(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.

This commit is contained in:
Yexo 2009-01-21 02:31:55 +00:00
parent 5e7669b539
commit db3ee34b44
31 changed files with 417 additions and 171 deletions

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@ -190,22 +190,22 @@
/* static */ bool AITile::RaiseTile(TileIndex tile, int32 slope)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, tile < ::MapSize());
return AIObject::DoCommand(tile, slope, 1, CMD_TERRAFORM_LAND);
}
/* static */ bool AITile::LowerTile(TileIndex tile, int32 slope)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, tile < ::MapSize());
return AIObject::DoCommand(tile, slope, 0, CMD_TERRAFORM_LAND);
}
/* static */ bool AITile::LevelTiles(TileIndex start_tile, TileIndex end_tile)
{
EnforcePrecondition(false, ::IsValidTile(start_tile));
EnforcePrecondition(false, ::IsValidTile(end_tile));
EnforcePrecondition(false, start_tile < ::MapSize());
EnforcePrecondition(false, end_tile < ::MapSize());
return AIObject::DoCommand(end_tile, start_tile, 0, CMD_LEVEL_LAND);
}

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@ -291,7 +291,7 @@ public:
* for example: SLOPE_N | SLOPE_W (= SLOPE_NW)
* @param tile The tile to raise.
* @param slope Corners to raise (SLOPE_xxx).
* @pre AIMap::IsValidTile(tile).
* @pre tile < AIMap::GetMapSize().
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_TOO_CLOSE_TO_EDGE
* @exception AITile::ERR_TILE_TOO_HIGH
@ -304,7 +304,7 @@ public:
* for example: SLOPE_N | SLOPE_W (= SLOPE_NW)
* @param tile The tile to lower.
* @param slope Corners to lower (SLOPE_xxx).
* @pre AIMap::IsValidTile(tile).
* @pre tile < AIMap::GetMapSize().
* @exception AIError::ERR_AREA_NOT_CLEAR
* @exception AIError::ERR_TOO_CLOSE_TO_EDGE
* @exception AITile::ERR_TILE_TOO_LOW

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@ -18,6 +18,7 @@
#include "economy_func.h"
#include "viewport_func.h"
#include "settings_type.h"
#include "water.h"
#include "table/strings.h"
#include "table/sprites.h"
@ -216,6 +217,16 @@ static void TileLoopClearDesert(TileIndex tile)
static void TileLoop_Clear(TileIndex tile)
{
/* If the tile is at any edge flood it to prevent maps without water. */
if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) {
uint z;
Slope slope = GetTileSlope(tile, &z);
if (z == 0 && slope == SLOPE_FLAT) {
DoFloodTile(tile);
MarkTileDirtyByTile(tile);
return;
}
}
TileLoopClearHelper(tile);
switch (_settings_game.game_creation.landscape) {

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@ -214,7 +214,7 @@ static const Command _command_proc_table[] = {
{CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_TRAIN_DEPOT */
{CmdBuildSingleSignal, CMD_AUTO}, /* CMD_BUILD_SIGNALS */
{CmdRemoveSingleSignal, CMD_AUTO}, /* CMD_REMOVE_SIGNALS */
{CmdTerraformLand, CMD_AUTO}, /* CMD_TERRAFORM_LAND */
{CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, /* CMD_TERRAFORM_LAND */
{CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, /* CMD_PURCHASE_LAND_AREA */
{CmdSellLandArea, 0}, /* CMD_SELL_LAND_AREA */
{CmdBuildTunnel, CMD_AUTO}, /* CMD_BUILD_TUNNEL */
@ -311,7 +311,7 @@ static const Command _command_proc_table[] = {
{CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */
{CmdCompanyCtrl, 0}, /* CMD_COMPANY_CTRL */
{CmdLevelLand, CMD_NO_TEST | CMD_AUTO}, /* CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once */
{CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, /* CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once */
{CmdRefitRailVehicle, 0}, /* CMD_REFIT_RAIL_VEHICLE */
{CmdRestoreOrderIndex, 0}, /* CMD_RESTORE_ORDER_INDEX */
@ -403,7 +403,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32
CommandCost res;
/* Do not even think about executing out-of-bounds tile-commands */
if (!IsValidTile(tile)) return CMD_ERROR;
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;
CommandProc *proc = _command_proc_table[cmd].proc;
@ -497,9 +497,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
{
assert(_docommand_recursive == 0);
/* Do not even think about executing out-of-bounds tile-commands */
if (!IsValidTile(tile)) return false;
CommandCost res, res2;
int x = TileX(tile) * TILE_SIZE;
@ -528,6 +525,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
/* Flags get send to the DoCommand */
uint32 flags = CommandFlagsToDCFlags(cmd_flags);
/* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;
bool notest = (cmd_flags & CMD_NO_TEST) != 0;
_docommand_recursive = 1;

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@ -96,6 +96,7 @@ static inline uint32 CommandFlagsToDCFlags(uint cmd_flags)
uint32 flags = 0;
if (cmd_flags & CMD_NO_WATER) flags |= DC_NO_WATER;
if (cmd_flags & CMD_AUTO) flags |= DC_AUTO;
if (cmd_flags & CMD_ALL_TILES) flags |= DC_ALL_TILES;
return flags;
}

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@ -304,6 +304,7 @@ enum {
DC_NO_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
};
/**
@ -340,6 +341,7 @@ enum {
CMD_AUTO = 0x04, ///< set the DC_AUTO flag on this command
CMD_NO_TEST = 0x08, ///< the command's output may differ between test and execute due to town rating changes etc.
CMD_NO_WATER = 0x10, ///< set the DC_NO_WATER flag on this command
CMD_ALL_TILES= 0x20, ///< allow this command also on MP_VOID tiles
};
/**

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@ -28,6 +28,7 @@
#include "blitter/factory.hpp"
#include "tilehighlight_func.h"
#include "saveload/saveload.h"
#include "void_map.h"
#include "table/sprites.h"
@ -106,6 +107,12 @@ static void _GenerateWorld(void *arg)
if (_gw.mode == GW_EMPTY) {
SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
/* Make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (uint row = 0; row < MapSizeY(); row++) MakeVoid(TileXY(0, row));
for (uint col = 0; col < MapSizeX(); col++) MakeVoid(TileXY(col, 0));
}
/* Make the map the height of the patch setting */
if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);

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@ -98,13 +98,14 @@ enum GenerateLandscapeWindowWidgets {
GLAND_WATER_TEXT,
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
GLAND_SMOOTHNESS_PULLDOWN
GLAND_SMOOTHNESS_PULLDOWN,
GLAND_WATER_BORDERS_PULLDOWN,
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 267, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 285, 0x0, STR_NULL},
/* Landscape selection */
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, // GLAND_TEMPERATE
@ -166,6 +167,9 @@ static const Widget _generate_landscape_widgets[] = {
/* Map smoothness */
{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // GLAND_SMOOTHNESS_PULLDOWN
/* Water borders */
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 12, 326, 264, 275, 0x0, STR_NULL}, // GLAND_WATER_BORDERS_PULLDOWN
{ WIDGETS_END},
};
@ -269,6 +273,25 @@ static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CO
static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _water_borders[] = {
STR_CONFIG_PATCHES_WATER_BORDER_NONE,
STR_CONFIG_PATCHES_WATER_BORDER_NE,
STR_CONFIG_PATCHES_WATER_BORDER_SE,
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE,
STR_CONFIG_PATCHES_WATER_BORDER_SW,
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE,
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE,
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE,
STR_CONFIG_PATCHES_WATER_BORDER_NW,
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE,
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE,
INVALID_STRING_ID
};
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
@ -294,9 +317,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
/* You can't select smoothness if not terragenesis */
/* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWP_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
this->SetWidgetDisabledState(GLAND_WATER_BORDERS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
@ -324,11 +348,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
if (mode == GLWP_GENERATE) {
this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
this->widget[GLAND_WATER_BORDERS_PULLDOWN].data = _settings_newgame.construction.freeform_edges ? _water_borders[_settings_newgame.game_creation.water_borders] : STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE;
} else {
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
@ -483,6 +508,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
case GLAND_WATER_BORDERS_PULLDOWN: // Water borders
ShowDropDownMenu(this, _water_borders, _settings_newgame.game_creation.water_borders, GLAND_WATER_BORDERS_PULLDOWN, 0, 0);
break;
}
}
@ -507,10 +536,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_WATER_BORDERS_PULLDOWN: _settings_newgame.game_creation.water_borders = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
@ -571,7 +601,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
};
static const WindowDesc _generate_landscape_desc = {
WDP_CENTER, WDP_CENTER, 338, 268, 338, 268,
WDP_CENTER, WDP_CENTER, 338, 286, 338, 286,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,

