diff --git a/known-bugs.txt b/known-bugs.txt new file mode 100644 index 0000000000..880197368a --- /dev/null +++ b/known-bugs.txt @@ -0,0 +1,68 @@ +README +------------------------------------------------------------------------ +All bugs listed below are marked as known. Please do not submit any bugs +that are the same as these. If you do, don't act surprised, because +we WILL flame you!! + +There is an experimental AI included in the game which you can enable +from the "Configure Patches" window. All bugs related to this AI should +go to: http://www.tt-forums.net/viewtopic.php?t=9576 + +Of course if you have more knowledge about any of these bugs, have more +specifics, we welcome you to report them. React to the given bug indicated +by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365 +If the the bug-report is closed, it has been fixed, which then can be verified +in the latest SVN version. + +Bugs for 0.3.5 +------------------------------------------------------------------------ +URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse +-1085486 Subsidies: Only count when station is in right suburb +-1084797 building stretch leaves gap +-1084789 delivered cargo bug +-1083941 Train gui crash assertion error +-1083717 graphical glitch +-1083710 Reverse train in depot crashes OpenTTD +-1074623 bus pathfinding inadequacies +-1074610 overtaking at signals bug +-1065168 accept iron ore doesn't produce steel +-1060686 changing (load) order doesn't take effect immediately +-1053339 depot/station looping +-1050990 Buying trains sometimes accounted for incorrectly +-1040119 Flood and wagons in depot +-1034778 train breaksdown, when breaks set to none +-1033300 signal bug +-1030918 Negative city population +-1030502 Buying up a company isn't complete +-1024703 Infinite access of A: when saving and no disk in drive +-997251 Realistic acceleration: Trains don't slow down in curves +-996503 Sound volume bug +-992677 BeOS MIDI does not initialise on newer BeOS releases +-985475 Different kinds of signals in same tile? [Bug] +-980271 Realistic acceleration bug / Lev4 Chimaera becomes useless +-978372 Inconsistent stopping. +-968036 Ship blocked at the edge + +Minor Bugs for 0.3.5 +------------------------------------------------------------------------ +URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse +-1090495 Bridges and straight lakesides +-1087407 wrong message in history +-1084620 Minor bug considering buses/trucks +-1034310 color mauve in diagrams +-1031451 Catchment area shows when buying sign. +-1031184 Smoke visible through tunnel +-1030661 It's possible to build a tunnel under oil wells +-1009171 Canals and locks at sea level cause flooding +-998902 Annoying out-of-date message +-993516 Canal + bouy -> wrong graphics. +-987891 Large UFO destruction bug +-987884 farm fences +-987883 Aircraft landing/taking off +-987880 company league table updating +-985927 many carriages in depot +-985924 aircraft taxi speed +-980276 Overflow in factory directory +-976824 transmitter base +-941694 Clipping problems stations/vehicles on slopes +-936997 Stationname too long to fit in trainwindow bug \ No newline at end of file diff --git a/langs.vcproj b/langs.vcproj index a147ffa129..32bb68e2f1 100644 --- a/langs.vcproj +++ b/langs.vcproj @@ -193,17 +193,6 @@ Outputs="lang\italian.lng"/> - - - - - - - - - - - - - - - diff --git a/os/win32/installer/install.nsi b/os/win32/installer/install.nsi index abaf2a75da..01ef28507b 100644 --- a/os/win32/installer/install.nsi +++ b/os/win32/installer/install.nsi @@ -1,8 +1,8 @@ ; Define your application name !define APPNAME "OpenTTD" -!define APPNAMEANDVERSION "OpenTTD 0.3.4.0" -!define APPVERSION "0.3.4.0" -!define INSTALLERVERSION 12 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!! +!define APPNAMEANDVERSION "OpenTTD 0.3.5.0" +!define APPVERSION "0.3.5.0" +!define INSTALLERVERSION 13 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!! BrandingText "OpenTTD Installer" @@ -24,7 +24,7 @@ Name "${APPNAMEANDVERSION}" ; NOTE: Keep trailing backslash! InstallDir "$PROGRAMFILES\OpenTTD\" InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" -OutFile "openttd-${APPVERSION}.exe" +OutFile "openttd-${APPVERSION}-win32.exe" ShowInstDetails show ShowUninstDetails show @@ -110,9 +110,10 @@ Section "!OpenTTD" Section1 File ${PATH_ROOT}changelog.txt File ${PATH_ROOT}COPYING File ${PATH_ROOT}readme.txt + File ${PATH_ROOT}known-bugs.txt ; Copy executable - File /oname=openttd.exe ${PATH_ROOT}Release\openttd.exe + File /oname=OpenTTD.exe ${PATH_ROOT}Release\openttd.exe File ${PATH_ROOT}strgen\Release\strgen.exe @@ -124,16 +125,16 @@ Section "!OpenTTD" Section1 ;Creates the Registry Entries - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.org" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\setup.ico" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayName" "OpenTTD ${APPVERSION}" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" "${APPVERSION}" - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.org" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" "$INSTDIR" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Publisher" "OpenTTD" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder" "$SHORTCUTS" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString" "$INSTDIR\uninstall.exe" - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.org" ;This key sets the Version DWORD that patches will check against WriteRegDWORD HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version" ${INSTALLERVERSION} @@ -144,6 +145,7 @@ Section "!OpenTTD" Section1 CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk" "$INSTDIR\uninstall.exe" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Readme.lnk" "$INSTDIR\Readme.txt" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk" "$INSTDIR\Changelog.txt" + CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt" !insertmacro MUI_STARTMENU_WRITE_END SectionEnd @@ -206,16 +208,19 @@ Section Uninstall Delete "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk" Delete "$SMPROGRAMS\$SHORTCUTS\Readme.lnk" Delete "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk" + Delete "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" ; Clean up OpenTTD dir Delete "$INSTDIR\changelog.txt" Delete "$INSTDIR\readme.txt" + Delete "$INSTDIR\known-bugs.txt" Delete "$INSTDIR\openttd.exe" Delete "$INSTDIR\strgen.exe" Delete "$INSTDIR\COPYING" Delete "$INSTDIR\INSTALL.LOG" Delete "$INSTDIR\crash.log" Delete "$INSTDIR\openttd.cfg" + Delete "$INSTDIR\save\autosave\network*.tmp" ; temporary network file ; Data files Delete "$INSTDIR\data\opntitle.dat" @@ -248,6 +253,9 @@ SectionEnd Function SelectCD SectionGetFlags ${Section2} $0 + IntOp $1 $0 & 0x80 ; bit 7 set by upgrade, no need to copy files + IntCmp $1 1 DoneCD ;upgrade doesn't need copy files + IntOp $0 $0 & 1 IntCmp $0 1 NoAbort Abort @@ -269,7 +277,7 @@ TruFinish: ClearErrors WriteINIStr $R0 "Field 2" "State" $CDDRIVE WriteINIStr $R0 "Field 3" "Text" $AddWinPrePopulate - +DoneCD: InstallOptions::dialog $R0 Pop $R1 FunctionEnd @@ -326,6 +334,7 @@ WelcomeToSetup: ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" ;Gets the older version then displays it in a message box MessageBox MB_OK|MB_ICONINFORMATION "Welcome to ${APPNAMEANDVERSION} Setup.$\n$\nThis will allow you to upgrade from version $OLDVERSION." + SectionSetFlags ${Section2} 0x80 ; set bit 7 Goto FinishCallback VersionsAreEqual: diff --git a/os2.c b/os2.c index 27c37a5e22..ca24170e0d 100644 --- a/os2.c +++ b/os2.c @@ -1,531 +1,531 @@ -#include "stdafx.h" -#include "ttd.h" -#include "table/strings.h" -#include "hal.h" - -#include -#include -#include -#include -#include - -#include - -#if defined(WITH_SDL) -#include -#endif - -static char *_fios_path; -static char *_fios_save_path; -static char *_fios_scn_path; -static FiosItem *_fios_items; -static int _fios_count, _fios_alloc; - -static FiosItem *FiosAlloc() -{ - if (_fios_count == _fios_alloc) { - _fios_alloc += 256; - _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); - } - return &_fios_items[_fios_count++]; -} - -int compare_FiosItems (const void *a, const void *b) { - const FiosItem *da = (const FiosItem *) a; - const FiosItem *db = (const FiosItem *) b; - int r; - - if (_savegame_sort_order < 2) // sort by date - r = da->mtime < db->mtime ? -1 : 1; - else - r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); - - if (_savegame_sort_order & 1) r = -r; - return r; -} - - -// Get a list of savegames -FiosItem *FiosGetSavegameList(int *num, int mode) -{ - FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; - char filename[MAX_PATH]; - - if (_fios_save_path == NULL) { - _fios_save_path = malloc(MAX_PATH); - strcpy(_fios_save_path, _path.save_dir); - } - - if(_game_mode==GM_EDITOR) - _fios_path = _fios_scn_path; - else - _fios_path = _fios_save_path; - - // Parent directory, only if not in root already. - if (_fios_path[1] != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - sprintf(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); - if (dir != NULL) { - while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); - if (!stat(filename, &sb)) { - if (S_ISDIR(sb.st_mode)) { - if (dirent->d_name[0] != '.') { - fios = FiosAlloc(); - fios->mtime = 0; - fios->type = FIOS_TYPE_DIR; - fios->title[0] = 0; - sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); - } - } - } - } - closedir(dir); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = 2; // sort ascending by name - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show savegame files - * .SAV OpenTTD saved game - * .SS1 Transport Tycoon Deluxe preset game - * .SV1 Transport Tycoon Deluxe (Patch) saved game - * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game - */ - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); - if (dir != NULL) { - while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); - if (!stat(filename, &sb)) { - if (!S_ISDIR(sb.st_mode)) { - char *t = strrchr(dirent->d_name, '.'); - if (t && !stricmp(t, ".sav")) { // OpenTTD - *t = 0; // cut extension - fios = FiosAlloc(); - fios->type = FIOS_TYPE_FILE; - fios->mtime = sb.st_mtime; - fios->title[0] = 0; - ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { - int ext = 0; // start of savegame extensions in _old_extensions[] - if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) - *t = 0; // cut extension - fios = FiosAlloc(); - fios->old_extension = ext-1; - fios->type = FIOS_TYPE_OLDFILE; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); - GetOldSaveGameName(fios->title, filename); - } - } - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - { - unsigned save, disk, disk2, total; - - /* save original drive */ - _dos_getdrive(&save); - - /* get available drive letters */ - - for (disk = 1; disk < 27; ++disk) - { - _dos_setdrive(disk, &total); - _dos_getdrive(&disk2); - - if (disk == disk2) - { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - fios->title[0] = disk + 'A'-1; - fios->title[1] = ':'; - fios->title[2] = 0; - } - } - - _dos_setdrive(save, &total); - } - - *num = _fios_count; - return _fios_items; -} - -// Get a list of scenarios -FiosItem *FiosGetScenarioList(int *num, int mode) -{ - FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; - char filename[MAX_PATH]; - - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); - strcpy(_fios_scn_path, _path.scenario_dir); - } - _fios_path = _fios_scn_path; - - // Show subdirectories first - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); - if (dir != NULL) { - while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); - if (!stat(filename, &sb)) { - if (S_ISDIR(sb.st_mode)) { - if (dirent->d_name[0] != '.') { - fios = FiosAlloc(); - fios->mtime = 0; - fios->type = FIOS_TYPE_DIR; - fios->title[0] = 0; - sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); - } - } - } - } - closedir(dir); - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show scenario files - * .SCN OpenTTD style scenario file - * .SV0 Transport Tycoon Deluxe (Patch) scenario - * .SS0 Transport Tycoon Deluxe preset scenario - */ - dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); - if (dir != NULL) { - while ((dirent = readdir(dir))) { - sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); - if (!stat(filename, &sb)) { - if (!S_ISDIR(sb.st_mode)) { - char *t = strrchr(dirent->d_name, '.'); - if (t && !stricmp(t, ".scn")) { // OpenTTD - *t = 0; // cut extension - fios = FiosAlloc(); - fios->type = FIOS_TYPE_SCENARIO; - fios->mtime = sb.st_mtime; - fios->title[0] = 0; - ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { - int ext = 3; // start of scenario extensions in _old_extensions[] - if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) - *t = 0; // cut extension - fios = FiosAlloc(); - fios->old_extension = ext-1; - fios->type = FIOS_TYPE_OLD_SCENARIO; - fios->mtime = sb.st_mtime; - GetOldScenarioGameName(fios->title, filename); - ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); - } - } - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - if (mode != SLD_NEW_GAME) - { - unsigned save, disk, disk2, total; - - /* save original drive */ - _dos_getdrive(&save); - - /* get available