(svn r13240) -Codechange: More const-ness for GUI code.

This commit is contained in:
peter1138 2008-05-25 09:40:44 +00:00
parent 60ae799321
commit d9805b46b9
4 changed files with 23 additions and 21 deletions

View File

@ -144,16 +144,14 @@ void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (!success) return;
Vehicle *v = GetVehicle(_new_vehicle_id);
const Vehicle *v = GetVehicle(_new_vehicle_id);
ShowVehicleViewWindow(v);
}
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
{
Vehicle *v;
v = GetVehicle(sel);
const Vehicle *v = GetVehicle(sel);
if (v == wagon) return;
@ -397,8 +395,8 @@ struct DepotWindow : Window {
}
struct GetDepotVehiclePtData {
Vehicle *head;
Vehicle *wagon;
const Vehicle *head;
const Vehicle *wagon;
};
enum DepotGUIAction {
@ -408,7 +406,7 @@ struct DepotWindow : Window {
MODE_START_STOP,
};
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, Vehicle **veh, GetDepotVehiclePtData *d) const
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
Vehicle **vl = this->vehicle_list;
uint xt, row, xm = 0, ym = 0;
@ -454,7 +452,7 @@ struct DepotWindow : Window {
switch (this->type) {
case VEH_TRAIN: {
Vehicle *v = *veh;
const Vehicle *v = *veh;
d->head = d->wagon = v;
/* either pressed the flag or the number, but only when it's a loco */
@ -501,7 +499,7 @@ struct DepotWindow : Window {
void DepotClick(int x, int y)
{
GetDepotVehiclePtData gdvp = { NULL, NULL };
Vehicle *v = NULL;
const Vehicle *v = NULL;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
/* share / copy orders */
@ -879,7 +877,7 @@ struct DepotWindow : Window {
{
switch (widget) {
case DEPOT_WIDGET_MATRIX: {
Vehicle *v = NULL;
const Vehicle *v = NULL;
VehicleID sel = this->sel;
this->sel = INVALID_VEHICLE;
@ -908,23 +906,20 @@ struct DepotWindow : Window {
case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL) &&
this->sel != INVALID_VEHICLE) {
Vehicle *v;
uint command;
int sell_cmd;
bool is_engine;
if (this->IsWidgetDisabled(widget)) return;
if (this->sel == INVALID_VEHICLE) return;
this->HandleButtonClick(widget);
v = GetVehicle(this->sel);
const Vehicle *v = GetVehicle(this->sel);
this->sel = INVALID_VEHICLE;
this->SetDirty();
sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
bool is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v)));
if (is_engine) {
_backup_orders_tile = v->tile;

View File

@ -28,8 +28,8 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (!success) return;
/* find a locomotive in the depot. */
Vehicle *found = NULL;
Vehicle *v;
const Vehicle *found = NULL;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && IsFrontEngine(v) &&
v->tile == tile &&

View File

@ -58,7 +58,7 @@
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
VehicleID _vehicle_id_ctr_day;
Vehicle *_place_clicked_vehicle;
const Vehicle *_place_clicked_vehicle;
VehicleID _new_vehicle_id;
uint16 _returned_refit_capacity;
@ -531,6 +531,12 @@ Vehicle *GetLastVehicleInChain(Vehicle *v)
return v;
}
const Vehicle *GetLastVehicleInChain(const Vehicle *v)
{
while (v->Next() != NULL) v = v->Next();
return v;
}
uint CountVehiclesInChain(const Vehicle* v)
{
uint count = 0;

View File

@ -24,6 +24,7 @@ typedef void *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
void VehiclePositionChanged(Vehicle *v);
Vehicle *GetLastVehicleInChain(Vehicle *v);
const Vehicle *GetLastVehicleInChain(const Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
bool IsEngineCountable(const Vehicle *v);
void DeleteVehicleChain(Vehicle *v);
@ -173,7 +174,7 @@ bool EnsureNoVehicleOnGround(TileIndex tile);
void StopAllVehicles();
extern VehicleID _vehicle_id_ctr_day;
extern Vehicle *_place_clicked_vehicle;
extern const Vehicle *_place_clicked_vehicle;
extern VehicleID _new_vehicle_id;
extern uint16 _returned_refit_capacity;