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(svn r11157) -Fix: some random data was printed because printf "thought" that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless.
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@ -41,7 +41,7 @@ uint32 t;
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#ifdef RANDOM_DEBUG
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
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printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
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#endif
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s = _random_seeds[0][0];
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