mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in networkgames
This commit is contained in:
parent
523ba1ff50
commit
dccd3adb9b
21
economy.c
21
economy.c
|
@ -397,22 +397,29 @@ static void PlayersCheckBankrupt(Player *p)
|
|||
p->bankrupt_asked = 255;
|
||||
p->bankrupt_timeout = 0x456;
|
||||
} else {
|
||||
// If we are the server, make sure it is clear that his player is no
|
||||
// longer with us!
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (IS_HUMAN_PLAYER(owner) && _network_server) {
|
||||
// If we are the server, make sure it is clear that his player is no
|
||||
// longer with us!
|
||||
NetworkClientInfo *ci;
|
||||
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
||||
ci->client_playas = (byte)(OWNER_SPECTATOR + 1);
|
||||
// Send the new info to all the clients
|
||||
NetworkUpdateClientInfo(_network_own_client_index);
|
||||
ClientState *cs;
|
||||
/* Find all clients that were in control of this company */
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if ((ci->client_playas-1) == owner) {
|
||||
ci->client_playas = OWNER_SPECTATOR;
|
||||
// Send the new info to all the clients
|
||||
NetworkUpdateClientInfo(_network_own_client_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
// Make sure the player no longer controls the company
|
||||
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
|
||||
// Switch the player to spectator..
|
||||
_local_player = OWNER_SPECTATOR;
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
// Convert everything the player owns to NO_OWNER
|
||||
p->money64 = p->player_money = 100000000;
|
||||
ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner
|
||||
|
|
Loading…
Reference in New Issue