drive letters */ - - for (disk = 1; disk < 27; ++disk) - { - _dos_setdrive(disk, &total); - _dos_getdrive(&disk2); - - if (disk == disk2) - { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - fios->title[0] = disk + 'A'-1; - fios->title[1] = ':'; - fios->title[2] = 0; - } - } - - _dos_setdrive(save, &total); - } - - *num = _fios_count; - return _fios_items; -} - - -// Free the list of savegames -void FiosFreeSavegameList() -{ - free(_fios_items); - _fios_items = NULL; - _fios_alloc = _fios_count = 0; -} - -// Browse to -char *FiosBrowseTo(const FiosItem *item) -{ - char *path = _fios_path; - char *s; - - switch(item->type) { - case FIOS_TYPE_PARENT: - s = strrchr(path, '\\'); - if (s != NULL) *s = 0; - break; - - case FIOS_TYPE_DIR: - s = strchr((char*)item->name, '\\'); - if (s) *s = 0; - while (*path) path++; - *path++ = '\\'; - strcpy(path, item->name); - break; - - case FIOS_TYPE_FILE: - FiosMakeSavegameName(str_buffr, item->name); - return str_buffr; - - case FIOS_TYPE_OLDFILE: - sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); - return str_buffr; - - case FIOS_TYPE_SCENARIO: - sprintf(str_buffr, "%s\\%s.scn", path, item->name); - return str_buffr; - - case FIOS_TYPE_OLD_SCENARIO: - sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); - return str_buffr; - } - - return NULL; -} - -// Get descriptive texts. -// Returns a path as well as a -// string describing the path. -StringID FiosGetDescText(const char **path) -{ - struct diskfree_t free; - char drive; - - *path = _fios_path[0] ? _fios_path : "C:\\"; - drive = 'B' - *path[0]; - - _getdiskfree(drive, &free); - - SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); - return STR_4005_BYTES_FREE; -} - -void FiosMakeSavegameName(char *buf, const char *name) -{ - if(_game_mode==GM_EDITOR) - sprintf(buf, "%s\\%s.scn", _fios_path, name); - else - sprintf(buf, "%s\\%s.sav", _fios_path, name); -} - -void FiosDelete(const char *name) -{ - char *path = str_buffr; - FiosMakeSavegameName(path, name); - unlink(path); -} - -const DriverDesc _video_driver_descs[] = { - {"null", "Null Video Driver", &_null_video_driver, 0}, -#if defined(WITH_SDL) - { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, -#endif - { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, - { NULL, NULL, NULL, 0} -}; - -const DriverDesc _sound_driver_descs[] = { - {"null", "Null Sound Driver", &_null_sound_driver, 0}, -#if defined(WITH_SDL) - { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, -#endif - { NULL, NULL, NULL, 0} -}; - -const DriverDesc _music_driver_descs[] = { - { "null", "Null Music Driver", &_null_music_driver, 0}, - { NULL, NULL, NULL, 0} -}; - -/* GetOSVersion returns the minimal required version of OS to be able to use that driver. - Not needed for *nix. */ -byte GetOSVersion() -{ - return 2; // any arbitrary number bigger then 0 - // numbers lower than 2 breaks default music selection on mac -} - -bool FileExists(const char *filename) -{ - return access(filename, 0) == 0; -} - -static int LanguageCompareFunc(const void *a, const void *b) -{ - return strcmp(*(const char* const *)a, *(const char* const *)b); -} - -int GetLanguageList(char **languages, int max) -{ - DIR *dir; - struct dirent *dirent; - int num = 0; - - dir = opendir(_path.lang_dir); - if (dir != NULL) { - while ((dirent = readdir(dir))) { - char *t = strrchr(dirent->d_name, '.'); - if (t && !strcmp(t, ".lng")) { - languages[num++] = strdup(dirent->d_name); - if (num == max) break; - } - } - closedir(dir); - } - - qsort(languages, num, sizeof(char*), LanguageCompareFunc); - return num; -} - -static void ChangeWorkingDirectory(char *exe) -{ - char *s = strrchr(exe, '\\'); - if (s != NULL) { - *s = 0; - chdir(exe); - *s = '\\'; - } -} - -void ShowInfo(const char *str) -{ - puts(str); -} - -void ShowOSErrorBox(const char *buf) -{ - WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); -// TODO: FIX, doesn't always appear -} - -int CDECL main(int argc, char* argv[]) -{ - // change the working directory to enable doubleclicking in UIs - ChangeWorkingDirectory(argv[0]); - - _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); - - - return ttd_main(argc, argv); -} - -void DeterminePaths() -{ - char *s; - - _path.game_data_dir = malloc( MAX_PATH ); - ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); - #if defined SECOND_DATA_DIR - _path.second_data_dir = malloc( MAX_PATH ); - ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); - #endif - -#if defined(USE_HOMEDIR) - { - char *homedir; - homedir = getenv("HOME"); - - if(!homedir) { - struct passwd *pw = getpwuid(getuid()); - if (pw) homedir = pw->pw_dir; - } - - _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); - } - -#else /* not defined(USE_HOMEDIR) */ - - _path.personal_dir = malloc( MAX_PATH ); - ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); - - // check if absolute or relative path - s = strchr(_path.personal_dir, '\\'); - - // add absolute path - if (s==NULL || _path.personal_dir != s) { - getcwd(_path.personal_dir, MAX_PATH); - s = strchr(_path.personal_dir, 0); - *s++ = '\\'; - ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); - } - -#endif /* defined(USE_HOMEDIR) */ - - s = strchr(_path.personal_dir, 0); - - // append a / ? - if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } - - _path.save_dir = str_fmt("%ssave", _path.personal_dir); - _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); - _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); - _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); - _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); - _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); - -#if defined CUSTOM_LANG_DIR - // sets the search path for lng files to the custom one - _path.lang_dir = malloc( MAX_PATH ); - ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); -#else - _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); -#endif - - // create necessary folders - mkdir(_path.personal_dir); - mkdir(_path.save_dir); - mkdir(_path.autosave_dir); - mkdir(_path.scenario_dir); -} - +#include "stdafx.h" +#include "ttd.h" +#include "table/strings.h" +#include "hal.h" + +#include +#include +#include +#include +#include + +#include + +#if defined(WITH_SDL) +#include +#endif + +static char *_fios_path; +static char *_fios_save_path; +static char *_fios_scn_path; +static FiosItem *_fios_items; +static int _fios_count, _fios_alloc; + +static FiosItem *FiosAlloc() +{ + if (_fios_count == _fios_alloc) { + _fios_alloc += 256; + _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); + } + return &_fios_items[_fios_count++]; +} + +int compare_FiosItems (const void *a, const void *b) { + const FiosItem *da = (const FiosItem *) a; + const FiosItem *db = (const FiosItem *) b; + int r; + + if (_savegame_sort_order < 2) // sort by date + r = da->mtime < db->mtime ? -1 : 1; + else + r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); + + if (_savegame_sort_order & 1) r = -r; + return r; +} + + +// Get a list of savegames +FiosItem *FiosGetSavegameList(int *num, int mode) +{ + FiosItem *fios; + DIR *dir; + struct dirent *dirent; + struct stat sb; + int sort_start; + char filename[MAX_PATH]; + + if (_fios_save_path == NULL) { + _fios_save_path = malloc(MAX_PATH); + strcpy(_fios_save_path, _path.save_dir); + } + + if(_game_mode==GM_EDITOR) + _fios_path = _fios_scn_path; + else + _fios_path = _fios_save_path; + + // Parent directory, only if not in root already. + if (_fios_path[1] != 0) { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_PARENT; + fios->mtime = 0; + sprintf(fios->title, ".. (Parent directory)"); + } + + // Show subdirectories first + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (S_ISDIR(sb.st_mode)) { + if (dirent->d_name[0] != '.') { + fios = FiosAlloc(); + fios->mtime = 0; + fios->type = FIOS_TYPE_DIR; + fios->title[0] = 0; + sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + } + } + } + } + closedir(dir); + } + + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + + // this is where to start sorting + sort_start = _fios_count; + + /* Show savegame files + * .SAV OpenTTD saved game + * .SS1 Transport Tycoon Deluxe preset game + * .SV1 Transport Tycoon Deluxe (Patch) saved game + * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game + */ + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (!S_ISDIR(sb.st_mode)) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !stricmp(t, ".sav")) { // OpenTTD + *t = 0; // cut extension + fios = FiosAlloc(); + fios->type = FIOS_TYPE_FILE; + fios->mtime = sb.st_mtime; + fios->title[0] = 0; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); + } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { + int ext = 0; // start of savegame extensions in _old_extensions[] + if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) + *t = 0; // cut extension + fios = FiosAlloc(); + fios->old_extension = ext-1; + fios->type = FIOS_TYPE_OLDFILE; + fios->mtime = sb.st_mtime; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); + GetOldSaveGameName(fios->title, filename); + } + } + } + } + } + closedir(dir); + } + + qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); + + // Drives + { + unsigned save, disk, disk2, total; + + /* save original drive */ + _dos_getdrive(&save); + + /* get available drive letters */ + + for (disk = 1; disk < 27; ++disk) + { + _dos_setdrive(disk, &total); + _dos_getdrive(&disk2); + + if (disk == disk2) + { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; + fios->title[0] = disk + 'A'-1; + fios->title[1] = ':'; + fios->title[2] = 0; + } + } + + _dos_setdrive(save, &total); + } + + *num = _fios_count; + return _fios_items; +} + +// Get a list of scenarios +FiosItem *FiosGetScenarioList(int *num, int mode) +{ + FiosItem *fios; + DIR *dir; + struct dirent *dirent; + struct stat sb; + int sort_start; + char filename[MAX_PATH]; + + if (_fios_scn_path == NULL) { + _fios_scn_path = malloc(MAX_PATH); + strcpy(_fios_scn_path, _path.scenario_dir); + } + _fios_path = _fios_scn_path; + + // Show subdirectories first + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (S_ISDIR(sb.st_mode)) { + if (dirent->d_name[0] != '.') { + fios = FiosAlloc(); + fios->mtime = 0; + fios->type = FIOS_TYPE_DIR; + fios->title[0] = 0; + sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + } + } + } + } + closedir(dir); + } + + // this is where to start sorting + sort_start = _fios_count; + + /* Show scenario files + * .SCN OpenTTD style scenario file + * .SV0 Transport Tycoon Deluxe (Patch) scenario + * .SS0 Transport Tycoon Deluxe preset scenario + */ + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (!S_ISDIR(sb.st_mode)) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !stricmp(t, ".scn")) { // OpenTTD + *t = 0; // cut extension + fios = FiosAlloc(); + fios->type = FIOS_TYPE_SCENARIO; + fios->mtime = sb.st_mtime; + fios->title[0] = 0; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); + } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { + int ext = 3; // start of scenario extensions in _old_extensions[] + if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) + *t = 0; // cut extension + fios = FiosAlloc(); + fios->old_extension = ext-1; + fios->type = FIOS_TYPE_OLD_SCENARIO; + fios->mtime = sb.st_mtime; + GetOldScenarioGameName(fios->title, filename); + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); + } + } + } + } + } + closedir(dir); + } + + qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); + + // Drives + if (mode != SLD_NEW_GAME) + { + unsigned save, disk, disk2, total; + + /* save original drive */ + _dos_getdrive(&save); + + /* get available drive letters */ + + for (disk = 1; disk < 27; ++disk) + { + _dos_setdrive(disk, &total); + _dos_getdrive(&disk2); + + if (disk == disk2) + { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; + fios->title[0] = disk + 'A'-1; + fios->title[1] = ':'; + fios->title[2] = 0; + } + } + + _dos_setdrive(save, &total); + } + + *num = _fios_count; + return _fios_items; +} + + +// Free the list of savegames +void FiosFreeSavegameList() +{ + free(_fios_items); + _fios_items = NULL; + _fios_alloc = _fios_count = 0; +} + +// Browse to +char *FiosBrowseTo(const FiosItem *item) +{ + char *path = _fios_path; + char *s; + + switch(item->type) { + case FIOS_TYPE_PARENT: + s = strrchr(path, '\\'); + if (s != NULL) *s = 0; + break; + + case FIOS_TYPE_DIR: + s = strchr((char*)item->name, '\\'); + if (s) *s = 0; + while (*path) path++; + *path++ = '\\'; + strcpy(path, item->name); + break; + + case FIOS_TYPE_FILE: + FiosMakeSavegameName(str_buffr, item->name); + return str_buffr; + + case FIOS_TYPE_OLDFILE: + sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); + return str_buffr; + + case FIOS_TYPE_SCENARIO: + sprintf(str_buffr, "%s\\%s.scn", path, item->name); + return str_buffr; + + case FIOS_TYPE_OLD_SCENARIO: + sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); + return str_buffr; + } + + return NULL; +} + +// Get descriptive texts. +// Returns a path as well as a +// string describing the path. +StringID FiosGetDescText(const char **path) +{ + struct diskfree_t free; + char drive; + + *path = _fios_path[0] ? _fios_path : "C:\\"; + drive = 