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Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation.
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@ -909,6 +909,8 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
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_glViewport(0, 0, w, h);
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_glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
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this->vid_buffer = nullptr;
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if (this->persistent_mapping_supported) {
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_glDeleteBuffers(1, &this->vid_pbo);
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