(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized

This commit is contained in:
smatz 2008-06-17 17:25:22 +00:00
parent 6d4590ec7c
commit dedb0033b3
4 changed files with 18 additions and 10 deletions

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@ -14,10 +14,11 @@ static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
/* Find the offset of this zoom-level */
uint offset = ((const uint8 *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2] | ((const byte *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2 + 1] << 8;
const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
uint offset = sprite_src->offset[zoom];
/* Find where to start reading in the source sprite */
const uint8 *src = (const uint8 *)bp->sprite + offset;
const uint8 *src = sprite_src->data + offset;
uint8 *dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
/* Skip over the top lines in the source image */
@ -101,7 +102,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
/* Make memory for all zoom-levels */
uint memory = (int)(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * sizeof(uint16);
uint memory = sizeof(SpriteData);
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
@ -109,15 +110,14 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
/* We have no idea how much memory we really need, so just guess something */
memory *= 5;
byte *temp_dst = MallocT<byte>(memory);
byte *dst = &temp_dst[(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * 2];
SpriteData *temp_dst = (SpriteData *)MallocT<byte>(memory);
byte *dst = temp_dst->data;
/* Make the sprites per zoom-level */
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
/* Store the index table */
uint index = dst - temp_dst;
temp_dst[i * 2] = index & 0xFF;
temp_dst[i * 2 + 1] = (index >> 8) & 0xFF;
uint offset = dst - temp_dst->data;
temp_dst->offset[i] = offset;
/* cache values, because compiler can't cache it */
int scaled_height = UnScaleByZoom(sprite->height, i);
@ -179,7 +179,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
}
}
uint size = dst - temp_dst;
uint size = dst - (byte *)temp_dst;
/* Safety check, to make sure we guessed the size correctly */
assert(size < memory);

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@ -10,6 +10,11 @@
class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
struct SpriteData {
uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
byte data[VARARRAY_SIZE]; ///< data, all zoomlevels
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);

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@ -167,7 +167,7 @@ static void StartSound(uint sound, int panning, uint volume)
static const byte _vol_factor_by_zoom[] = {255, 190, 134, 87};
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END - ZOOM_LVL_BEGIN);
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,

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@ -16,6 +16,9 @@ enum ZoomLevel {
ZOOM_LVL_OUT_8X,
ZOOM_LVL_END,
/* Number of zoom levels */
ZOOM_LVL_COUNT = ZOOM_LVL_END - ZOOM_LVL_BEGIN,
/* Here we define in which zoom viewports are */
ZOOM_LVL_VIEWPORT = ZOOM_LVL_NORMAL,
ZOOM_LVL_NEWS = ZOOM_LVL_NORMAL,