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@ -319,9 +319,14 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
}
if (_settings_game.construction.freeform_edges) {
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
}
/* Form the landscape */
for (row = 0; row < height - 1; row++) {
for (col = 0; col < width - 1; col++) {
for (row = 0; row < height; row++) {
for (col = 0; col < width; col++) {
switch (_settings_game.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
@ -329,7 +334,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
}
/* Check if current tile is within the 1-pixel map edge or padding regions */
if ((DistanceFromEdge(tile) <= 1) ||
if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) ||
(row < row_pad) || (row >= (height - row_pad - 1)) ||
(col < col_pad) || (col >= (width - col_pad - 1))) {
SetTileHeight(tile, 0);
@ -353,7 +358,11 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* Color scales from 0 to 255, OpenTTD height scales from 0 to 15 */
SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
}
MakeClear(tile, CLEAR_GRASS, 3);
/* Only clear the tiles within the map area. */
if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
MakeClear(tile, CLEAR_GRASS, 3);
}
}
}
}
@ -365,7 +374,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
static void FixSlopes()
{
uint width, height;
uint row, col;
int row, col;
byte current_tile;
/* Adjust height difference to maximum one horizontal/vertical change. */
@ -373,12 +382,17 @@ static void FixSlopes()
height = MapSizeY();
/* Top and left edge */
for (row = 1; row < height - 2; row++) {
for (col = 1; col < width - 2; col++) {
/* Find lowest tile; either the top or left one */
current_tile = TileHeight(TileXY(col - 1, row)); // top edge
if (TileHeight(TileXY(col, row - 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row - 1)); // left edge
for (row = 0; (uint)row < height; row++) {
for (col = 0; (uint)col < width; col++) {
current_tile = MAX_TILE_HEIGHT;
if (col != 0) {
/* Find lowest tile; either the top or left one */
current_tile = TileHeight(TileXY(col - 1, row)); // top edge
}
if (row != 0) {
if (TileHeight(TileXY(col, row - 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row - 1)); // left edge
}
}
/* Does the height differ more than one? */
@ -390,12 +404,18 @@ static void FixSlopes()
}
/* Bottom and right edge */
for (row = height - 2; row > 0; row--) {
for (col = width - 2; col > 0; col--) {
/* Find lowest tile; either the bottom and right one */
current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
if (TileHeight(TileXY(col, row + 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row + 1)); // right edge
for (row = height - 1; row >= 0; row--) {
for (col = width - 1; col >= 0; col--) {
current_tile = MAX_TILE_HEIGHT;
if ((uint)col != width - 1) {
/* Find lowest tile; either the bottom and right one */
current_tile = TileHeight(TileXY(col + 1, row)); // bottom edge
}
if ((uint)row != height - 1) {
if (TileHeight(TileXY(col, row + 1)) < current_tile) {
current_tile = TileHeight(TileXY(col, row + 1)); // right edge
}
}
/* Does the height differ more than one? */
@ -447,14 +467,9 @@ void LoadHeightmap(char *filename)
void FlatEmptyWorld(byte tile_height)
{
uint width, height;
uint row, col;
width = MapSizeX();
height = MapSizeY();
for (row = 2; row < height - 2; row++) {
for (col = 2; col < width - 2; col++) {
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
SetTileHeight(TileXY(col, row), tile_height);
}
}

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@ -930,6 +930,8 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
if (TileX(tile) + size_x >= MapSizeX() || TileY(tile) + size_y >= MapSizeY()) return;
/* check the amount of bad tiles */
count = 0;
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
@ -1179,19 +1181,6 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_OilRig
};
static bool CheckSuitableIndustryPos(TileIndex tile)
{
uint x = TileX(tile);
uint y = TileY(tile);
if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
return true;
}
static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
{
const Town *t;
@ -1237,6 +1226,8 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
do {
IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
if (TileX(tile) + it->ti.x >= MapSizeX()) return false;
if (TileY(tile) + it->ti.y >= MapSizeY()) return false;
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (!IsValidTile(cur_tile)) {
@ -1342,7 +1333,7 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
* has to be correct too (in level, or almost in level)
* else you get a chain-reaction of terraforming. */
if (internal == 0 && curh != height) {
if (!CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
return false;
}
} END_TILE_LOOP(tile_walk, size_x, size_y, tile);
@ -1373,6 +1364,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const
/* Remember level height */
h = TileHeight(tile);
if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
/* Check that all tiles in area and surrounding are clear
* this determines that there are no obstructing items */
cur_tile = tile + TileDiffXY(-1, -1);
@ -1380,7 +1372,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const
size_y = max_y + 4;
/* Check if we don't leave the map */
if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope. */
@ -1632,7 +1624,6 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (t == NULL) return NULL;
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
if (!CheckSuitableIndustryPos(tile)) return NULL;
if (!Industry::CanAllocateItem()) return NULL;

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@ -690,9 +690,9 @@ void InitializeLandscape()
uint sizex = MapSizeX();
uint y;
for (y = 0; y < maxy; y++) {
for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
uint x;
for (x = 0; x < maxx; x++) {
for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);