'B' - *path[0]; + + _getdiskfree(drive, &free); + + SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); + return STR_4005_BYTES_FREE; +} + +void FiosMakeSavegameName(char *buf, const char *name) +{ + if(_game_mode==GM_EDITOR) + sprintf(buf, "%s\\%s.scn", _fios_path, name); + else + sprintf(buf, "%s\\%s.sav", _fios_path, name); +} + +void FiosDelete(const char *name) +{ + char *path = str_buffr; + FiosMakeSavegameName(path, name); + unlink(path); +} + +const DriverDesc _video_driver_descs[] = { + {"null", "Null Video Driver", &_null_video_driver, 0}, +#if defined(WITH_SDL) + { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, +#endif + { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, + { NULL, NULL, NULL, 0} +}; + +const DriverDesc _sound_driver_descs[] = { + {"null", "Null Sound Driver", &_null_sound_driver, 0}, +#if defined(WITH_SDL) + { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, +#endif + { NULL, NULL, NULL, 0} +}; + +const DriverDesc _music_driver_descs[] = { + { "null", "Null Music Driver", &_null_music_driver, 0}, + { NULL, NULL, NULL, 0} +}; + +/* GetOSVersion returns the minimal required version of OS to be able to use that driver. + Not needed for *nix. */ +byte GetOSVersion() +{ + return 2; // any arbitrary number bigger then 0 + // numbers lower than 2 breaks default music selection on mac +} + +bool FileExists(const char *filename) +{ + return access(filename, 0) == 0; +} + +static int LanguageCompareFunc(const void *a, const void *b) +{ + return strcmp(*(const char* const *)a, *(const char* const *)b); +} + +int GetLanguageList(char **languages, int max) +{ + DIR *dir; + struct dirent *dirent; + int num = 0; + + dir = opendir(_path.lang_dir); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !strcmp(t, ".lng")) { + languages[num++] = strdup(dirent->d_name); + if (num == max) break; + } + } + closedir(dir); + } + + qsort(languages, num, sizeof(char*), LanguageCompareFunc); + return num; +} + +static void ChangeWorkingDirectory(char *exe) +{ + char *s = strrchr(exe, '\\'); + if (s != NULL) { + *s = 0; + chdir(exe); + *s = '\\'; + } +} + +void ShowInfo(const char *str) +{ + puts(str); +} + +void ShowOSErrorBox(const char *buf) +{ + WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); +// TODO: FIX, doesn't always appear +} + +int CDECL main(int argc, char* argv[]) +{ + // change the working directory to enable doubleclicking in UIs + ChangeWorkingDirectory(argv[0]); + + _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); + + + return ttd_main(argc, argv); +} + +void DeterminePaths() +{ + char *s; + + _path.game_data_dir = malloc( MAX_PATH ); + ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); + #if defined SECOND_DATA_DIR + _path.second_data_dir = malloc( MAX_PATH ); + ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); + #endif + +#if defined(USE_HOMEDIR) + { + char *homedir; + homedir = getenv("HOME"); + + if(!homedir) { + struct passwd *pw = getpwuid(getuid()); + if (pw) homedir = pw->pw_dir; + } + + _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); + } + +#else /* not defined(USE_HOMEDIR) */ + + _path.personal_dir = malloc( MAX_PATH ); + ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); + + // check if absolute or relative path + s = strchr(_path.personal_dir, '\\'); + + // add absolute path + if (s==NULL || _path.personal_dir != s) { + getcwd(_path.personal_dir, MAX_PATH); + s = strchr(_path.personal_dir, 0); + *s++ = '\\'; + ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); + } + +#endif /* defined(USE_HOMEDIR) */ + + s = strchr(_path.personal_dir, 0); + + // append a / ? + if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } + + _path.save_dir = str_fmt("%ssave", _path.personal_dir); + _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); + _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); + _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); + _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); + _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + +#if defined CUSTOM_LANG_DIR + // sets the search path for lng files to the custom one + _path.lang_dir = malloc( MAX_PATH ); + ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); +#else + _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); +#endif + + // create necessary folders + mkdir(_path.personal_dir); + mkdir(_path.save_dir); + mkdir(_path.autosave_dir); + mkdir(_path.scenario_dir); +} +