mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Split palette handling to separate file.
This commit is contained in:
parent
4ecc107d30
commit
daec0e2ca4
|
@ -325,6 +325,8 @@ add_files(
|
|||
order_gui.cpp
|
||||
order_type.h
|
||||
osk_gui.cpp
|
||||
palette.cpp
|
||||
palette_func.h
|
||||
pbs.cpp
|
||||
pbs.h
|
||||
progress.cpp
|
||||
|
|
169
src/gfx.cpp
169
src/gfx.cpp
|
@ -20,12 +20,10 @@
|
|||
#include "window_gui.h"
|
||||
#include "window_func.h"
|
||||
#include "newgrf_debug.h"
|
||||
#include "thread.h"
|
||||
#include "core/backup_type.hpp"
|
||||
#include "core/container_func.hpp"
|
||||
#include "viewport_func.h"
|
||||
|
||||
#include "table/palettes.h"
|
||||
#include "table/string_colours.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/control_codes.h"
|
||||
|
@ -50,13 +48,9 @@ GameMode _game_mode;
|
|||
SwitchMode _switch_mode; ///< The next mainloop command.
|
||||
std::chrono::steady_clock::time_point _switch_mode_time; ///< The time when the switch mode was requested.
|
||||
PauseMode _pause_mode;
|
||||
Palette _cur_palette;
|
||||
|
||||
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
|
||||
DrawPixelInfo *_cur_dpi;
|
||||
byte _colour_gradient[COLOUR_END][8];
|
||||
|
||||
static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
|
||||
|
||||
static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
|
||||
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
|
||||
|
@ -1228,169 +1222,6 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
|
|||
GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
|
||||
}
|
||||
|
||||
void DoPaletteAnimations();
|
||||
|
||||
void GfxInitPalettes()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
|
||||
DoPaletteAnimations();
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy the current palette if the palette was updated.
|
||||
* Used by video-driver to get a current up-to-date version of the palette,
|
||||
* to avoid two threads accessing the same piece of memory (with a good chance
|
||||
* one is already updating the palette while the other is drawing based on it).
|
||||
* @param local_palette The location to copy the palette to.
|
||||
* @param force_copy Whether to ignore if there is an update for the palette.
|
||||
* @return True iff a copy was done.
|
||||
*/
|
||||
bool CopyPalette(Palette &local_palette, bool force_copy)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
|
||||
if (!force_copy && _cur_palette.count_dirty == 0) return false;
|
||||
|
||||
local_palette = _cur_palette;
|
||||
_cur_palette.count_dirty = 0;
|
||||
|
||||
if (force_copy) {
|
||||
local_palette.first_dirty = 0;
|
||||
local_palette.count_dirty = 256;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
|
||||
#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
|
||||
|
||||
void DoPaletteAnimations()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
|
||||
/* Animation counter for the palette animation. */
|
||||
static int palette_animation_counter = 0;
|
||||
palette_animation_counter += 8;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
const Colour *s;
|
||||
const ExtraPaletteValues *ev = &_extra_palette_values;
|
||||
Colour old_val[PALETTE_ANIM_SIZE];
|
||||
const uint old_tc = palette_animation_counter;
|
||||
uint j;
|
||||
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = 0;
|
||||
}
|
||||
|
||||
Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START]; // Points to where animations are taking place on the palette
|
||||
/* Makes a copy of the current animation palette in old_val,
|
||||
* so the work on the current palette could be compared, see if there has been any changes */
|
||||
memcpy(old_val, palette_pos, sizeof(old_val));
|
||||
|
||||
/* Fizzy Drink bubbles animation */
|
||||
s = ev->fizzy_drink;
|
||||
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
|
||||
