(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them

This commit is contained in:
tron 2005-10-03 21:20:01 +00:00
parent b0a365ee67
commit db3b1228bf
12 changed files with 48 additions and 44 deletions

View File

@ -1239,8 +1239,7 @@ static void MaybeCrashAirplane(Vehicle *v)
prob = 0x10000 / 20;
}
if ((uint16)Random() > prob)
return;
if (GB(Random(), 0, 16) > prob) return;
// Crash the airplane. Remove all goods stored at the station.
for(i=0; i!=NUM_CARGO; i++) {

View File

@ -977,13 +977,13 @@ static void DoDisaster(void)
if (j == 0)
return;
_disaster_initprocs[buf[(uint16)Random() * j >> 16]]();
_disaster_initprocs[buf[GB(Random(), 0, 16) * j >> 16]]();
}
static void ResetDisasterDelay(void)
{
_disaster_delay = (int)(Random() & 0x1FF) + 730;
_disaster_delay = GB(Random(), 0, 9) + 730;
}
void DisasterDailyLoop(void)

View File

@ -934,7 +934,7 @@ static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int directi
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
or = type;
if (or == 1 && (uint16)Random() <= 9362) or = 2;
if (or == 1 && GB(Random(), 0, 16) <= 9362) or = 2;
or <<= 2;
and = (byte)~0x1C;
@ -1486,9 +1486,9 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
i->town = t;
i->owner = owner;
r = Random() & 0xFFF;
i->color_map = (byte)(r >> 8);
i->counter = (uint16)r;
r = Random();
i->color_map = GB(r, 8, 8);
i->counter = GB(r, 0, 16);
i->cargo_waiting[0] = 0;
i->cargo_waiting[1] = 0;
i->last_mo_production[0] = 0;
@ -1626,7 +1626,7 @@ Industry *CreateNewIndustry(TileIndex tile, int type)
return NULL;
/* pick a random layout */
it = spec->table[(spec->num_table * (uint16)Random()) >> 16];
it = spec->table[(spec->num_table * GB(Random(), 0, 16)) >> 16];
if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
return NULL;

6
misc.c
View File

@ -51,12 +51,12 @@ uint32 t;
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return (uint16)DoRandom(line, file) * max >> 16;
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else
uint RandomRange(uint max)
{
return (uint16)Random() * max >> 16;
return GB(Random(), 0, 16) * max >> 16;
}
#endif
@ -71,7 +71,7 @@ uint32 InteractiveRandom(void)
uint InteractiveRandomRange(uint max)
{
return (uint16)InteractiveRandom() * max >> 16;
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
void SetDate(uint date)

View File

@ -3,12 +3,13 @@
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "macros.h"
#include "namegen.h"
#include "table/namegen.h"
static inline uint32 SeedChance(int shift_by, int max, uint32 seed)
{
return ((uint16)(seed >> shift_by) * max) >> 16;
return (GB(seed, shift_by, 16) * max) >> 16;
}
static inline uint32 SeedModChance(int shift_by, int max, uint32 seed)

View File

@ -1004,7 +1004,7 @@ int8 SaveHighScoreValueNetwork(void)
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
/* Copy over Top5 companies */
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < (uint8)count; i++) {
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
char buf[sizeof(_highscore_table[0]->company)];
hs = &_highscore_table[LAST_HS_ITEM][i];
@ -1019,7 +1019,7 @@ int8 SaveHighScoreValueNetwork(void)
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
// get the ranking of the local player
if ((*p_cur)->index == (int8)_local_player)
if ((*p_cur)->index == _local_player)
player = i;
p_cur++;

View File

@ -987,7 +987,7 @@ static int PickRandomBit(uint bits)
num++;
} while (b >>= 1);
num = ((uint16)Random() * num >> 16);
num = GB(Random(), 0, 16) * num >> 16;
for(i=0; !((bits & 1) && ((int)--num) < 0); bits>>=1,i++);
return i;
@ -1029,8 +1029,8 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
{
uint32 r;
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
signal = (uint16)(r >> 16);
bitmask = (uint16)r;
signal = GB(r, 16, 16);
bitmask = GB(r, 0, 16);
}
if (IsTileType(tile, MP_STREET)) {

View File

@ -318,7 +318,7 @@ static void DrawStationViewWindow(Window *w)
StringID str;
uint16 station_id;
station_id = (uint16)w->window_number;
station_id = w->window_number;
st = GetStation(w->window_number);

View File

@ -593,9 +593,9 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
// Randomize new road block numbers
a = block;
b = block ^ 2;
r = (uint16)Random();
r = GB(Random(), 0, 16);
if (r <= 0x4000) do {
a = (int)Random() & 3;
a = GB(Random(), 0, 2);
} while(a == b);
if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) {

