(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.

This commit is contained in:
rubidium 2008-04-23 22:16:41 +00:00
parent 10ab24a5f1
commit dce1b33196
12 changed files with 75 additions and 317 deletions

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@ -2275,14 +2275,6 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>

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@ -2272,14 +2272,6 @@
RelativePath=".\..\src\misc\array.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autocopyptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp"
>

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@ -516,8 +516,6 @@ water_map.h
# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedobj.cpp

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@ -1,85 +0,0 @@
/* $Id$ */
/** @file autocopyptr.hpp */
#ifndef AUTOCOPYPTR_HPP
#define AUTOCOPYPTR_HPP
#if 0 // reenable when needed
/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
* It is non-invasive smart pointer (reference counter is held outside
* of Tdata).
* When copied, its new copy shares the same underlaying structure Tdata.
* When dereferenced, its behaviour depends on 2 factors:
* - whether the data is shared (used by more than one pointer)
* - type of access (read/write)
* When shared pointer is dereferenced for write, new clone of Tdata
* is made first.
* Can't be used for polymorphic data types (interfaces).
*/
template <class Tdata_>
class CAutoCopyPtrT {
protected:
typedef Tdata_ Tdata;
struct CItem {
int m_ref_cnt; ///< reference counter
Tdata m_data; ///< custom data itself
FORCEINLINE CItem() : m_ref_cnt(1) {};
FORCEINLINE CItem(const Tdata& data) : m_ref_cnt(1), m_data(data) {};
FORCEINLINE CItem(const CItem& src) : m_ref_cnt(1), m_data(src.m_data) {};
};
mutable CItem* m_pI; ///< points to the ref-counted data
public:
FORCEINLINE CAutoCopyPtrT() : m_pI(NULL) {};
FORCEINLINE CAutoCopyPtrT(const Tdata& data) : m_pI(new CItem(data)) {};
FORCEINLINE CAutoCopyPtrT(const CAutoCopyPtrT& src) : m_pI(src.m_pI) {if (m_pI != NULL) m_pI->m_ref_cnt++;}
FORCEINLINE ~CAutoCopyPtrT() {if (m_pI == NULL || (--m_pI->m_ref_cnt) > 0) return; delete m_pI; m_pI = NULL;}
/** data accessor (read only) */
FORCEINLINE const Tdata& GetDataRO() const {if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** data accessor (read / write) */
FORCEINLINE Tdata& GetDataRW() {CloneIfShared(); if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** clone data if it is shared */
FORCEINLINE void CloneIfShared()
{
if (m_pI != NULL && m_pI->m_ref_cnt > 1) {
// we share data item with somebody, clone it to become an exclusive owner
CItem* pNewI = new CItem(*m_pI);
m_pI->m_ref_cnt--;
m_pI = pNewI;
}
}
/** assign pointer from the other one (maintaining ref counts) */
FORCEINLINE void Assign(const CAutoCopyPtrT& src)
{
if (m_pI == src.m_pI) return;
if (m_pI != NULL && (--m_pI->m_ref_cnt) <= 0) delete m_pI;
m_pI = src.m_pI;
if (m_pI != NULL) m_pI->m_ref_cnt++;
}
/** dereference operator (read only) */
FORCEINLINE const Tdata* operator -> () const {return &GetDataRO();}
/** dereference operator (read / write) */
FORCEINLINE Tdata* operator -> () {return &GetDataRW();}
/** assignment operator */
FORCEINLINE CAutoCopyPtrT& operator = (const CAutoCopyPtrT& src) {Assign(src); return *this;}
/** forwarding 'lower then' operator to the underlaying items */
FORCEINLINE bool operator < (const CAutoCopyPtrT& other) const
{
assert(m_pI != NULL);
assert(other.m_pI != NULL);
return (m_pI->m_data) < (other.m_pI->m_data);
}
};
#endif /* 0 */
#endif /* AUTOCOPYPTR_HPP */