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@ -1090,6 +1090,29 @@ STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightm
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_PATCHES_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
# Start of map water border strings.
# DON'T ADD OR REMOVE LINES HERE
STR_CONFIG_PATCHES_WATER_BORDER_NONE :Land at all borders
STR_CONFIG_PATCHES_WATER_BORDER_NE :Water at north-east border only
STR_CONFIG_PATCHES_WATER_BORDER_SE :Water at south-east border only
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE :Water at north-east and south-east borders
STR_CONFIG_PATCHES_WATER_BORDER_SW :Water at south-west border only
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE :Water at north-east and south-west borders
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE :Water at south-east and south-west borders
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE :Land only at north-west border
STR_CONFIG_PATCHES_WATER_BORDER_NW :Water at north-west border only
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE :Water at north-west and north-east borders
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE :Water at north-west and south-east borders
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE :Land only at south-west border
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW :Water at north-west and south-west borders
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE :Land only at south-east border
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE :Land only at north-east border
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE :Water at all borders
# End of map water border strings.
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
@ -2118,6 +2141,7 @@ STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first

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@ -59,6 +59,7 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
uint max_x = MapMaxX();
uint max_y = MapMaxY();
uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
/* go in a 'spiral' with increasing manhattan distance in each iteration */
for (uint dist = 1; dist < max_dist; dist++) {
@ -75,8 +76,8 @@ static uint GetClosestWaterDistance(TileIndex tile, bool water)
/* each side of this square has length 'dist' */
for (uint a = 0; a < dist; a++) {
/* MP_VOID tiles are not checked (interval is [0; max) for IsInsideMM())*/
if (IsInsideMM(x, 0, max_x) && IsInsideMM(y, 0, max_y)) {
/* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
TileIndex t = TileXY(x, y);
if (IsTileType(t, MP_WATER) == water) return dist;
}

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@ -659,6 +659,11 @@ bool AfterLoadGame()
}
}
/* Force the freeform edges to false for old savegames. */
if (CheckSavegameVersion(111)) {
_settings_game.construction.freeform_edges = false;
}
/* From version 9.0, we update the max passengers of a town (was sometimes negative
* before that. */
if (CheckSavegameVersion(9)) {

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@ -42,7 +42,7 @@
#include <list>
extern const uint16 SAVEGAME_VERSION = 110;
extern const uint16 SAVEGAME_VERSION = 111;
SavegameType _savegame_type; ///< type of savegame we are loading

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@ -68,6 +68,10 @@
#include "ai/ai_config.hpp"
#include "ai/ai_info.hpp"
#include "tile_map.h"
#include "void_map.h"
#include "station_base.h"
#include "table/strings.h"
ClientSettings _settings_client;
@ -1079,6 +1083,71 @@ static int32 CheckNoiseToleranceLevel(const char *value)
return 0;
}
static int32 CheckFreeformEdges(int32 p1)
{
if (_game_mode == GM_MENU) return 0;
if (p1 != 0) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_EMPTY, 0, 0);
_settings_game.construction.freeform_edges = false;
return 0;
}
}
Station *st;
FOR_ALL_STATIONS(st) {
if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_EMPTY, 0, 0);
_settings_game.construction.freeform_edges = false;
return 0;
}
}
for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
} else {
for (uint i = 0; i < MapMaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
}
}
for (uint i = 1; i < MapMaxX(); i++) {
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
}
}
for (uint i = 0; i < MapMaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
}
}
for (uint i = 1; i < MapMaxY(); i++) {
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_EDGES_NOT_WATER, 0, 0);
_settings_game.construction.freeform_edges = true;
return 0;
}
}
/* Make tiles at the border water again. */
for (uint i = 0; i < MapMaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < MapMaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
return 0;
}
#ifdef ENABLE_NETWORK
static int32 UpdateMinActiveClients(int32 p1)
@ -1396,6 +1465,8 @@ const SettingDesc _patch_settings[] = {
SDT_VAR(GameSettings, game_creation.map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL),
SDT_VAR(GameSettings, game_creation.map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL),
SDT_CONDBOOL(GameSettings, construction.freeform_edges, 111, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
SDT_CONDVAR(GameSettings, game_creation.water_borders, SLE_UINT8,111, SL_MAX_VERSION, 0, 0, 15, 0, 15, 0, STR_NULL, NULL),
SDT_CONDOMANY(GameSettings, locale.currency, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
SDT_CONDOMANY(GameSettings, locale.units, SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),

View File

@ -1066,6 +1066,7 @@ static PatchEntry _patches_construction[] = {
PatchEntry("construction.extra_dynamite"),
PatchEntry("construction.longbridges"),
PatchEntry("station.always_small_airport"),
PatchEntry("construction.freeform_edges"),
};
/** Construction sub-page */
static PatchPage _patches_construction_page = {_patches_construction, lengthof(_patches_construction)};

