(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ.

This commit is contained in:
rubidium 2007-10-18 20:34:09 +00:00
parent 1043cc5e1d
commit e0461fcd6a
1 changed files with 1 additions and 1 deletions

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@ -193,7 +193,7 @@ static inline void ScaleAllPlayerFaceBits(PlayerFace &pf)
*/
static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv)
{
pf = Random(); // random all player face bits
pf = InteractiveRandom(); // random all player face bits
/* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */
ge = (GenderEthnicity)((uint)ge % GE_END);