diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index f1ee03fc17..9e16ec3ec1 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -315,8 +315,6 @@ struct AISettingsWindow : public Window { this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR); this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect. - this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot)); - this->RebuildVisibleSettings(); } @@ -524,10 +522,8 @@ struct AISettingsWindow : public Window { break; case WID_AIS_RESET: - if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) { - this->ai_config->ResetSettings(); - this->SetDirty(); - } + this->ai_config->ResetEditableSettings(_game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))); + this->SetDirty(); break; } } diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp index 8de141e662..9bb953c4c1 100644 --- a/src/script/script_config.cpp +++ b/src/script/script_config.cpp @@ -127,6 +127,26 @@ void ScriptConfig::ResetSettings() this->settings.clear(); } +void ScriptConfig::ResetEditableSettings(bool yet_to_start) +{ + if (this->info == nullptr) return ResetSettings(); + + for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end();) { + const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first); + assert(config_item != nullptr); + + bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0; + bool visible = _settings_client.gui.ai_developer_tools || (config_item->flags & SCRIPTCONFIG_DEVELOPER) == 0; + + if (editable && visible) { + free(it->first); + it = this->settings.erase(it); + } else { + it++; + } + } +} + void ScriptConfig::AddRandomDeviation() { for (const auto &item : *this->GetConfigList()) { diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 31004caba7..be231fcdc2 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -134,6 +134,11 @@ public: */ void ResetSettings(); + /** + * Reset only editable and visible settings to their default value. + */ + void ResetEditableSettings(bool yet_to_start); + /** * Randomize all settings the Script requested to be randomized. */