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@ -154,6 +154,7 @@ struct GameCreationSettings {
byte town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in
byte snow_line; ///< the snowline level in this game
byte water_borders; ///< bitset of the borders that are water
};
/** Settings related to construction in-game */
@ -165,6 +166,7 @@ struct ConstructionSettings {
bool extra_dynamite; ///< extra dynamite
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
bool freeform_edges; ///< allow terraforming the tiles at the map edges
};
/** Settings related to the AI. */

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@ -237,8 +237,8 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(tile) * TILE_SIZE - TILE_SIZE / 2;
int x = min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
int y = min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
uint z = (y < 0 ? 0 : GetSlopeZ(x, y));
Point pt = RemapCoords(x, y, z);
y += 2 * TILE_SIZE;

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@ -130,9 +130,10 @@ static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
@ -159,10 +160,10 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
/* Check "too close to edge of map" */
/* Check "too close to edge of map". Only possible when freeform-edges is off. */
uint x = TileX(tile);
uint y = TileY(tile);
if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) {
if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
/*
* Determine a sensible error tile
*/
@ -187,6 +188,7 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
{
const TileIndexDiffC *ttm;
TileIndex orig_tile = tile;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0}, // move to tile in SE
{-2, 0}, // undo last move, and move to tile in NW
@ -197,6 +199,11 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
if (tile >= MapSize()) continue;
/* Make sure we don't wrap around the map */
if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
/* Get TileHeight of neighboured tile as of current terraform progress */
int r = TerraformGetHeightOfTile(ts, tile);
int height_diff = height - r;
@ -224,9 +231,6 @@ static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int
*/
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
_terraform_err_tile = INVALID_TILE;
CommandCost total_cost(EXPENSES_CONSTRUCTION);
@ -271,6 +275,11 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
for (int count = ts.tile_table_count; count != 0; count--, ti++) {
TileIndex tile = *ti;
assert(tile < MapSize());
/* MP_VOID tiles can be terraformed but as tunnels and bridges
* cannot go under / over these tiles they don't need checking. */
if (IsTileType(tile, MP_VOID)) continue;
/* Find new heights of tile corners */
uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));

View File

@ -113,10 +113,12 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
**/
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
{
/* When end_tile is MP_VOID, the DoCommandP checks will deny this command without any
* user-visible reason. This happens when terraforming at the southern border. */
if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
}
switch (proc) {
case DDSP_DEMOLISH_AREA:
@ -378,8 +380,8 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
} else {
assert(_terraform_size != 0);
/* check out for map overflows */
sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
sizex = min(MapSizeX() - TileX(tile), _terraform_size);
sizey = min(MapSizeY() - TileY(tile), _terraform_size);
if (sizex == 0 || sizey == 0) return;

