(svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely.

This commit is contained in:
rubidium 2008-12-23 09:02:41 +00:00
parent b4734ee9a4
commit d95a485108
4 changed files with 30 additions and 30 deletions

View File

@ -119,7 +119,7 @@ NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id)
{
NetworkClientInfo *ci;
for (ci = _network_client_info; ci != endof(_network_client_info); ci++) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_id == client_id) return ci;
}
@ -136,7 +136,7 @@ NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
NetworkClientInfo *ci;
uint32 ip_number = inet_addr(ip);
for (ci = _network_client_info; ci != endof(_network_client_info); ci++) {
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_ip == ip_number) return ci;
}
@ -152,7 +152,7 @@ NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
{
NetworkTCPSocketHandler *cs;
for (cs = _clients; cs != endof(_clients); cs++) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == client_id) return cs;
}
@ -478,7 +478,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
// Inform other clients of this... strange leaving ;)
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && cs != new_cs) {
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
}
@ -669,7 +669,7 @@ static void NetworkClose()
{
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_QUIT)("leaving");
cs->Send_Packets();
@ -891,7 +891,7 @@ void NetworkReboot()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
cs->Send_Packets();
}
@ -905,7 +905,7 @@ void NetworkDisconnect()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
cs->Send_Packets();
}
@ -929,7 +929,7 @@ static bool NetworkReceive()
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
FD_SET(cs->sock, &read_fd);
FD_SET(cs->sock, &write_fd);
}
@ -949,7 +949,7 @@ static bool NetworkReceive()
if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients();
// read stuff from clients
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
cs->writable = !!FD_ISSET(cs->sock, &write_fd);
if (FD_ISSET(cs->sock, &read_fd)) {
if (_network_server) {
@ -977,7 +977,7 @@ static bool NetworkReceive()
static void NetworkSend()
{
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->writable) {
cs->Send_Packets();

View File

@ -80,7 +80,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
c.callback = 0;
/* And we queue it for delivery to the clients */
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(cs, &c);
}
return;

View File

@ -161,7 +161,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
#define FOR_ALL_CLIENT_SOCKETS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */

View File

@ -84,7 +84,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas]));
}
FOR_ALL_CLIENTS(csi) {
FOR_ALL_CLIENT_SOCKETS(csi) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), csi);
@ -156,7 +156,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs,
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH && new_cs != cs) {
// Some errors we filter to a more general error. Clients don't have to know the real
// reason a joining failed.
@ -253,7 +253,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
cs->Send_Packet(p);
// Transmit info about all the active clients
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs != cs && new_cs->status > STATUS_AUTH)
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo());
}
@ -275,7 +275,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
Packet *p;
// Count how many clients are waiting in the queue
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT) waiting++;
}
@ -367,7 +367,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT) {
// Check if we already have a new client to send the map to
if (!new_map_client) {
@ -759,7 +759,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
}
// Check if someone else is receiving the map
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status == STATUS_MAP) {
// Tell the new client to wait
cs->status = STATUS_MAP_WAIT;
@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
cs->last_frame = _frame_counter;
cs->last_frame_server = _frame_counter;
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo());
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id);
@ -927,7 +927,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// Queue the command for the clients (are send at the end of the frame
// if they can handle it ;))
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status >= STATUS_MAP) {
// Callbacks are only send back to the client who sent them in the
// first place. This filters that out.
@ -973,7 +973,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno);
}
@ -1002,7 +1002,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str);
FOR_ALL_CLIENTS(new_cs) {
FOR_ALL_CLIENT_SOCKETS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id, str);
}
@ -1063,7 +1063,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg);
} else {
/* Else find the client to send the message to */
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == (ClientID)dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
break;
@ -1079,7 +1079,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
if (ci != NULL && ci_to != NULL)
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), true, ci_to->client_name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == from_id) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg);
break;
@ -1093,7 +1093,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
// on the client who did sent it.
/* Find all clients that belong to this company */
ci_to = NULL;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
ci = cs->GetInfo();
if (ci->client_playas == (CompanyID)dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
@ -1122,7 +1122,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
GetString(name, str, lastof(name));
NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci_own->client_playas), true, name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == from_id) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg);
}
@ -1135,7 +1135,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype);
/* fall-through to next case */
case DESTTYPE_BROADCAST:
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg);
}
ci = NetworkFindClientInfoFromClientID(from_id);
@ -1340,7 +1340,7 @@ void NetworkUpdateClientInfo(ClientID client_id)
if (ci == NULL) return;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
}
}
@ -1497,7 +1497,7 @@ void NetworkServer_Tick(bool send_frame)
// Now we are done with the frame, inform the clients that they can
// do their frame!
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
// Check if the speed of the client is what we can expect from a client
if (cs->status == STATUS_ACTIVE) {
// 1 lag-point per day
@ -1604,7 +1604,7 @@ void NetworkServerShowStatusToConsole()
};
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
FOR_ALL_CLIENT_SOCKETS(cs) {
int lag = NetworkCalculateLag(cs);
const NetworkClientInfo *ci = cs->GetInfo();
const char* status;