for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
|
||||
}
|
||||
|
||||
/* Oil refinery fire animation */
|
||||
s = ev->oil_refinery;
|
||||
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
|
||||
for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
|
||||
}
|
||||
|
||||
/* Radio tower blinking */
|
||||
{
|
||||
byte i = (palette_animation_counter >> 1) & 0x7F;
|
||||
byte v;
|
||||
|
||||
if (i < 0x3f) {
|
||||
v = 255;
|
||||
} else if (i < 0x4A || i >= 0x75) {
|
||||
v = 128;
|
||||
} else {
|
||||
v = 20;
|
||||
}
|
||||
palette_pos->r = v;
|
||||
palette_pos->g = 0;
|
||||
palette_pos->b = 0;
|
||||
palette_pos++;
|
||||
|
||||
i ^= 0x40;
|
||||
if (i < 0x3f) {
|
||||
v = 255;
|
||||
} else if (i < 0x4A || i >= 0x75) {
|
||||
v = 128;
|
||||
} else {
|
||||
v = 20;
|
||||
}
|
||||
palette_pos->r = v;
|
||||
palette_pos->g = 0;
|
||||
palette_pos->b = 0;
|
||||
palette_pos++;
|
||||
}
|
||||
|
||||
/* Handle lighthouse and stadium animation */
|
||||
s = ev->lighthouse;
|
||||
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
|
||||
for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
|
||||
}
|
||||
|
||||
/* Dark blue water */
|
||||
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
||||
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
||||
for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
||||
}
|
||||
|
||||
/* Glittery water */
|
||||
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
||||
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
||||
for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j += 3;
|
||||
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
||||
}
|
||||
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = old_tc;
|
||||
} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
|
||||
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
||||
_cur_palette.first_dirty = PALETTE_ANIM_START;
|
||||
_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine a contrasty text colour for a coloured background.
|
||||
* @param background Background colour.
|
||||
* @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
|
||||
* @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
|
||||
*/
|
||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
|
||||
{
|
||||
Colour c = _cur_palette.palette[background];
|
||||
/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
|
||||
* The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
|
||||
uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
|
||||
/* Compare with threshold brightness which defaults to 128 (50%) */
|
||||
return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize _stringwidth_table cache
|
||||
* @param monospace Whether to load the monospace cache or the normal fonts.
|
||||
|
|
|
@ -147,8 +147,6 @@ void DrawDirtyBlocks();
|
|||
void AddDirtyBlock(int left, int top, int right, int bottom);
|
||||
void MarkWholeScreenDirty();
|
||||
|
||||
bool CopyPalette(Palette &local_palette, bool force_copy = false);
|
||||
void GfxInitPalettes();
|
||||
void CheckBlitter();
|
||||
|
||||
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
|
||||
|
@ -191,60 +189,4 @@ int GetCharacterHeight(FontSize size);
|
|||
|
||||
extern DrawPixelInfo *_cur_dpi;
|
||||
|
||||
/**
|
||||
* Checks if a Colours value is valid.
|
||||
*
|
||||
* @param colours The value to check
|
||||
* @return true if the given value is a valid Colours.
|
||||
*/
|
||||
static inline bool IsValidColours(Colours colours)
|
||||
{
|
||||
return colours < COLOUR_END;
|
||||
}
|
||||
|
||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
|
||||
|
||||
/**
|
||||
* All 16 colour gradients
|
||||
* 8 colours per gradient from darkest (0) to lightest (7)
|
||||
*/
|
||||
extern byte _colour_gradient[COLOUR_END][8];
|
||||
|
||||
/**
|
||||
* Return the colour for a particular greyscale level.