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@ -1,106 +0,0 @@
/* $Id$ */
/** @file autoptr.hpp */
#ifndef AUTOPTR_HPP
#define AUTOPTR_HPP
/** AutoPtrT - kind of smart pointer that ensures the owned object gets
* deleted when its pointer goes out of scope.
* It is non-invasive smart pointer (no reference counter).
* When copied, the copy takes ownership of underlying object
* and original becomes NULL!
* Can be used also for polymorphic data types (interfaces).
*/
template <class T>
class AutoPtrT {
public:
typedef T obj_t;
protected:
mutable T* m_p; ///< points to the data
public:
FORCEINLINE AutoPtrT()
: m_p(NULL)
{};
FORCEINLINE AutoPtrT(const AutoPtrT<T>& src)
: m_p(src.m_p)
{
if (m_p != NULL) src.m_p = NULL;
};
FORCEINLINE AutoPtrT(T *p)
: m_p(p)
{}
FORCEINLINE ~AutoPtrT()
{
if (m_p != NULL) {
T *p = m_p;
m_p = NULL;
delete p;
}
}
/** give-up ownership and NULLify the raw pointer */
FORCEINLINE T* Detach()
{
T* p = m_p;
m_p = NULL;
return p;
}
/** raw-pointer cast operator (read only) */
FORCEINLINE operator const T* () const
{
return m_p;
}
/** raw-pointer cast operator */
FORCEINLINE operator T* ()
{
return m_p;
}
/** dereference operator (read only) */
FORCEINLINE const T* operator -> () const
{
assert(m_p != NULL);
return m_p;
}
/** dereference operator (read / write) */
FORCEINLINE T* operator -> ()
{
assert(m_p != NULL);
return m_p;
}
/** assignment operator */
FORCEINLINE AutoPtrT& operator = (const AutoPtrT& src)
{
/* Save original pointer and replace it with the given one to avoid recursive calls. */
T* p = m_p;
m_p = src.m_p;
if (m_p != NULL) src.m_p = NULL;
if (p != NULL) {
/* Now we can safely delete the old one. */
delete p;
}
return *this;
}
/** forwarding 'lower than' operator to the underlaying items */
FORCEINLINE bool operator < (const AutoPtrT& other) const
{
assert(m_p != NULL);
assert(other.m_p != NULL);
return (*m_p) < (*other.m_p);
}
};
#endif /* AUTOPTR_HPP */

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@ -676,7 +676,7 @@ int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec)
{
uint i;
if (statspec == NULL) return 0;
if (statspec == NULL || st == NULL) return 0;
/* Check if this spec has already been allocated */
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {

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@ -294,16 +294,7 @@ protected:
}
public:
/**
* Check whether we can allocate an item in this pool. This to prevent the
* need to actually construct the object and then destructing it again,
* which could be *very* costly.
* @return true if and only if at least ONE item can be allocated.
*/
static inline bool CanAllocateItem()
{
return AllocateRaw() != NULL;
}
static bool CanAllocateItem();
};

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@ -31,4 +31,25 @@ template<typename T, typename Tid, OldMemoryPool<T> *Tpool> T *PoolItem<T, Tid,
return NULL;
}
/**
* Check whether we can allocate an item in this pool. This to prevent the
* need to actually construct the object and then destructing it again,
* which could be *very* costly.
* @return true if and only if at least ONE item can be allocated.
*/
template<typename T, typename Tid, OldMemoryPool<T> *Tpool> bool PoolItem<T, Tid, Tpool>::CanAllocateItem()
{
uint last_minus_one = Tpool->GetSize() - 1;
for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
if (!t->IsValid()) return true;
Tpool->first_free_index = t->index;
}
/* Check if we can add a block to the pool */
if (Tpool->AddBlockToPool()) return CanAllocateItem();
return false;
}
#endif /* OLDPOOL_FUNC_H */

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@ -43,6 +43,7 @@
#include "station_map.h"
#include "water_map.h"
#include "functions.h"
#include "oldpool_func.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -37,6 +37,7 @@
#include "cheat_func.h"
#include "functions.h"
#include "effectvehicle_func.h"
#include "oldpool_func.h"
#include "table/sprites.h"
#include "table/strings.h"

