(svn r281) -Fix: some endian issues fixed in network code

This commit is contained in:
signde 2004-09-17 16:35:56 +00:00
parent f7cfd47261
commit e049bd9b2b
2 changed files with 53 additions and 45 deletions

View File

@ -101,7 +101,7 @@ typedef struct CommandPacket {
TileIndex tile;
byte player;// player id, this is checked by the server.
byte when; // offset from the current max_frame value minus 1. this is set by the server.
uint32 dp[8];
uint32 dp[10];
} CommandPacket;
typedef struct EventPacket {
@ -460,6 +460,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
int nump;
QueuedCommand *qp;
ClientState *cs;
CommandPacket cp;
if (!(cmd & CMD_NET_INSTANT)) {
qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue);
@ -469,7 +470,7 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
qp->cp.packet_type = PACKET_TYPE_COMMAND;
qp->cp.tile = tile;
qp->cp.p1 = p1;
qp->cp.p2 = p2;
qp->cp.p2 = p2;
qp->cp.cmd = (uint16)cmd;
qp->cp.player = _local_player;
qp->cp.when = 0;
@ -480,27 +481,22 @@ void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comman
qp->frame = _frame_counter_max - GetNextSyncFrame();
// calculate the amount of extra bytes.
nump = 8;
nump = 10;
while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));
#if defined(TTD_BIG_ENDIAN)
// need to convert the command to little endian before sending it.
{
CommandPacket cp;
cp = qp->cp;
cp.cmd = TO_LE16(cp.cmd);
cp.tile = TO_LE16(cp.tile);
cp.p1 = TO_LE32(cp.p1);
cp.p2 = TO_LE32(cp.p2);
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);
}
#else
// send it to the peers
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &qp->cp, qp->cp.packet_length);
cp = qp->cp;
// convert to little endian
cp.tile = TO_LE16(cp.tile);
cp.p1 = TO_LE32(cp.p1);
cp.p2 = TO_LE32(cp.p2);
cp.cmd = TO_LE16(cp.cmd);
// send it to the peers
for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);
#endif
if (cmd & CMD_NET_INSTANT) {
free(qp);
}
@ -546,10 +542,7 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
DEBUG(net, 2) ("NET: %i] cmd size %d", _frame_counter, np->packet_length);
assert(np->packet_length >= COMMAND_PACKET_BASE_SIZE);
cmd = np->cmd;
#if defined(TTD_BIG_ENDIAN)
cmd = TO_LE16(cmd);
#endif
cmd = FROM_LE16(np->cmd);
if (!(cmd & CMD_NET_INSTANT)) {
// put it into the command queue
@ -567,7 +560,7 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE);
ap.packet_type = PACKET_TYPE_ACK;
ap.when = GetNextSyncFrame();
ap.when = TO_LE16(GetNextSyncFrame());
ap.packet_length = sizeof(AckPacket);
DEBUG(net,4)("NET: %i] NewACK: frame=%i %i",_frame_counter, ap.when,_frame_counter_max - GetNextSyncFrame());
@ -584,10 +577,10 @@ static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
// convert from little endian to big endian?
#if defined(TTD_BIG_ENDIAN)
qp->cp.cmd = TO_LE16(qp->cp.cmd);
qp->cp.tile = TO_LE16(qp->cp.tile);
qp->cp.p1 = TO_LE32(qp->cp.p1);
qp->cp.p2 = TO_LE32(qp->cp.p2);
qp->cp.cmd = FROM_LE16(qp->cp.cmd);
qp->cp.tile = FROM_LE16(qp->cp.tile);
qp->cp.p1 = FROM_LE32(qp->cp.p1);
qp->cp.p2 = FROM_LE32(qp->cp.p2);
#endif
qp->cmd = qp->cp.cmd;
@ -627,8 +620,8 @@ static void HandleSyncPacket(SyncPacket *sp)
if (_networking_queuing || _frame_counter == 0)
return;
s1 = TO_LE32(sp->random_seed_1);
s2 = TO_LE32(sp->random_seed_2);
s1 = FROM_LE32(sp->random_seed_1);
s2 = FROM_LE32(sp->random_seed_2);
DEBUG(net, 3) ("NET: %i] sync seeds: 1=%i 2=%i",_frame_counter, sp->random_seed_1, sp->random_seed_2);
@ -666,7 +659,8 @@ static void HandleAckPacket(AckPacket * ap)
assert(q);
if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head;
q->next = NULL;
q->frame = (_frame_counter_max - (ap->when));
q->frame = (_frame_counter_max - (FROM_LE16(ap->when)));
*_command_queue.last = q;
_command_queue.last = &q->next;
@ -720,15 +714,16 @@ static void HandleWelcomePacket(WelcomePacket *wp)
{
int i;
for (i=0; i<MAX_PLAYERS; i++) {
_player_seeds[i][0]=wp->player_seeds[i][0];
_player_seeds[i][1]=wp->player_seeds[i][1];
_player_seeds[i][0] = FROM_LE32(wp->player_seeds[i][0]);
_player_seeds[i][1] = FROM_LE32(wp->player_seeds[i][1]);
}
if (wp->frames_srv != 0) {
_frame_counter_max = wp->frames_max;
_frame_counter_srv = wp->frames_srv;
_frame_counter_max = FROM_LE32(wp->frames_max);
_frame_counter_srv = FROM_LE32(wp->frames_srv);
}
if (wp->frames_cnt != 0) {
_frame_counter = wp->frames_cnt;
_frame_counter = FROM_LE32(wp->frames_cnt);
}
}
@ -1014,17 +1009,17 @@ void NetworkSendWelcome(ClientState *cs, bool direct) {
wp.packet_type = PACKET_TYPE_WELCOME;
wp.packet_length = sizeof(WelcomePacket);
for (i=0; i<MAX_PLAYERS; i++) {
wp.player_seeds[i][0]=_player_seeds[i][0];
wp.player_seeds[i][1]=_player_seeds[i][1];
wp.player_seeds[i][0]=TO_LE32(_player_seeds[i][0]);
wp.player_seeds[i][1]=TO_LE32(_player_seeds[i][1]);
}
if (direct) {
wp.frames_max=0;
wp.frames_srv=0;
wp.frames_cnt=_frame_counter;
wp.frames_cnt=TO_LE32(_frame_counter);
SendDirectBytes(cs,(void *)&wp,wp.packet_length);
} else {
wp.frames_max=_frame_counter_max;
wp.frames_srv=_frame_counter_srv;
wp.frames_max=TO_LE32(_frame_counter_max);
wp.frames_srv=TO_LE32(_frame_counter_srv);
wp.frames_cnt=0;
SendBytes(cs,(void *)&wp,wp.packet_length);
}