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@ -552,6 +552,13 @@ static void HeightMapAdjustWaterLevel(amplitude_t water_percent, height_t h_max_
static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime);
enum Borders {
BORDER_NE = 0,
BORDER_SE = 1,
BORDER_SW = 2,
BORDER_NW = 3,
};
/**
* This routine sculpts in from the edge a random amount, again a Perlin
* sequence, to avoid the rigid flat-edge slopes that were present before. The
@ -572,7 +579,7 @@ static double perlin_coast_noise_2D(const double x, const double y, const double
* Please note that all the small numbers; 53, 101, 167, etc. are small primes
* to help give the perlin noise a bit more of a random feel.
*/
static void HeightMapCoastLines()
static void HeightMapCoastLines(uint8 water_borders)
{
int smallest_size = min(_settings_game.game_creation.map_x, _settings_game.game_creation.map_y);
const int margin = 4;
@ -582,40 +589,47 @@ static void HeightMapCoastLines()
/* Lower to sea level */
for (y = 0; y <= _height_map.size_y; y++) {
/* Top right */
max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12);
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = 0; x < max_x; x++) {
_height_map.height(x, y) = 0;
if (HasBit(water_borders, BORDER_NE)) {
/* Top right */
max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12);
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = 0; x < max_x; x++) {
_height_map.height(x, y) = 0;
}
}
/* Bottom left */
max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8);
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
_height_map.height(x, y) = 0;
if (HasBit(water_borders, BORDER_SW)) {
/* Bottom left */
max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8);
max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
_height_map.height(x, y) = 0;
}
}
}
/* Lower to sea level */
for (x = 0; x <= _height_map.size_x; x++) {
/* Top left */
max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9);
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = 0; y < max_y; y++) {
_height_map.height(x, y) = 0;
if (HasBit(water_borders, BORDER_NW)) {
/* Top left */
max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9);
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = 0; y < max_y; y++) {
_height_map.height(x, y) = 0;
}
}
/* Bottom right */
max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12);
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
_height_map.height(x, y) = 0;
if (HasBit(water_borders, BORDER_SE)) {
/* Bottom right */
max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12);
max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
_height_map.height(x, y) = 0;
}
}
}
}
@ -658,18 +672,18 @@ static void HeightMapSmoothCoastInDirection(int org_x, int org_y, int dir_x, int
}
/** Smooth coasts by modulating height of tiles close to map edges with cosine of distance from edge */
static void HeightMapSmoothCoasts()
static void HeightMapSmoothCoasts(uint8 water_borders)
{
uint x, y;
/* First Smooth NW and SE coasts (y close to 0 and y close to size_y) */
for (x = 0; x < _height_map.size_x; x++) {
HeightMapSmoothCoastInDirection(x, 0, 0, 1);
HeightMapSmoothCoastInDirection(x, _height_map.size_y - 1, 0, -1);
if (HasBit(water_borders, BORDER_NW)) HeightMapSmoothCoastInDirection(x, 0, 0, 1);
if (HasBit(water_borders, BORDER_SE)) HeightMapSmoothCoastInDirection(x, _height_map.size_y - 1, 0, -1);
}
/* First Smooth NE and SW coasts (x close to 0 and x close to size_x) */
for (y = 0; y < _height_map.size_y; y++) {
HeightMapSmoothCoastInDirection(0, y, 1, 0);
HeightMapSmoothCoastInDirection(_height_map.size_x - 1, y, -1, 0);
if (HasBit(water_borders, BORDER_NE)) HeightMapSmoothCoastInDirection(0, y, 1, 0);
if (HasBit(water_borders, BORDER_SW)) HeightMapSmoothCoastInDirection(_height_map.size_x - 1, y, -1, 0);
}
}
@ -683,15 +697,15 @@ static void HeightMapSmoothCoasts()
static void HeightMapSmoothSlopes(height_t dh_max)
{
int x, y;
for (y = 1; y <= (int)_height_map.size_y; y++) {
for (x = 1; x <= (int)_height_map.size_x; x++) {
height_t h_max = min(_height_map.height(x - 1, y), _height_map.height(x, y - 1)) + dh_max;
for (y = 0; y <= (int)_height_map.size_y; y++) {
for (x = 0; x <= (int)_height_map.size_x; x++) {
height_t h_max = min(_height_map.height(x > 0 ? x - 1 : x, y), _height_map.height(x, y > 0 ? y - 1 : y)) + dh_max;
if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
}
}
for (y = _height_map.size_y - 1; y >= 0; y--) {
for (x = _height_map.size_x - 1; x >= 0; x--) {
height_t h_max = min(_height_map.height(x + 1, y), _height_map.height(x, y + 1)) + dh_max;
for (y = _height_map.size_y; y >= 0; y--) {
for (x = _height_map.size_x; x >= 0; x--) {
height_t h_max = min(_height_map.height((uint)x < _height_map.size_x ? x + 1 : x, y), _height_map.height(x, (uint)y < _height_map.size_y ? y + 1 : y)) + dh_max;
if (_height_map.height(x, y) > h_max) _height_map.height(x, y) = h_max;
}
}
@ -710,10 +724,12 @@ static void HeightMapNormalize()
HeightMapAdjustWaterLevel(water_percent, h_max_new);
HeightMapCoastLines();
byte water_borders = _settings_game.construction.freeform_edges ? _settings_game.game_creation.water_borders : 0xF;
HeightMapCoastLines(water_borders);
HeightMapSmoothSlopes(roughness);
HeightMapSmoothCoasts();
HeightMapSmoothCoasts(water_borders);
HeightMapSmoothSlopes(roughness);
HeightMapSineTransform(12, h_max_new);
@ -817,7 +833,12 @@ static double perlin_coast_noise_2D(const double x, const double y, const double
static void TgenSetTileHeight(TileIndex tile, int height)
{
SetTileHeight(tile, height);
MakeClear(tile, CLEAR_GRASS, 3);
/* Only clear the tiles within the map area. */
if (TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY() &&
(!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0))) {
MakeClear(tile, CLEAR_GRASS, 3);
}
}
/**
@ -842,9 +863,15 @@ void GenerateTerrainPerlin()
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
/* First make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y);
for (x = 0; x < _height_map.size_x; x++) MakeVoid(x);
}
/* Transfer height map into OTTD map */
for (y = 2; y < _height_map.size_y - 2; y++) {
for (x = 2; x < _height_map.size_x - 2; x++) {
for (y = 0; y < _height_map.size_y; y++) {
for (x = 0; x < _height_map.size_x; x++) {
int height = H2I(_height_map.height(x, y));
if (height < 0) height = 0;
if (height > 15) height = 15;
@ -854,10 +881,6 @@ void GenerateTerrainPerlin()
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
/* Recreate void tiles at the border in case they have been affected by generation */
for (y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y + _height_map.size_x - 1);
for (x = 0; x < _height_map.size_x; x++) MakeVoid(_height_map.size_x * y + x);
FreeHeightMap();
GenerateWorldSetAbortCallback(NULL);
}

