(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value

This commit is contained in:
smatz 2008-04-28 23:34:23 +00:00
parent a37ee93f8d
commit dd00683a46
1 changed files with 6 additions and 6 deletions

View File

@ -951,7 +951,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station();
st = new Station(tile_org);
st->town = ClosestTownFromTile(tile_org, UINT_MAX);
st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
@ -1375,7 +1375,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station();
st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD);
@ -1683,7 +1683,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station();
st = new Station(tile);
st->town = t;
st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
@ -1800,7 +1800,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
Station *st = new Station();
Station *st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_BUOY);
@ -1960,7 +1960,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station();
st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK);
@ -2794,7 +2794,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
void BuildOilRig(TileIndex tile)
{
Station *st = new Station();
Station *st = new Station(tile);
if (st == NULL) {
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);