Codechange: Make sure script enums are the same size as their normal counterparts

This commit is contained in:
Charles Pigott 2020-06-27 13:59:15 +01:00
parent 887b912af1
commit dc8d0089e9
5 changed files with 7 additions and 7 deletions

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@ -99,7 +99,7 @@ public:
* Types of expenses.
* @api -ai
*/
enum ExpensesType {
enum ExpensesType : byte {
EXPENSES_CONSTRUCTION = ::EXPENSES_CONSTRUCTION, ///< Construction costs.
EXPENSES_NEW_VEHICLES = ::EXPENSES_NEW_VEHICLES, ///< New vehicles.
EXPENSES_TRAIN_RUN = ::EXPENSES_TRAIN_RUN, ///< Running costs trains.

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@ -36,7 +36,7 @@ public:
/**
* Goal types that can be given to a goal.
*/
enum GoalType {
enum GoalType : byte {
/* Note: these values represent part of the in-game GoalType enum */
GT_NONE = ::GT_NONE, ///< Destination is not linked.
GT_TILE = ::GT_TILE, ///< Destination is a tile.

View File

@ -40,7 +40,7 @@ public:
/**
* Types of rail known to the game.
*/
enum RailType {
enum RailType : byte {
/* Note: these values represent part of the in-game static values */
RAILTYPE_INVALID = ::INVALID_RAILTYPE, ///< Invalid RailType.
};

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@ -60,7 +60,7 @@ public:
/**
* Road/tram types
*/
enum RoadTramTypes {
enum RoadTramTypes : uint8 {
ROADTRAMTYPES_ROAD = ::RTTB_ROAD, ///< Road road types.
ROADTRAMTYPES_TRAM = ::RTTB_TRAM, ///< Tram road types.
};

View File

@ -57,7 +57,7 @@ public:
/**
* Story page element types.
*/
enum StoryPageElementType {
enum StoryPageElementType : byte {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
@ -75,7 +75,7 @@ public:
* Formatting and layout flags for story page buttons.
* The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
*/
enum StoryPageButtonFlags {
enum StoryPageButtonFlags : byte {
SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
@ -84,7 +84,7 @@ public:
/**
* Mouse cursors usable by story page buttons.
*/
enum StoryPageButtonCursor {
enum StoryPageButtonCursor : byte {
SPBC_MOUSE = ::SPBC_MOUSE,
SPBC_ZZZ = ::SPBC_ZZZ,
SPBC_BUOY = ::SPBC_BUOY,