mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15924) -Codechange: replace NetworkResolveHost with something less AF dependant.
This commit is contained in:
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632d74c6b1
commit
dccfba6e20
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@ -56,24 +56,31 @@ const char *NetworkAddress::GetAddressAsString()
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return buf;
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}
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/**
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* Helper function to resolve without opening a socket.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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static SOCKET ResolveLoopProc(addrinfo *runp)
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{
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/* We just want the first 'entry', so return a valid socket. */
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return !INVALID_SOCKET;
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}
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const sockaddr_storage *NetworkAddress::GetAddress()
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{
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if (!this->IsResolved()) {
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((struct sockaddr_in *)&this->address)->sin_addr.s_addr = NetworkResolveHost(this->hostname);
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this->address_length = sizeof(sockaddr);
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}
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if (!this->IsResolved()) this->Resolve(this->address.ss_family, 0, AI_ADDRCONFIG, ResolveLoopProc);
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return &this->address;
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}
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SOCKET NetworkAddress::Connect()
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SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, LoopProc func)
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{
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DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());
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struct addrinfo *ai;
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struct addrinfo hints;
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memset(&hints, 0, sizeof (hints));
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hints.ai_flags = AI_ADDRCONFIG;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_family = family;
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hints.ai_flags = flags;
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hints.ai_socktype = socktype;
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/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
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char port_name[6];
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@ -87,20 +94,9 @@ SOCKET NetworkAddress::Connect()
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SOCKET sock = INVALID_SOCKET;
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for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
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sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
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sock = func(runp);
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if (sock == INVALID_SOCKET) continue;
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if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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if (connect(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
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closesocket(sock);
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sock = INVALID_SOCKET;
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continue;
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}
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/* Connection succeeded */
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if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
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this->address_length = runp->ai_addrlen;
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assert(sizeof(this->address) >= runp->ai_addrlen);
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memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
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@ -111,60 +107,75 @@ SOCKET NetworkAddress::Connect()
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return sock;
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}
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/**
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* Helper function to resolve a connected socket.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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static SOCKET ConnectLoopProc(addrinfo *runp)
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{
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SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
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if (sock == INVALID_SOCKET) {
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DEBUG(net, 1, "Could not create socket: %s", strerror(errno));
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return INVALID_SOCKET;
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}
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if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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if (connect(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
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DEBUG(net, 1, "Could not connect socket: %s", strerror(errno));
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return INVALID_SOCKET;
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}
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/* Connection succeeded */
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if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
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return sock;
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}
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SOCKET NetworkAddress::Connect()
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{
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DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());
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return this->Resolve(0, SOCK_STREAM, AI_ADDRCONFIG, ConnectLoopProc);
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}
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/**
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* Helper function to resolve a listening.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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static SOCKET ListenLoopProc(addrinfo *runp)
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{
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SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
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if (sock == INVALID_SOCKET) {
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DEBUG(net, 1, "Could not create socket: %s", strerror(errno));
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return INVALID_SOCKET;
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}
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if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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if (bind(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
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DEBUG(net, 1, "Could not bind: %s", strerror(errno));
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closesocket(sock);
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return INVALID_SOCKET;
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}
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if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
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DEBUG(net, 1, "Could not listen: %s", strerror(errno));
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closesocket(sock);
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return INVALID_SOCKET;
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}
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/* Connection succeeded */
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if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
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return sock;
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}
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SOCKET NetworkAddress::Listen(int family, int socktype)
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{
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struct addrinfo *ai;
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struct addrinfo hints;
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memset(&hints, 0, sizeof (hints));
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hints.ai_family = family;
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hints.ai_flags = AI_ADDRCONFIG | AI_PASSIVE;
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hints.ai_socktype = socktype;
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/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
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char port_name[6] = { '0' };
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seprintf(port_name, lastof(port_name), "%u", this->GetPort());
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int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
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if (e != 0) {
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DEBUG(net, 0, "getaddrinfo failed: %s", gai_strerror(e));
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return INVALID_SOCKET;
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}
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SOCKET sock = INVALID_SOCKET;
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for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
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sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
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if (sock == INVALID_SOCKET) {
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DEBUG(net, 1, "could not create socket: %s", strerror(errno));
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continue;
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}
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if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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if (bind(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
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DEBUG(net, 1, "could not bind: %s", strerror(errno));
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closesocket(sock);
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sock = INVALID_SOCKET;
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continue;
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}
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if (socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
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DEBUG(net, 1, "could not listen: %s", strerror(errno));
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closesocket(sock);
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sock = INVALID_SOCKET;
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continue;
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}
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/* Connection succeeded */
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if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
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this->address_length = runp->ai_addrlen;
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assert(sizeof(this->address) >= runp->ai_addrlen);
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memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
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break;
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}
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freeaddrinfo (ai);
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return sock;
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return this->Resolve(family, socktype, AI_ADDRCONFIG | AI_PASSIVE, ListenLoopProc);
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}
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#endif /* ENABLE_NETWORK */
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@ -20,6 +20,22 @@ private:
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size_t address_length; ///< The length of the resolved address
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sockaddr_storage address; ///< The resolved address
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/**
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* Helper function to resolve something to a socket.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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typedef SOCKET (*LoopProc)(addrinfo *runp);
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/**
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* Resolve this address into a socket
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* @param family the type of 'protocol' (IPv4, IPv6)
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* @param socktype the type of socket (TCP, UDP, etc)
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* @param flags the flags to send to getaddrinfo
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* @param func the inner working while looping over the address info
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* @return the resolved socket or INVALID_SOCKET.
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*/
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SOCKET Resolve(int family, int socktype, int flags, LoopProc func);
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public:
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/**
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* Create a network address based on a resolved IP and port
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@ -204,50 +204,4 @@ void NetworkFindBroadcastIPs(uint32 *broadcast, int limit)
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}
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}
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/**
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* Resolve a hostname to an ip.
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* @param hsotname the hostname to resolve
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* @return the IP belonging to that hostname, or 0 on failure.
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*/
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uint32 NetworkResolveHost(const char *hostname)
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{
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/* Is this an IP address? */
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in_addr_t ip = inet_addr(hostname);
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if (ip != INADDR_NONE) return ip;
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/* No, try to resolve the name */
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struct in_addr addr;
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#if !defined(PSP)
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struct hostent *he = gethostbyname(hostname);
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if (he == NULL) {
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DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
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return 0;
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}
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addr = *(struct in_addr *)he->h_addr_list[0];
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#else
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int rid = -1;
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char buf[1024];
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/* Create a resolver */
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if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) {
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DEBUG(net, 0, "[NET] Error connecting resolver");
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return 0;
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}
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/* Try to resolve the name */
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if (sceNetResolverStartNtoA(rid, hostname, &addr, 2, 3) < 0) {
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DEBUG(net, 0, "[NET] Cannot resolve %s", hostname);
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sceNetResolverDelete(rid);
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return 0;
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}
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sceNetResolverDelete(rid);
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#endif /* PSP */
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DEBUG(net, 1, "[NET] Resolved %s to %s", hostname, inet_ntoa(addr));
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ip = addr.s_addr;
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return ip;
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}
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#endif /* ENABLE_NETWORK */
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@ -7,6 +7,5 @@
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#ifndef NETWORK_CORE_HOST_H
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void NetworkFindBroadcastIPs(uint32 *broadcast, int limit);
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uint32 NetworkResolveHost(const char *hostname);
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#endif /* NETWORK_CORE_HOST_H */
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