(svn r11570) -Fix: do not flood rail station tiles when there is a vehicle on it (when non-uniform stations are ON)

This commit is contained in:
smatz 2007-12-04 21:39:03 +00:00
parent 5f576e12aa
commit ddc8f2d16f
1 changed files with 13 additions and 3 deletions

View File

@ -1170,17 +1170,27 @@ CommandCost CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1
/* Do the action for every tile into the area */
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
/* Make sure the specified tile belongs to the current player, and that it is a railroad station. */
if (!IsTileType(tile2, MP_STATION) || !IsRailwayStation(tile2) || !_patches.nonuniform_stations) {
/* Make sure the specified tile is a railroad station */
if (!IsTileType(tile2, MP_STATION) || !IsRailwayStation(tile2)) {
continue;
}
/* If there is a vehicle on ground, do not allow to remove (flood) the tile */
if (!EnsureNoVehicleOnGround(tile2)) {
continue;
}
/* Check ownership of station */
Station *st = GetStationByTile(tile2);
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicleOnGround(tile2))) {
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner)) {
continue;
}
/* Do not allow removing from stations if non-uniform stations are not enabled
* The check must be here to give correct error message
*/
if (!_patches.nonuniform_stations) return_cmd_error(STR_306D_NONUNIFORM_STATIONS_DISALLOWED);
/* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
quantity++;