
break;
|
||||
|
||||
case OT_GOTO_DEPOT:
|
||||
if (v->type != VEH_AIRCRAFT) v->dest_tile = GetDepot(order->dest)->xy;
|
||||
if (v->type != VEH_AIRCRAFT) v->dest_tile = GetDepot(order->GetDestination())->xy;
|
||||
break;
|
||||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
v->dest_tile = GetWaypoint(order->dest)->xy;
|
||||
v->dest_tile = GetWaypoint(order->GetDestination())->xy;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -155,7 +155,7 @@ static void DrawOrdersWindow(Window *w)
|
|||
if (order != NULL) {
|
||||
switch (order->GetType()) {
|
||||
case OT_GOTO_STATION:
|
||||
if (!GetStation(order->dest)->IsBuoy()) break;
|
||||
if (!GetStation(order->GetDestination())->IsBuoy()) break;
|
||||
/* Fall-through */
|
||||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
|
@ -197,12 +197,12 @@ static void DrawOrdersWindow(Window *w)
|
|||
switch (order->GetType()) {
|
||||
case OT_DUMMY:
|
||||
SetDParam(1, STR_INVALID_ORDER);
|
||||
SetDParam(2, order->dest);
|
||||
SetDParam(2, order->GetDestination());
|
||||
break;
|
||||
|
||||
case OT_GOTO_STATION:
|
||||
SetDParam(1, StationOrderStrings[order->flags]);
|
||||
SetDParam(2, order->dest);
|
||||
SetDParam(2, order->GetDestination());
|
||||
break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
|
@ -210,9 +210,9 @@ static void DrawOrdersWindow(Window *w)
|
|||
|
||||
if (v->type == VEH_AIRCRAFT) {
|
||||
s = STR_GO_TO_AIRPORT_HANGAR;
|
||||
SetDParam(2, order->dest);
|
||||
SetDParam(2, order->GetDestination());
|
||||
} else {
|
||||
SetDParam(2, GetDepot(order->dest)->town_index);
|
||||
SetDParam(2, GetDepot(order->GetDestination())->town_index);
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN: s = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
|
||||
|
@ -236,7 +236,7 @@ static void DrawOrdersWindow(Window *w)
|
|||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
SetDParam(1, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
|
||||
SetDParam(2, order->dest);
|
||||
SetDParam(2, order->GetDestination());
|
||||
break;
|
||||
|
||||
default: break;
|
||||
|
@ -335,7 +335,6 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile)
|
|||
|
||||
// not found
|
||||
order.Free();
|
||||
order.dest = INVALID_STATION;
|
||||
return order;
|
||||
}
|
||||
|
||||
|
@ -563,9 +562,9 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
|
|||
TileIndex xy;
|
||||
|
||||
switch (ord->GetType()) {
|
||||
case OT_GOTO_STATION: xy = GetStation(ord->dest)->xy ; break;
|
||||
case OT_GOTO_DEPOT: xy = (v->type == VEH_AIRCRAFT) ? GetStation(ord->dest)->xy : GetDepot(ord->dest)->xy; break;
|
||||
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->dest)->xy; break;
|
||||
case OT_GOTO_STATION: xy = GetStation(ord->GetDestination())->xy ; break;
|
||||
case OT_GOTO_DEPOT: xy = (v->type == VEH_AIRCRAFT) ? GetStation(ord->GetDestination())->xy : GetDepot(ord->GetDestination())->xy; break;
|
||||
case OT_GOTO_WAYPOINT: xy = GetWaypoint(ord->GetDestination())->xy; break;
|
||||
default: xy = 0; break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1743,7 +1743,7 @@ again:
|
|||
if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
|
||||
_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
|
||||
(IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
|
||||
v->current_order.dest == GetStationIndex(v->tile) &&
|
||||
v->current_order.GetDestination() == GetStationIndex(v->tile) &&
|
||||
GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
|
||||
|
||||
|
@ -1820,9 +1820,9 @@ again:
|
|||
if (!v->current_order.IsType(OT_GOTO_STATION)) {
|
||||
DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
|
||||
} else {
|
||||
if (v->current_order.dest != st->index)
|
||||
if (v->current_order.GetDestination() != st->index)
|
||||
DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
|
||||
st->index, v->current_order.dest);
|
||||
st->index, v->current_order.GetDestination());
|
||||
}
|
||||
|
||||
DEBUG(ms, 2, " force a slot clearing");
|
||||
|
@ -1963,7 +1963,7 @@ void RoadVehicle::OnNewDay()
|
|||
|
||||
/* update destination */
|
||||
if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
|
||||
Station *st = GetStation(this->current_order.dest);
|
||||
Station *st = GetStation(this->current_order.GetDestination());
|
||||
RoadStop *rs = st->GetPrimaryRoadStop(this);
|
||||
RoadStop *best = NULL;
|
||||
|
||||
|
|
|
@ -645,10 +645,10 @@ static void ShipController(Vehicle *v)
|
|||
return;
|
||||
}
|
||||
} else if (v->current_order.IsType(OT_GOTO_STATION)) {
|
||||
v->last_station_visited = v->current_order.dest;
|
||||
v->last_station_visited = v->current_order.GetDestination();
|
||||
|
||||
/* Process station in the orderlist. */
|
||||
Station *st = GetStation(v->current_order.dest);
|
||||
Station *st = GetStation(v->current_order.GetDestination());
|
||||
