(svn r8198) -Codechange: two global variables are not needed when network is disabled.

This commit is contained in:
rubidium 2007-01-17 19:55:18 +00:00
parent 11b19bb6ab
commit dec9698edc
1 changed files with 5 additions and 3 deletions

View File

@ -190,6 +190,8 @@ void NetworkDisconnect(void);
VARDEF bool _network_server; ///< network-server is active
VARDEF bool _network_available; ///< is network mode available?
VARDEF bool _network_dedicated; ///< are we a dedicated server?
VARDEF bool _network_advertise; ///< is the server advertising to the master server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
@ -200,12 +202,12 @@ static inline void NetworkShutDown(void) {}
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _network_advertise 0
#endif /* ENABLE_NETWORK */
/* These variables must always be registered! */
VARDEF bool _network_dedicated; ///< are we a dedicated server?
VARDEF bool _network_advertise; ///< is the server advertising to the master server?
/* Thss variable must always be registered! */
VARDEF PlayerID _network_playas; ///< an id to play as.. (see players.h:Players)
#endif /* NETWORK_H */