(svn r14459) -Fix [FS#2343]: Update station-spread when building or removing oilrigs to make them consistent with station-spread-calculation on game-load and to make oilrig-stations behave like any other station type.

This commit is contained in:
frosch 2008-10-12 10:22:13 +00:00
parent 2611fbeb18
commit dea505cbb8
1 changed files with 5 additions and 0 deletions

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@ -3043,6 +3043,8 @@ void BuildOilRig(TileIndex tile)
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
st->build_date = _date;
st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
for (CargoID j = 0; j < NUM_CARGO; j++) {
st->goods[j].acceptance_pickup = 0;
st->goods[j].days_since_pickup = 255;
@ -3066,6 +3068,9 @@ void DeleteOilRig(TileIndex tile)
st->airport_tile = 0;
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
st->rect.AfterRemoveTile(st, tile);
UpdateStationVirtCoordDirty(st);
if (st->facilities == 0) delete st;
}