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
|
||||
ShipArrivesAt(v, st);
|
||||
v->BeginLoading();
|
||||
|
|
|
@ -1898,7 +1898,7 @@ bool HasStationInUse(StationID station, PlayerID player)
|
|||
if (player == INVALID_PLAYER || v->owner == player) {
|
||||
const Order *order;
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->IsType(OT_GOTO_STATION) && order->dest == station) {
|
||||
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == station) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2437,7 +2437,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
|
|||
|
||||
/* Check if the vehicle is stopping at this road stop */
|
||||
if (GetRoadStopType(tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
v->current_order.dest == GetStationIndex(tile)) {
|
||||
v->current_order.GetDestination() == GetStationIndex(tile)) {
|
||||
SetBit(v->u.road.state, RVS_IS_STOPPING);
|
||||
rs->AllocateDriveThroughBay(side);
|
||||
}
|
||||
|
|
|
@ -120,7 +120,7 @@ static void DrawTimetableWindow(Window *w)
|
|||
|
||||
case OT_GOTO_STATION:
|
||||
SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_880A_GO_NON_STOP_TO : STR_8806_GO_TO);
|
||||
SetDParam(1, order->dest);
|
||||
SetDParam(1, order->GetDestination());
|
||||
|
||||
if (order->wait_time > 0) {
|
||||
SetDParam(2, STR_TIMETABLE_STAY_FOR);
|
||||
|
@ -134,9 +134,9 @@ static void DrawTimetableWindow(Window *w)
|
|||
|
||||
if (v->type == VEH_AIRCRAFT) {
|
||||
string = STR_GO_TO_AIRPORT_HANGAR;
|
||||
SetDParam(1, order->dest);
|
||||
SetDParam(1, order->GetDestination());
|
||||
} else {
|
||||
SetDParam(1, GetDepot(order->dest)->town_index);
|
||||
SetDParam(1, GetDepot(order->GetDestination())->town_index);
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN: string = (order->flags & OFB_NON_STOP) ? STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT : STR_GO_TO_TRAIN_DEPOT; break;
|
||||
|
@ -153,7 +153,7 @@ static void DrawTimetableWindow(Window *w)
|
|||
|
||||
case OT_GOTO_WAYPOINT:
|
||||
SetDParam(0, (order->flags & OFB_NON_STOP) ? STR_GO_NON_STOP_TO_WAYPOINT : STR_GO_TO_WAYPOINT);
|
||||
SetDParam(1, order->dest);
|
||||
SetDParam(1, order->GetDestination());
|
||||
break;
|
||||
|
||||
default: break;
|
||||
|
|
|
@ -2342,7 +2342,7 @@ static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, Tr
|
|||
static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
|
||||
{
|
||||
fd->dest_coords = v->dest_tile;
|
||||
fd->station_index = v->current_order.IsType(OT_GOTO_STATION) ? v->current_order.dest : INVALID_STATION;
|
||||
fd->station_index = v->current_order.IsType(OT_GOTO_STATION) ? v->current_order.GetDestination() : INVALID_STATION;
|
||||
}
|
||||
|
||||
static const byte _initial_tile_subcoord[6][4][3] = {
|
||||
|
@ -2658,7 +2658,6 @@ static void TrainEnterStation(Vehicle *v, StationID station)
|
|||
}
|
||||
|
||||
v->BeginLoading();
|
||||
v->current_order.dest = 0;
|
||||
}
|
||||
|
||||
static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
|
||||
|
@ -3559,7 +3558,7 @@ static void CheckIfTrainNeedsService(Vehicle *v)
|
|||
const Depot* depot = GetDepotByTile(tfdd.tile);
|
||||
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT) &&
|
||||
v->current_order.dest != depot->index &&
|
||||
v->current_order.GetDestination() != depot->index &&
|
||||
!Chance16(3, 16)) {
|
||||
return;
|
||||
}
|
||||
|
@ -3583,7 +3582,7 @@ void Train::OnNewDay()
|
|||
|
||||
/* update destination */
|
||||
if (this->current_order.IsType(OT_GOTO_STATION)) {
|
||||
TileIndex tile = GetStation(this->current_order.dest)->train_tile;
|
||||
TileIndex tile = GetStation(this->current_order.GetDestination())->train_tile;
|
||||
if (tile != 0) this->dest_tile = tile;
|
||||
}
|
||||
|
||||
|
|
|
@ -2033,7 +2033,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
|
|||
const Order *order;
|
||||
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->IsType(OT_GOTO_STATION) && order->dest == index) {
|
||||
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) {
|
||||
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 50);
|
||||
(*sort_list)[n++] = v;
|
||||
break;
|
||||
|
@ -2077,7 +2077,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
|
|||
const Order *order;
|
||||
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->IsType(OT_GOTO_DEPOT) && order->dest == index) {
|
||||
if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) {
|
||||
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
|
||||
(*sort_list)[n++] = v;
|
||||
break;
|
||||
|
@ -3131,7 +3131,7 @@ void Vehicle::BeginLoading()
|
|||
assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
|
||||
|
||||
if (this->current_order.IsType(OT_GOTO_STATION) &&
|
||||
this->current_order.dest == this->last_station_visited) {
|
||||
this->current_order.GetDestination() == this->last_station_visited) {
|
||||
/* Arriving at the ordered station.
