Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.

This commit is contained in:
frosch 2021-02-27 13:56:15 +01:00 committed by Michael Lutz
parent d236c57600
commit dfa141818b
1 changed files with 5 additions and 1 deletions

View File

@ -1028,6 +1028,7 @@ void OpenGLBackend::DrawMouseCursor()
_cur_dpi = &_screen;
for (uint i = 0; i < _cursor.sprite_count; ++i) {
SpriteID sprite = _cursor.sprite_seq[i].sprite;
const Sprite *spr = GetSprite(sprite, ST_NORMAL);
if (!this->cursor_cache.Contains(sprite)) {
Sprite *old = this->cursor_cache.Insert(sprite, (Sprite *)GetRawSprite(sprite, ST_NORMAL, &SimpleSpriteAlloc, this));
@ -1038,7 +1039,10 @@ void OpenGLBackend::DrawMouseCursor()
}
}
this->RenderOglSprite((OpenGLSprite *)this->cursor_cache.Get(sprite)->data, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y, ZOOM_LVL_GUI);
this->RenderOglSprite((OpenGLSprite *)this->cursor_cache.Get(sprite)->data, _cursor.sprite_seq[i].pal,
_cursor.pos.x + _cursor.sprite_pos[i].x + UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI),
_cursor.pos.y + _cursor.sprite_pos[i].y + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI),
ZOOM_LVL_GUI);
}
}