|
||||
* @param level Intensity, 0 = black, 15 = white
|
||||
* @return colour
|
||||
*/
|
||||
#define GREY_SCALE(level) (level)
|
||||
|
||||
static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
|
||||
static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
|
||||
static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
|
||||
static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
|
||||
static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
|
||||
static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
|
||||
|
||||
static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
|
||||
|
||||
static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
|
||||
static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
|
||||
static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
|
||||
|
||||
static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
|
||||
static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
|
||||
static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
|
||||
|
||||
static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
|
||||
static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
|
||||
static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
|
||||
static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
|
||||
static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
|
||||
static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
|
||||
static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
|
||||
#endif /* GFX_FUNC_H */
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "blitter/factory.hpp"
|
||||
#include "video/video_driver.hpp"
|
||||
#include "window_func.h"
|
||||
#include "palette_func.h"
|
||||
|
||||
/* The type of set we're replacing */
|
||||
#define SET_TYPE "graphics"
|
||||
|
|
|
@ -0,0 +1,190 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file palette.cpp Handling of palettes. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "blitter/base.hpp"
|
||||
#include "blitter/factory.hpp"
|
||||
#include "gfx_type.h"
|
||||
#include "landscape_type.h"
|
||||
#include "palette_func.h"
|
||||
#include "settings_type.h"
|
||||
#include "thread.h"
|
||||
|
||||
#include "table/palettes.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
Palette _cur_palette;
|
||||
|
||||
byte _colour_gradient[COLOUR_END][8];
|
||||
|
||||
static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
|
||||
|
||||
void DoPaletteAnimations();
|
||||
|
||||
void GfxInitPalettes()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
|
||||
DoPaletteAnimations();
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy the current palette if the palette was updated.
|
||||
* Used by video-driver to get a current up-to-date version of the palette,
|
||||
* to avoid two threads accessing the same piece of memory (with a good chance
|
||||
* one is already updating the palette while the other is drawing based on it).
|
||||
* @param local_palette The location to copy the palette to.
|
||||
* @param force_copy Whether to ignore if there is an update for the palette.
|
||||
* @return True iff a copy was done.
|
||||
*/
|
||||
bool CopyPalette(Palette &local_palette, bool force_copy)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
|
||||
if (!force_copy && _cur_palette.count_dirty == 0) return false;
|
||||
|
||||
local_palette = _cur_palette;
|
||||
_cur_palette.count_dirty = 0;
|
||||
|
||||
if (force_copy) {
|
||||
local_palette.first_dirty = 0;
|
||||
local_palette.count_dirty = 256;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
|
||||
#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
|
||||
|
||||
void DoPaletteAnimations()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
|
||||
|
||||
/* Animation counter for the palette animation. */
|
||||
static int palette_animation_counter = 0;
|
||||
palette_animation_counter += 8;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
const Colour *s;
|
||||
const ExtraPaletteValues *ev = &_extra_palette_values;
|
||||
Colour old_val[PALETTE_ANIM_SIZE];
|
||||
const uint old_tc = palette_animation_counter;
|
||||
uint j;
|
||||
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = 0;
|
||||
}
|
||||
|
||||
Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START]; // Points to where animations are taking place on the palette
|
||||
/* Makes a copy of the current animation palette in old_val,
|
||||
* so the work on the current palette could be compared, see if there has been any changes */
|
||||
memcpy(old_val, palette_pos, sizeof(old_val));
|
||||
|
||||
/* Fizzy Drink bubbles animation */
|
||||
s = ev->fizzy_drink;
|
||||
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
|
||||
for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
|
||||
}
|
||||
|
||||
/* Oil refinery fire animation */
|
||||
s = ev->oil_refinery;
|
||||
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
|
||||
for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
|
||||
}
|
||||
|
||||
/* Radio tower blinking */
|
||||
{
|
||||
byte i = (palette_animation_counter >> 1) & 0x7F;
|
||||
byte v;
|
||||
|
||||
if (i < 0x3f) {
|
||||
v = 255;
|
||||
} else if (i < 0x4A || i >= 0x75) {
|
||||
v = 128;
|
||||
} else {
|
||||
v = 20;
|
||||
}
|
||||
palette_pos->r = v;
|
||||
palette_pos->g = 0;
|
||||
palette_pos->b = 0;
|
||||
palette_pos++;
|
||||
|
||||
i ^= 0x40;
|
||||
if (i < 0x3f) {
|
||||
v = 255;
|
||||
} else if (i < 0x4A || i >= 0x75) {
|
||||
v = 128;
|
||||
} else {
|
||||
v = 20;
|
||||
}
|
||||
palette_pos->r = v;
|
||||
palette_pos->g = 0;
|
||||
palette_pos->b = 0;
|
||||
palette_pos++;
|
||||
}
|
||||
|
||||
/* Handle lighthouse and stadium animation */
|
||||
s = ev->lighthouse;
|
||||
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
|
||||
for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
|
||||
}
|
||||
|
||||
/* Dark blue water */
|
||||
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
||||
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
||||
for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j++;
|
||||
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
||||
}
|
||||
|
||||
/* Glittery water */
|
||||
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
||||
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
||||
for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
||||
*palette_pos++ = s[j];
|
||||
j += 3;
|
||||
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
||||
}
|
||||
|
||||
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
||||
palette_animation_counter = old_tc;
|
||||
} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
|
||||
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
||||
_cur_palette.first_dirty = PALETTE_ANIM_START;
|
||||
_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine a contrasty text colour for a coloured background.
