From d974acac8986accbbbc8c4512ca8e413c9a591f9 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 8 Jul 2008 15:10:23 +0000 Subject: [PATCH] (svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. --- src/elrail.cpp | 9 ++++++--- src/openttd.cpp | 2 -- src/vehicle.cpp | 24 ++++++++++-------------- src/vehicle_base.h | 1 - 4 files changed, 16 insertions(+), 20 deletions(-) diff --git a/src/elrail.cpp b/src/elrail.cpp index 11c6f8953c..435675b153 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -495,10 +495,13 @@ int32 SettingsDisableElrail(int32 p1) } } - /* setup total power for trains */ + /* Fix the total power and acceleration for trains */ FOR_ALL_VEHICLES(v) { - /* power is cached only for front engines */ - if (v->type == VEH_TRAIN && IsFrontEngine(v)) TrainPowerChanged(v); + /* power and acceleration is cached only for front engines */ + if (v->type == VEH_TRAIN && IsFrontEngine(v)) { + TrainPowerChanged(v); + UpdateTrainAcceleration(v); + } } FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index); diff --git a/src/openttd.cpp b/src/openttd.cpp index 3c33f571b4..817aace136 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1265,8 +1265,6 @@ static bool InitializeWindowsAndCaches() } } - InitializeVehicleCaches(); - SetCachedEngineCounts(); /* Towns have a noise controlled number of airports system diff --git a/src/vehicle.cpp b/src/vehicle.cpp index b0ad681137..e8b1e40930 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -275,8 +275,17 @@ void AfterLoadVehicles(bool clear_te_id) } FOR_ALL_VEHICLES(v) { - assert(v->First() != NULL); + assert(v->first != NULL); + if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { + if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed + TrainConsistChanged(v); + } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { + RoadVehUpdateCache(v); + } + } + + FOR_ALL_VEHICLES(v) { switch (v->type) { case VEH_ROAD: v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; @@ -312,19 +321,6 @@ void AfterLoadVehicles(bool clear_te_id) } } -void InitializeVehicleCaches() -{ - Vehicle *v; - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { - if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed - TrainConsistChanged(v); - } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { - RoadVehUpdateCache(v); - } - } -} - Vehicle::Vehicle() { this->type = VEH_INVALID; diff --git a/src/vehicle_base.h b/src/vehicle_base.h index c7b09b88be..0defc9566e 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -191,7 +191,6 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) struct SaveLoad; extern const SaveLoad *GetVehicleDescription(VehicleType vt); extern void AfterLoadVehicles(bool clear_te_id); -extern void InitializeVehicleCaches(); struct LoadgameState; extern bool LoadOldVehicle(LoadgameState *ls, int num);