View File

@ -16,8 +16,9 @@ Slope GetTileSlope(TileIndex tile, uint *h)
{
assert(tile < MapSize());
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
if (h != NULL) *h = 0;
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() ||
(_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) {
if (h != NULL) *h = TileHeight(tile) * TILE_HEIGHT;
return SLOPE_FLAT;
}

View File

@ -10,6 +10,7 @@
#include "company_type.h"
#include "map_func.h"
#include "core/bitmath_func.hpp"
#include "settings_type.h"
/**
* Returns the height of a tile
@ -87,8 +88,9 @@ static inline void SetTileType(TileIndex tile, TileType type)
{
assert(tile < MapSize());
/* VOID tiles (and no others) are exactly allowed at the lower left and right
* edges of the map */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) == (type == MP_VOID));
* edges of the map. If _settings_game.construction.freeform_edges is true,
* the upper edges of the map are also VOID tiles. */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() || (_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) == (type == MP_VOID));
SB(_m[tile].type_height, 4, 4, type);
}

View File

@ -759,7 +759,7 @@ static bool IsNeighborRoadTile(TileIndex tile, const DiagDirection dir, uint dis
if (pos & 2) cur += tid_lt[2];
cur = (uint)(pos / 4) * cur; // Multiply for the fitting distance
if (GetTownRoadBits(TILE_ADD(tile, cur)) & DiagDirToRoadBits((pos & 2) ? dir : ReverseDiagDir(dir))) return true;
if (IsValidTile(tile + TileXY(TileX(cur) / 2, TileY(cur) / 2)) && IsValidTile(tile + cur) && GetTownRoadBits(TILE_ADD(tile, cur)) & DiagDirToRoadBits((pos & 2) ? dir : ReverseDiagDir(dir))) return true;
}
return false;
}
@ -1135,6 +1135,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
/* Don't walk into water. */
if (IsWaterTile(house_tile)) return;
if (!IsValidTile(house_tile) || !IsValidTile(house_tile + TileOffsByDiagDir(target_dir))) return;
switch (t1->GetActiveLayout()) {
default: NOT_REACHED();

View File

@ -47,6 +47,7 @@ bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
do {
tile -= delta;
if (!IsValidTile(tile)) return false;
height = GetTileZ(tile);
} while (z < height);

View File

@ -527,6 +527,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
for (;;) {
end_tile += delta;
if (!IsValidTile(end_tile)) return_cmd_error(STR_TUNNEL_THROUGH_MAP_BORDER);
end_tileh = GetTileSlope(end_tile, &end_z);
if (start_z == end_z) break;

View File

@ -367,11 +367,13 @@ static bool ClickTile_Unmovable(TileIndex tile)
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool IsRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(4, 4);
TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U));
uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U);
uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
BEGIN_TILE_LOOP(tile, w, h, tile_s)
if (IsTransmitterTile(tile)) return true;
END_TILE_LOOP(tile, 9, 9, tile_s)
END_TILE_LOOP(tile, w, h, tile_s)
return false;
}
@ -383,6 +385,23 @@ void GenerateUnmovables()
/* add radio tower */
int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
/* Scale the amount of lighthouses with the amount of land at the borders. */
if (_settings_game.construction.freeform_edges) {
uint num_water_tiles = 0;
for (uint x = 0; x < MapMaxX(); x++) {
if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
}
for (uint y = 1; y < MapMaxY() - 1; y++) {
if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
}
/* The -6 is because the top borders are MP_VOID (-2) and all corners
* are counted twice (-4). */
lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
}
SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
for (uint i = ScaleByMapSize(1000); i != 0; i--) {
@ -416,13 +435,16 @@ void GenerateUnmovables()
TileIndex tile;
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
}
for (int j = 0; j < 20; j++) {
/* Only build lighthouses at tiles where the border is sea. */
if (!IsTileType(tile, MP_WATER)) continue;
for (int j = 0; j < 19; j++) {
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
MakeLighthouse(tile);

