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Fix: reset roadtype/streetcartype info for non-road bridges
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@ -3119,6 +3119,14 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionUntil(SLV_ENDING_YEAR)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) != TRANSPORT_ROAD) {
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SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
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}
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}
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}
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/* Update station docking tiles. */
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AfterLoadScanDockingTiles();
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@ -769,6 +769,19 @@ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0
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return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
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}
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/**
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* Checks whether the savegame is below or at \a major. This should be used to repair data from existing
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* savegames which is no longer corrupted in new savegames, but for which otherwise no savegame
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* bump is required.
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* @param major Major number of the version to check against.
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* @return Savegame version is at most the specified version.
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*/
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static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
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{
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extern SaveLoadVersion _sl_version;
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return _sl_version <= major;
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}
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/**
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* Checks if some version from/to combination falls within the range of the
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* active savegame version.
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