(svn r1128) -Fix: [Network] Going bankrupt of human-players was corrupted in networkgames

This commit is contained in:
truelight 2004-12-16 11:36:00 +00:00
parent 523ba1ff50
commit dccd3adb9b
1 changed files with 14 additions and 7 deletions

View File

@ -397,22 +397,29 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_asked = 255;
p->bankrupt_timeout = 0x456;
} else {
// If we are the server, make sure it is clear that his player is no
// longer with us!
#ifdef ENABLE_NETWORK
if (IS_HUMAN_PLAYER(owner) && _network_server) {
// If we are the server, make sure it is clear that his player is no
// longer with us!
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
ci->client_playas = (byte)(OWNER_SPECTATOR + 1);
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
ClientState *cs;
/* Find all clients that were in control of this company */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if ((ci->client_playas-1) == owner) {
ci->client_playas = OWNER_SPECTATOR;
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
}
}
}
#endif /* ENABLE_NETWORK */
// Make sure the player no longer controls the company
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
// Switch the player to spectator..
_local_player = OWNER_SPECTATOR;
}
#endif /* ENABLE_NETWORK */
// Convert everything the player owns to NO_OWNER
p->money64 = p->player_money = 100000000;
ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner