(svn r19699) -Codechange: Use InvalidateData at the refit window.

This commit is contained in:
terkhen 2010-04-23 17:29:53 +00:00
parent f642c01fb4
commit d9dc4c04f4
2 changed files with 21 additions and 22 deletions

View File

@ -266,6 +266,7 @@ void Train::ConsistChanged(bool same_length)
if (this->IsFrontEngine()) {
this->UpdateAcceleration();
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
}
}
@ -1144,7 +1145,7 @@ static void NormaliseTrainHead(Train *head)
if (!head->IsFrontEngine()) return;
/* Update the refit button and window */
SetWindowDirty(WC_VEHICLE_REFIT, head->index);
InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
/* If we don't have a unit number yet, set one. */

View File

@ -362,7 +362,6 @@ struct RefitWindow : public Window {
int sel; ///< Index in refit options, \c -1 if nothing is selected.
RefitOption *cargo; ///< Refit option selected by \v sel.
RefitList list; ///< List of cargo types available for refitting.
uint length; ///< For trains, the number of vehicles.
VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly).
RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window()
@ -381,7 +380,6 @@ struct RefitWindow : public Window {
this->order = order;
this->sel = -1;
BuildRefitList(v, &this->list);
if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
this->vscroll.SetCount(this->list.Length());
}
@ -409,28 +407,12 @@ struct RefitWindow : public Window {
if (this->sel == -1) this->vscroll.ScrollTowards(0);
} else {
/* Rebuild the refit list */
BuildRefitList(Vehicle::Get(this->window_number), &this->list);
this->vscroll.SetCount(this->list.Length());
this->OnInvalidateData(0);
}
}
virtual void OnPaint()
{
Vehicle *v = Vehicle::Get(this->window_number);
if (v->type == VEH_TRAIN) {
uint length = CountVehiclesInChain(v);
if (length != this->length) {
/* Consist length has changed, so rebuild the refit list */
BuildRefitList(v, &this->list);
this->length = length;
}
}
this->vscroll.SetCount(this->list.Length());
this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
this->DrawWidgets();
}
@ -472,6 +454,22 @@ struct RefitWindow : public Window {
}
}
virtual void OnInvalidateData(int data)
{
switch (data) {
case 0: { // The consist lenght of the vehicle has changed; rebuild the entire list.
Vehicle *v = Vehicle::Get(this->window_number);
BuildRefitList(v, &this->list);
this->vscroll.SetCount(this->list.Length());
}
/* FALLTHROUGH */
case 1: // A new cargo has been selected.
this->cargo = (this->sel >= 0 && this->sel < (int)this->list.Length()) ? &this->list[this->sel] : NULL;
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
@ -479,9 +477,9 @@ struct RefitWindow : public Window {
int y = pt.y - this->GetWidget<NWidgetBase>(VRW_MATRIX)->pos_y;
if (y >= 0) {
this->sel = (y / (int)this->resize.step_height) + this->vscroll.GetPosition();
this->SetDirty();
this->InvalidateData(1);
}
/* FIXME We need to call some InvalidateData to make this->cargo valid */
if (click_count == 1) break;
}
/* FALL THROUGH */