View File

@ -382,8 +382,8 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
/* we need to move variables in to the valid range, as the
* GetTileZoomCenterWindow() function can call here with invalid x and/or y,
* when the user tries to zoom out along the sides of the map */
a = Clamp(a, 0, (int)(MapMaxX() * TILE_SIZE) - 1);
b = Clamp(b, 0, (int)(MapMaxY() * TILE_SIZE) - 1);
a = Clamp(a, -4 * TILE_SIZE, (int)(MapMaxX() * TILE_SIZE) - 1);
b = Clamp(b, -4 * TILE_SIZE, (int)(MapMaxY() * TILE_SIZE) - 1);
/* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0.
* Now find the Z-world coordinate by fix point iteration.
@ -393,12 +393,15 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
* So give it a z-malus of 4 in the first iterations.
*/
z = 0;
for (int i = 0; i < 5; i++) z = GetSlopeZ(a + max(z, 4u) - 4, b + max(z, 4u) - 4) / 2;
for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(a + max(z, malus) - malus, b + max(z, malus) - malus) / 2;
for (int i = 0; i < 5; i++) z = GetSlopeZ(a + z, b + z) / 2;
pt.x = a + z;
pt.y = b + z;
int min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)max(z, 4u) - 4, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, 4u) - 4, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(Clamp(a + (int)max(z, malus) - (int)malus, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)max(z, malus) - (int)malus, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
for (int i = 0; i < 5; i++) z = GetSlopeZ(Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1), Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1)) / 2;
pt.x = Clamp(a + (int)z, min_coord, MapMaxX() * TILE_SIZE - 1);
pt.y = Clamp(b + (int)z, min_coord, MapMaxY() * TILE_SIZE - 1);
return pt;
}
@ -969,26 +972,33 @@ static void ViewportAddLandscape()
int y_cur = y;
do {
TileType tt;
TileType tt = MP_VOID;
ti.x = x_cur;
ti.y = y_cur;
if (0 <= x_cur && x_cur < (int)MapSizeX() * TILE_SIZE &&
0 <= y_cur && y_cur < (int)MapSizeY() * TILE_SIZE) {
ti.z = 0;
ti.tileh = SLOPE_FLAT;
ti.tile = INVALID_TILE;
if (0 <= x_cur && x_cur < (int)MapMaxX() * TILE_SIZE &&
0 <= y_cur && y_cur < (int)MapMaxY() * TILE_SIZE) {
TileIndex tile = TileVirtXY(x_cur, y_cur);
ti.tile = tile;
ti.tileh = GetTileSlope(tile, &ti.z);
tt = GetTileType(tile);
} else {
ti.tileh = SLOPE_FLAT;
ti.tile = INVALID_TILE;
ti.z = 0;
tt = MP_VOID;
}
if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) {
if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
uint maxh = max<uint>(TileHeight(tile), 1);
for (uint h = 0; h < maxh; h++) {
DrawGroundSpriteAt(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
}
}
y_cur += 0x10;
x_cur -= 0x10;
ti.tile = tile;
ti.tileh = GetTileSlope(tile, &ti.z);
tt = GetTileType(tile);
}
}
_vd.foundation_part = FOUNDATION_PART_NONE;
_vd.foundation[0] = -1;
@ -997,7 +1007,18 @@ static void ViewportAddLandscape()
_vd.last_foundation_child[1] = NULL;
_tile_type_procs[tt]->draw_tile_proc(&ti);
if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE)) ||
(y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE))) {
TileIndex tile = TileVirtXY(x_cur, y_cur);
ti.tile = tile;
ti.tileh = GetTileSlope(tile, &ti.z);
tt = GetTileType(tile);
}
if (ti.tile != INVALID_TILE) DrawTileSelection(&ti);
y_cur += 0x10;
x_cur -= 0x10;
} while (--width_cur);
if ((direction ^= 1) != 0) {

View File

@ -7,6 +7,7 @@
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void DoFloodTile(TileIndex target);
void ConvertGroundTilesIntoWaterTiles();

View File

@ -358,9 +358,9 @@ static CommandCost ClearTile_Water(TileIndex tile, byte flags)
case WATER_TILE_CLEAR:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* Make sure it's not an edge tile. */
if (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
!IsInsideMM(TileY(tile), 1, MapMaxY() - 1)) {
/* Make sure freeform edges are allowed or it's not an edge tile. */
if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
!IsInsideMM(TileY(tile), 1, MapMaxY() - 1))) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
@ -905,7 +905,7 @@ static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
/**
* Floods a tile.
*/
static void DoFloodTile(TileIndex target)
void DoFloodTile(TileIndex target)
{
assert(!IsTileType(target, MP_WATER));