(svn r26006) -Fix [FS#5804]: Game script showing vehicle on a story book, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger

This commit is contained in:
rubidium 2013-11-16 09:49:13 +00:00
parent 18a3a569fb
commit d7af679fd6
2 changed files with 4 additions and 1 deletions

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@ -2890,6 +2890,9 @@ STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <inv
STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
STR_INVALID_VEHICLE :<invalid vehicle>
# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...

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@ -1489,7 +1489,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
StringID str;
switch (v->type) {
default: NOT_REACHED();
default: str = STR_INVALID_VEHICLE; break;
case VEH_TRAIN: str = STR_SV_TRAIN_NAME; break;
case VEH_ROAD: str = STR_SV_ROAD_VEHICLE_NAME; break;
case VEH_SHIP: str = STR_SV_SHIP_NAME; break;