View File

@ -113,19 +113,32 @@ typedef unsigned __int64 uint64;
// Setup alignment and conversion macros
#if defined(TTD_BIG_ENDIAN)
# define TTD_ALIGNMENT_2
# define TTD_ALIGNMENT_4
static uint32 INLINE TO_LE32(uint32 x) { return BSWAP32(x); }
static uint16 INLINE TO_LE16(uint16 x) { return BSWAP16(x); }
# define TO_BE32(x) x
# define TO_BE16(x) x
static uint32 INLINE FROM_LE32(uint32 x) { return BSWAP32(x); }
static uint16 INLINE FROM_LE16(uint16 x) { return BSWAP16(x); }
#define TO_BE32(x) x
#define TO_BE16(x) x
#define FROM_BE32(x) x
#define FROM_BE16(x) x
#define TO_BE32X(x) x
#else
# define TO_LE32(x) x
# define TO_LE16(x) x
#define TO_BE32X(x) BSWAP32(x)
static uint32 FORCEINLINE TO_BE32(uint32 x) { return BSWAP32(x); }
static uint16 FORCEINLINE TO_BE16(uint16 x) { return BSWAP16(x); }
static uint32 FORCEINLINE FROM_BE32(uint32 x) { return BSWAP32(x); }
static uint16 FORCEINLINE FROM_BE16(uint16 x) { return BSWAP16(x); }
#define TO_LE32(x) x
#define TO_LE16(x) x
#define TO_BE32X(x) BSWAP32(x)
#define FROM_LE32(x) x
#define FROM_LE16(x) x
#endif
#if !defined(GAME_DATA_DIR)