View File

@ -763,23 +763,25 @@ static Vehicle *FindGoodVehiclePos(const Vehicle *src)
*/
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
VehicleID s = GB(p1, 0, 16);
VehicleID d = GB(p1, 16, 16);
Vehicle *src, *dst, *src_head, *dst_head;
bool is_loco;
if (!IsVehicleIndex(p1 & 0xFFFF)) return CMD_ERROR;
if (!IsVehicleIndex(s)) return CMD_ERROR;
src = GetVehicle(p1 & 0xFFFF);
src = GetVehicle(s);
if (src->type != VEH_Train) return CMD_ERROR;
is_loco = !(RailVehInfo(src->engine_type)->flags & RVI_WAGON) && IS_FIRSTHEAD_SPRITE(src->spritenum);
// if nothing is selected as destination, try and find a matching vehicle to drag to.
if (((int32)p1 >> 16) == -1) {
if (d == INVALID_VEHICLE) {
dst = NULL;
if (!is_loco) dst = FindGoodVehiclePos(src);
} else {
dst = GetVehicle((int32)p1 >> 16);
dst = GetVehicle(d);
}
// don't move the same vehicle..
@ -1759,14 +1761,14 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
case 1:
// diesel smoke
if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
}
break;
case 2:
// blue spark
if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
}
break;
@ -3016,7 +3018,7 @@ static void HandleCrashedTrain(Vehicle *v)
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
}
if (state <= 200 && (uint16)(r=Random()) <= 0x2492) {
if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) {
index = (r * 10 >> 16);
u = v;
@ -3082,16 +3084,17 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
{
TileIndex tile;
uint x,y;
uint16 break_speed;
int t;
uint32 ts;
byte trackdir;
if ((uint)(t=v->breakdown_ctr) > 1) {
t = v->breakdown_ctr;
if (t > 1) {
v->vehstatus |= VS_TRAIN_SLOWING;
t = _breakdown_speeds[ ((~t) >> 4) & 0xF];
if ((uint16)t <= v->cur_speed)
v->cur_speed = t;
break_speed = _breakdown_speeds[GB(~t, 4, 4)];
if (break_speed < v->cur_speed) v->cur_speed = break_speed;
} else {
v->vehstatus &= ~VS_TRAIN_SLOWING;
}
@ -3160,7 +3163,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
break;
}
if ( (uint16)ts != 0) {
if (GB(ts, 0, 16) != 0) {
/* If we approach a rail-piece which we can't enter, don't enter it! */
if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) {
v->cur_speed = 0;
@ -3208,10 +3211,9 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
// slow down
v->vehstatus |= VS_TRAIN_SLOWING;
t = _breakdown_speeds[x & 0xF];
if (!(v->direction&1)) t>>=1;
if ((uint16)t < v->cur_speed)
v->cur_speed = t;
break_speed = _breakdown_speeds[x & 0xF];
if (!(v->direction&1)) break_speed >>= 1;
if (break_speed < v->cur_speed) v->cur_speed = break_speed;
return true;
}

View File

@ -538,7 +538,7 @@ found_it:
return 0;
}
static void TrainDepotMoveVehicle(Vehicle *wagon, int sel, Vehicle *head)
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
{
Vehicle *v;
@ -559,13 +559,13 @@ static void TrainDepotMoveVehicle(Vehicle *wagon, int sel, Vehicle *head)
if (wagon == v)
return;
DoCommandP(v->tile, v->index + ((wagon==NULL ? (uint32)-1 : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
}
static void TrainDepotClickTrain(Window *w, int x, int y)
{
GetDepotVehiclePtData gdvp;
int mode, sel;
int mode;
Vehicle *v;
mode = GetVehicleFromTrainDepotWndPt(w, x, y, &gdvp);
@ -576,9 +576,10 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
v = gdvp.wagon;
switch(mode) {
case 0: // start dragging of vehicle
sel = (int16)WP(w,traindepot_d).sel;
if (sel != -1) {
case 0: { // start dragging of vehicle
VehicleID sel = WP(w, traindepot_d).sel;
if (sel != INVALID_VEHICLE) {
WP(w,traindepot_d).sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
@ -587,6 +588,7 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
SetWindowDirty(w);
}
break;
}
case -1: // show info window
ShowTrainViewWindow(v);

View File

@ -2229,7 +2229,7 @@ void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, Window
VpStartPreSizing();
if ( (int)icon < 0)
SetAnimatedMouseCursor(_animcursors[~(int32)icon]);
SetAnimatedMouseCursor(_animcursors[~icon]);
else
SetMouseCursor(icon);
}