Fix: [AdminPort] #12411 Send Network Welcome Packet to admin port after game creation completed

Welcome moved into OnGameStart
This commit is contained in:
Muxy 2024-05-08 21:53:45 +02:00
parent 5d43f6d3e1
commit debd8971f1
3 changed files with 3 additions and 11 deletions

View File

@ -939,12 +939,6 @@ bool NetworkServerStart()
return true;
}
void NetworkServerSendWelcome( void )
{
/* welcome possibly still connected admins - this can only happen on a dedicated server. */
if (_network_dedicated) ServerNetworkAdminSocketHandler::WelcomeAll();
}
/**
* Perform tasks when the server is started. This consists of things
* like putting the server's client in a valid company and resetting the restart time.
@ -972,6 +966,9 @@ void NetworkOnGameStart()
}
ShowClientList();
} else {
/* welcome possibly still connected admins - this can only happen on a dedicated server. */
ServerNetworkAdminSocketHandler::WelcomeAll();
}
}

View File

@ -67,7 +67,6 @@ void NetworkServerSendConfigUpdate();
void NetworkServerUpdateGameInfo();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
void NetworkServerSendWelcome();
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);

View File

@ -1202,10 +1202,6 @@ void SwitchToMode(SwitchMode new_mode)
default: NOT_REACHED();
}
if (_is_network_server) {
NetworkServerSendWelcome();
}
}