mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r20676) -Codechange: it's not needed to supply two almost identical vars
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@ -236,7 +236,6 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
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case 0x61:
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case 0x62:
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case 0x64:
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case 0x65:
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break;
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/* Allow these, but find the closest town. */
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@ -310,11 +309,8 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
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tile = GetNearbyTile(parameter, tile);
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return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == o) ? GetObjectAnimationCounter(tile) : 0;
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/* Distance of nearest object of given type */
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case 0x64: return GetClosestObject(tile, GetObjectType(tile), o);
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/* Count of object, distance of closest instance */
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case 0x65: return GetCountAndDistanceOfClosestInstance(parameter, object->grffile->grfid, tile, o);
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case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, object->grffile->grfid, tile, o);
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}
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DEBUG(grf, 1, "Unhandled object property 0x%X", variable);
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