|
||||
* Keep the load/unload flags, as we (obviously) still need them. */
|
||||
this->current_order.flags &= OFB_FULL_LOAD | OFB_UNLOAD | OFB_TRANSFER;
|
||||
|
|
|
@ -918,9 +918,9 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
|
|||
sel--;
|
||||
|
||||
if (order->IsType(OT_GOTO_STATION)) {
|
||||
if (v->type == VEH_SHIP && GetStation(order->dest)->IsBuoy()) continue;
|
||||
if (v->type == VEH_SHIP && GetStation(order->GetDestination())->IsBuoy()) continue;
|
||||
|
||||
SetDParam(0, order->dest);
|
||||
SetDParam(0, order->GetDestination());
|
||||
DrawString(x, y, STR_A036, TC_FROMSTRING);
|
||||
|
||||
y += 6;
|
||||
|
@ -1954,7 +1954,7 @@ static void DrawVehicleViewWindow(Window *w)
|
|||
} else { // vehicle is in a "normal" state, show current order
|
||||
switch (v->current_order.GetType()) {
|
||||
case OT_GOTO_STATION: {
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(0, v->current_order.GetDestination());
|
||||
SetDParam(1, v->GetDisplaySpeed());
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
} break;
|
||||
|
@ -1962,10 +1962,10 @@ static void DrawVehicleViewWindow(Window *w)
|
|||
case OT_GOTO_DEPOT: {
|
||||
if (v->type == VEH_AIRCRAFT) {
|
||||
/* Aircrafts always go to a station, even if you say depot */
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(0, v->current_order.GetDestination());
|
||||
SetDParam(1, v->GetDisplaySpeed());
|
||||
} else {
|
||||
Depot *depot = GetDepot(v->current_order.dest);
|
||||
Depot *depot = GetDepot(v->current_order.GetDestination());
|
||||
SetDParam(0, depot->town_index);
|
||||
SetDParam(1, v->GetDisplaySpeed());
|
||||
}
|
||||
|
@ -1982,7 +1982,7 @@ static void DrawVehicleViewWindow(Window *w)
|
|||
|
||||
case OT_GOTO_WAYPOINT: {
|
||||
assert(v->type == VEH_TRAIN);
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(0, v->current_order.GetDestination());
|
||||
str = STR_HEADING_FOR_WAYPOINT + _patches.vehicle_speed;
|
||||
SetDParam(1, v->GetDisplaySpeed());
|
||||
break;
|
||||
|
|
|
@ -88,16 +88,16 @@ public:
|
|||
{
|
||||
switch (v->current_order.GetType()) {
|
||||
case OT_GOTO_STATION:
|
||||
m_destTile = CalcStationCenterTile(v->current_order.dest);
|
||||
m_dest_station_id = v->current_order.dest;
|
||||
m_destTile = CalcStationCenterTile(v->current_order.GetDestination());
|
||||
m_dest_station_id = v->current_order.GetDestination();
|
||||
m_destTrackdirs = INVALID_TRACKDIR_BIT;
|
||||
break;
|
||||
|
||||
case OT_GOTO_WAYPOINT: {
|
||||
Waypoint *wp = GetWaypoint(v->current_order.dest);
|
||||
Waypoint *wp = GetWaypoint(v->current_order.GetDestination());
|
||||
if (wp == NULL) {
|
||||
/* Invalid waypoint in orders! */
|
||||
DEBUG(yapf, 0, "Invalid waypoint in orders == 0x%04X (train %d, player %d)", v->current_order.dest, v->unitnumber, (PlayerID)v->owner);
|
||||
DEBUG(yapf, 0, "Invalid waypoint in orders == 0x%04X (train %d, player %d)", v->current_order.GetDestination(), v->unitnumber, (PlayerID)v->owner);
|
||||
break;
|
||||
}
|
||||
m_destTile = wp->xy;
|
||||
|
|
Loading…
Reference in New Issue