|
||||
* @param background Background colour.
|
||||
* @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
|
||||
* @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
|
||||
*/
|
||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
|
||||
{
|
||||
Colour c = _cur_palette.palette[background];
|
||||
/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
|
||||
* The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
|
||||
uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
|
||||
/* Compare with threshold brightness which defaults to 128 (50%) */
|
||||
return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file palette_func.h Functions related to palettes. */
|
||||
|
||||
#ifndef PALETTE_FUNC_H
|
||||
#define PALETTE_FUNC_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
#include "strings_type.h"
|
||||
#include "string_type.h"
|
||||
|
||||
extern Palette _cur_palette; ///< Current palette
|
||||
|
||||
bool CopyPalette(Palette &local_palette, bool force_copy = false);
|
||||
void GfxInitPalettes();
|
||||
|
||||
/**
|
||||
* Checks if a Colours value is valid.
|
||||
*
|
||||
* @param colours The value to check
|
||||
* @return true if the given value is a valid Colours.
|
||||
*/
|
||||
static inline bool IsValidColours(Colours colours)
|
||||
{
|
||||
return colours < COLOUR_END;
|
||||
}
|
||||
|
||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
|
||||
|
||||
/**
|
||||
* All 16 colour gradients
|
||||
* 8 colours per gradient from darkest (0) to lightest (7)
|
||||
*/
|
||||
extern byte _colour_gradient[COLOUR_END][8];
|
||||
|
||||
/**
|
||||
* Return the colour for a particular greyscale level.
|
||||
* @param level Intensity, 0 = black, 15 = white
|
||||
* @return colour
|
||||
*/
|
||||
#define GREY_SCALE(level) (level)
|
||||
|
||||
static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
|
||||
static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
|
||||
static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
|
||||
static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
|
||||
static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
|
||||
static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
|
||||
|
||||
static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
|
||||
|
||||
static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
|
||||
static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
|
||||
static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
|
||||
|
||||
static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
|
||||
|
||||
static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
|
||||
static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
|
||||
static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
|
||||
|
||||
static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
|
||||
static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
|
||||
static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
|
||||
static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
|
||||
static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
|
||||
static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
|
||||
static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
|
||||
|
||||
#endif /* PALETTE_FUNC_H */
|
|
@ -13,6 +13,7 @@
|
|||
#include "../window_type.h"
|
||||
#include "../gfx_func.h"
|
||||
#include "../gfx_type.h"
|
||||
#include "../palette_func.h"
|
||||
#include "../string_func.h"
|
||||
#include "../strings_func.h"
|
||||
#include "../table/strings.h"
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
/** @file slider.cpp Implementation of the horizontal slider widget. */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../palette_func.h"
|
||||
#include "../window_gui.h"
|
||||
#include "../window_func.h"
|
||||
#include "../strings_func.h"
|
||||
|
|
Loading…
Reference in New Issue