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@ -25,7 +25,6 @@
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "misc/autoptr.hpp"
#include "road_type.h"
#include "road_internal.h" /* For drawing catenary/checking road removal */
#include "cargotype.h"
@ -239,7 +238,7 @@ enum StationNaming {
STATIONNAMING_HELIPORT,
};
static bool GenerateStationName(Station *st, TileIndex tile, int flag)
static void GenerateStationName(Station *st, TileIndex tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
@ -344,7 +343,6 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
done:
st->string_id = found + STR_SV_STNAME;
return true;
}
#undef M
@ -962,10 +960,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
/* See if there is a deleted station close to us. */
if (st == NULL) st = GetClosestStationFromTile(tile_org);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
/* Reuse an existing station. */
if (st->owner != _current_player)
@ -983,17 +977,17 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile_org);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (!GenerateStationName(st, tile_org, STATIONNAMING_RAIL)) return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(st->town->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
}
}
@ -1088,8 +1082,6 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return cost;
@ -1394,23 +1386,13 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) st = GetClosestStationFromTile(tile);
/* give us a road stop in the list, and check if something went wrong */
RoadStop *road_stop = new RoadStop(tile);
if (road_stop == NULL) {
return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
}
/* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
AutoPtrT<RoadStop> rs_auto_delete(road_stop);
if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
if (st != NULL &&
GetNumRoadStopsInStation(st, ROADSTOP_BUS) + GetNumRoadStopsInStation(st, ROADSTOP_TRUCK) >= RoadStop::LIMIT) {
return_cmd_error(type ? STR_TOO_MANY_TRUCK_STOPS : STR_TOO_MANY_BUS_STOPS);
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1419,26 +1401,25 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_ROAD);
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (!GenerateStationName(st, tile, STATIONNAMING_ROAD)) return CMD_ERROR;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
}
st->sign.width_1 = 0;
}
cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
if (flags & DC_EXEC) {
RoadStop *road_stop = new RoadStop(tile);
/* Insert into linked list of RoadStops */
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
@ -1460,9 +1441,6 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
/* success, so don't delete the new station and the new road stop */
st_auto_delete.Detach();
rs_auto_delete.Detach();
}
return cost;
}
@ -1717,10 +1695,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1735,24 +1709,18 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
airport_upgrade = false;
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
st->town = t;
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
/* If only helicopters may use the airport generate a helicopter related (5)
* station name, otherwise generate a normal airport name (1) */
if (!GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT)) {
return CMD_ERROR;
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
}
}
@ -1789,8 +1757,6 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return cost;
@ -1860,18 +1826,18 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
/* allocate and initialize new station */
Station *st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
AutoPtrT<Station> st_auto_delete(st);
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_BUOY)) return CMD_ERROR;
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
Station *st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_BUOY);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
st->sign.width_1 = 0;
st->dock_tile = tile;
st->facilities |= FACIL_DOCK;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
@ -1888,8 +1854,6 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@ -2011,10 +1975,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -2025,21 +1985,19 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = st;
if (flags & DC_EXEC) {
st = new Station();
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, (uint)-1);
GenerateStationName(st, tile, STATIONNAMING_DOCK);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SetBit(t->have_ratings, _current_player);
if (IsValidPlayer(_current_player)) {
SetBit(st->town->have_ratings, _current_player);
}
}
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_DOCK)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
@ -2055,8 +2013,6 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
/* success, so don't delete the new station */
st_auto_delete.Detach();
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
@ -2877,11 +2833,7 @@ void BuildOilRig(TileIndex tile)
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, STATIONNAMING_OILRIG)) {
DEBUG(misc, 0, "Can't allocate station-name for oilrig at 0x%X, reverting to oilrig only", tile);
delete st;
return;
}
GenerateStationName(st, tile, STATIONNAMING_OILRIG);
MakeOilrig(tile, st->index);

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@ -39,6 +39,7 @@
#include "airport.h"
#include "newgrf_cargo.h"
#include "effectvehicle_func.h"
#include "oldpool_func.h"
#include "table/sprites.h"
#include "table/strings.h"